i feel my warrior lack in something...
like some masteries is kinda useless i think?
Warriors need buff too T-T
to all warriors out there please share your opinion about what we still need ty
i feel my warrior lack in something...
like some masteries is kinda useless i think?
Warriors need buff too T-T
to all warriors out there please share your opinion about what we still need ty
LOL
JUGG wasnt enuff? guess this post being a joke
Warrior need something, I don't know if it is a buff, but war needs a skill for make the mobs attack they and leave the poor Blue guy alone. (A upgrade in Jugg that make it, mobs have their dmg reduced and take the war as target). The war don't need dmg, armor or HP, only need something for make the rogue/mage stay alive.
Enviado desde mi B1-730 mediante Tapatalk
i dont say that jugg is not enough...
im just suggesting that some masteries need to change like skyward smash masteries it increase the radius but not total max target or the jugg masteries 5 sec cd reduction is kinda meh to me i dont feel it anyway they should make it like return damage instead? i think it would be great in pve what do u think?
i know jugg is already good but other skill like chest splitter is left behind? it have useless masteries imo we have mana pots we dont need mana consumption reduction
Skyward Smash mastery conflicts the with first upgrade of Skyward Smash as well. The mastery does not add to the 6m of the first upgrade on charge. Other classes who have larger aoe upgrades, I believe, their masteries add to these types of upgrades for the extra aoe range. Seems like a bug.
If the mobs dmg is reduced while Jugg is active and the mobs target the War the War don't will die dude I'm not talking about taunt, is a new upgrade, mobs get dmg/armor reduced and war is target by mobs, the two rogue kill the mobs and a mage heal/support the war. Sound good for me (I'm talking in base of a party with two DPS rogue and a support mage) Remember the war can't take more dmg
Can*
Enviado desde mi B1-730 mediante Tapatalk
The little Blue guy is a Taunt machine, look my first post, and taunt don't reduce mobs dmg/armor, replace Jugg taunt with that, will be more useful in Pve (rogues and mages will die a lot less), war will do what he have to do (protect little guys), the use of pots will be reduced (Rogue heal skill recover HP and Mana), all will be happy.
The SS mastery just adds 2.5m when full to the NON-CHARGED version wich is 3.5m. What's the point of using this mastery??? we could have a big shockwave animation when using the mastery. Also, Jugg always breaks on elite underhul so no aggro just to prevent stuns/slows and even tough the orc wizard red orbs always slow you. Also idk if the windmill mastery just hits more mobs on the first hit and just 3 in the others, can somebody clarify this please?
Last edited by Luciano Lobo; 05-04-2016 at 12:38 AM.
anyway, jugg cooldown is too long for pve use, we need shorter juggernaut cooldown to lead pulls in underhul without overly reliant to nekro...
underhul map mechanic needs you to start anti-stun skill/aa to smoothly group enemies with beetles, in most cases i ended up needing to wait juggernaut to cooldown before leading any pulls
cmiiw but warriors also losing their total dominance with pvp with globally reduced heal amount, so buffing juggernaut a bit won't hurt, or make it pve only buff is also okay
Last edited by extrapayah; 05-04-2016 at 02:09 AM.
always milking, no service
AL IGN: Extrapayah/Extraparah/Extrajelek
Support Shared Pet Stable Please!
always milking, no service
AL IGN: Extrapayah/Extraparah/Extrajelek
Support Shared Pet Stable Please!
Can we make SS hit more mobs?
Bookmarks