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  Click here to go to the first Dev post in this thread.   Thread: State of the Game: Producer's Letter April 2016

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    Senior Member nathan2693's Avatar
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    Hmm i think u should add some pet rewards to those "kill 500 elite bosses or 5000 elite mobs" to add some herbs and spice on it. Implementing this will add interest and attraction to us players. Add some aroma of coffee on it as well.

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    Senior Member nathan2693's Avatar
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    And uhmmm... Also, can u pls add some proc to lvl 52-55 legendary weapons that u will release soon? Ty

  4.   Click here to go to the next Dev post in this thread.   #83
    Spacetime Studios Dev Justg's Avatar
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    Thanks for all the feedback! I've cleaned up some of the less-productive PvP comments in here. Here is a preview from this afternoon's community message with more specifics about our plan here:

    Previously we have had a behind-the-scenes set of damage modifiers where we increased warrior damage and decreased rogue damage. We are removing these modifiers. Warriors may feel less powerful, Rogues will definitely feel more powerful in PvP. Knock yourselves out in PvP matches and let us know how you like these new more dangerous conditions. We’ve removed the PvP kill and death count stats for now while we work on balance. We're adding in a lot of under-the-hood tracking so we can look at actual numerical data. We're committed to getting this thing balanced, so get out there and get bloody!
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    Senior Member Niixed's Avatar
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    Sounds really fun. I think it's an awesome move, ty.

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    Quote Originally Posted by Justg View Post
    Thanks for all the feedback! I've cleaned up some of the less-productive PvP comments in here. Here is a preview from this afternoon's community message with more specifics about our plan here:

    Previously we have had a behind-the-scenes set of damage modifiers where we increased warrior damage and decreased rogue damage. We are removing these modifiers. Warriors may feel less powerful, Rogues will definitely feel more powerful in PvP. Knock yourselves out in PvP matches and let us know how you like these new more dangerous conditions. We’ve removed the PvP kill and death count stats for now while we work on balance. We're adding in a lot of under-the-hood tracking so we can look at actual numerical data. We're committed to getting this thing balanced, so get out there and get bloody!

    G-is the new set coming tonight?

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    Senior Member Java's Avatar
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    Quote Originally Posted by nathan2693 View Post
    Hmm i think u should add some pet rewards to those "kill 500 elite bosses or 5000 elite mobs" to add some herbs and spice on it. Implementing this will add interest and attraction to us players. Add some aroma of coffee on it as well.
    I like what I'm hearing here.

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    Loot Distribution:

    We’d like to inject a lot more loot into the system, and have it be available via a wide array of mechanisms, including farming, crafting, and chests. Starting tomorrow we’ll put a set in the game that can be gained through a combination of crafting, boss drops, and chests. Future loot will also be obtainable via a variety of means.

    Will it be for today?

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    Senior Member intizamfamily888's Avatar
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    JustG i don't know if this was mentioned before, but i had this idea: Design a new arena for pvp with max. 8 Players playing Free-for-all. I would love to see this and i can guarantee that this will be bloody and fun:-)

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  11.   Click here to go to the next Dev post in this thread.   #89
    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by intrepd View Post
    G-is the new set coming tonight?
    Tomorrow (sorry was wrong in my post yesterday). More info later today!
    Last edited by Justg; 04-20-2016 at 01:34 PM.
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    Omfggg.... I was about to quit XD never mind getting back into it head first , going back to lvling XD


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    G , what about the platinum tier banner that was promised in remiem post? It won't be given anymore?

  16.   Click here to go to the next Dev post in this thread.   #92
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    Quote Originally Posted by Elgrablyx View Post
    G , what about the platinum tier banner that was promised in remiem post? It won't be given anymore?
    Link please?
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    Quote Originally Posted by Justg View Post
    Link please?
    And, finally, at the coveted Platinum tier, all contributing players will receive the Commemorative Glintstone Arms Banner





    Here says that all players who contribuit would get the banner , but acctually no one got it , I just want to know if that was only given to leaderboard or it was removed from the plans?

  18.   This is the last Dev post in this thread.   #94
    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by Elgrablyx View Post
    And, finally, at the coveted Platinum tier, all contributing players will receive the Commemorative Glintstone Arms Banner

    Here says that all players who contribuit would get the banner , but acctually no one got it , I just want to know if that was only given to leaderboard or it was removed from the plans?
    Ah, thanks. We never reached the Platinum Tier during the unlock event.
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    Forum Adept Luciano Lobo's Avatar
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    Full damage % multiplier for rogues again is funny.

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    Can I suggest for us to be able to leave a message for someone who's offline(like a mailbox)? or do you think that system would be abused? It would be a neat addition though.
    IGN: Xmami, Guild: <High Society> Officer

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    Omg Rogues will be insane and queens haha RIP Mages and warrs.

    G, what if in new map PVP you add a Boss Crab with some abilities.




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    Hey Gary,

    Nice to see such a comprehensive look at the game. Due to being busy in real life, I've not been nearly as active on these forums as I was during the first 2 years of Arcane Legends. I guess it is now the turn of other players to help with the suggestions and ideas, and it seems like there are many good ideas to go around.

    I just wanted to share one thought.... I was reading your first post here in this thread, and something occurred to me. You mention the possibility of scaling the older elite dungeons. Please keep in mind that recently there were a ton of elite dungeon achievements added to the game, and many of us have not yet completed them. If you were to go ahead and scale older elite dungeons to higher level, thus making them much more difficult, you would essentially end up doing what was previously done with Flag Achievements. You would be cutting off players who had not completed these achievements and making it almost impossible for them to ever catch the top players on the leaderboards -- something else you mentioned you wanted to address in your post.

    As for everything else mentioned, I give a big thumbs up!

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    Senior Member Serancha's Avatar
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    Quote Originally Posted by Energizeric View Post
    Hey Gary,

    Nice to see such a comprehensive look at the game. Due to being busy in real life, I've not been nearly as active on these forums as I was during the first 2 years of Arcane Legends. I guess it is now the turn of other players to help with the suggestions and ideas, and it seems like there are many good ideas to go around.

    I just wanted to share one thought.... I was reading your first post here in this thread, and something occurred to me. You mention the possibility of scaling the older elite dungeons. Please keep in mind that recently there were a ton of elite dungeon achievements added to the game, and many of us have not yet completed them. If you were to go ahead and scale older elite dungeons to higher level, thus making them much more difficult, you would essentially end up doing what was previously done with Flag Achievements. You would be cutting off players who had not completed these achievements and making it almost impossible for them to ever catch the top players on the leaderboards -- something else you mentioned you wanted to address in your post.

    As for everything else mentioned, I give a big thumbs up!
    Right now, to get those ap's you need to spend weeks running for no loot. If the elites are scaled with worthwhile loot, those ap's will come naturally and not feel like wasting time grinding for nothing. Sure they'll take longer but they will have additional benefits.

    I agree that the flag ap situation was a huge mistake and has permanently screwed up both the flag and top player leaderboards (not to mention many people also got those flag ap's using an exploit that was later fixed). However, I don't think this would be a disaster of that magnitude, as getting those elite ap's would still be very possible, unlike flags which are not unless you plan to take 10 years to do them.

    Another option would be to scale the requirements down somewhat to compensate for the additional difficulty.
    Last edited by Serancha; 04-21-2016 at 01:25 AM.
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    So... There will be new Gear that will Overpower arcane ring and planar pendant?

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