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  Click here to go to the first Dev post in this thread.   Thread: I think Sorcerers Are Useless in PvE...

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    aegis explosion can only target 5 now... i'm sure it could target more when it was first released though.

    even without aegis, sorcerer' damage potential has been low already, since idk when. even by looking at only aimed shot vs fireball comparison, fireball can deals egual total damage output to aimed shot only when facing 6 mobs, 6 is charged fireball maximum target, meaning that there is no way that sorcerer can outperform rogue's damage output without special proc/specific weapon even when facing mobs. and then, not to mention, there are 2 other rogue skills which has 2s cooldown.

    i remember that clock/timeshift used to be sorcerer's #1 skill because it had no max target, and didn't gain aggro, but that was also the time when people got disconnected every time a sorcerer drop a charged clock in planar tombs.

    but anyway, even if increasing max target is not a option, sorcerers simply needs buff on their base stat/skill :P
    Last edited by extrapayah; 05-03-2016 at 12:48 AM.
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  2. #82
    Senior Member will0's Avatar
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    why limit sorcerer max target in skill and auto attack ... they are AOE class.. even the lightning AOE doesnt happens often it is good in PVE if it really AOE at charge which helps to clear maps alot

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    Senior Member Tatman's Avatar
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    Quote Originally Posted by Kriticality View Post
    Imagine if tank have new combo of pet and weapon and were wiping arena with tanks. Everyone would lose their minds. That's what's happening here. With tanks in party, they are completing maps 30% faster than last seasons records on maps that do not get that much faster from season to season. This is a clear sign that something is broken.
    Arena records are already 15-20 seconds better without any tanks, aegis, Magma and whatnot. These are absurd times compared to last season, absolutely impossible. Party setup and gear is practically the same, actually even the players are the same. How do you explain this?

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    Default I think Sorcerers Are Useless in PvE...

    Hmmmmmmmmmm
    Last edited by Kriticality; 05-03-2016 at 05:19 AM.


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    Sorcerers never been efficient in timed runs, which is a shame because i really want to get a timed run on my mage and don't want to make my rouge more OP than my mage just to make the lb. Just doesnt seem fair

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    Quote Originally Posted by lvlzone View Post
    Did you saw video of scripting in YouTube? There is your answer
    You should probably direct this to the video's maker, who is all over the current Arena lb with times that were impossible last year. Does he script too?

    Anyway, my point is that it's not the aegis/Magma combo leading to faster times than last season.

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    Aegis isn't the only weapon that supercedes mage abilities and steals our thunder. The Rogue dragon daggers' dragon bite proc takes out elite mobs faster than mages have ever been able to... ever. On top of that I suspect the Dragon Sword proc does more damage than clock and fireball DoT combined. Let's not forget the elon bulwark uber curse which is better than mage curse and costs only a weapon charge.

    Whenever Warriors and Rogues are OP because of gear it almost always takes away from sorcerers. The Dragon Hunter staff proc is comparatively weak and Consecrate doesn't really make up for that weakness. I'm not asking for a buff here, just making a point.

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    Quote Originally Posted by avikk View Post
    You're talking about arena, whereas OP is talking about maps which have mobs in them. Two very different fields. The reason arena runs are faster is level increase. Level increase means higher damage output from rogues(who are after all the class which specialises in single target damage).

    (Factor in Nox and SSS and rogues have more damage than mages in a group of mobs as of this season.)
    Wrong. He is talking about Nordr maps, which are the only ones with consistently and significantly faster records right now (20-25 seconds faster). Want to guess what's the common denominator between Arena and Nordr? Both are not scaled.

    Whereas Shuyal and up are all scaled to lvl 61 or whatever it is right now. My guess is that's why there isn't a huge and consistent difference between last season's records and current ones in those maps.

    You can check last season's lb and see for yourself.

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    Quote Originally Posted by Zeus View Post
    No, I don't script.
    I didn't mean that, but we already cleared this up.

    Anyway, I'm done posting in this thread. I'll take my talents to Vroom's one.

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    Quote Originally Posted by Tatman View Post
    I didn't mean that, but we already cleared this up.

    Anyway, I'm done posting in this thread. I'll take my talents to Vroom's one.
    Yes, we did. I forgot to remove this post, haha. Lemme remove now!
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