Razor dont last so long as mage shield,keep that in mind. From what i have seen rogues aka ninjas in other mmorpg games are "killers". Rogue lost her meaning and usefulness right after armor have been nerfed. I suggest to bring all things back like it was before and then start to searching whats issue in class balance, because now all we see is only nerfs which dont make any sense at all. Sorry we can't call it " balance "
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Glad to see nerfs being taken into consideration.
But tbh, who cares about PvP in this game. Go balance Call of Champions Vroom!!1!1!1!
thanks sts now the 12 million gold I just spent to gear mage is useless, if u nerf shield then I will not be able to stay alive long enough to even charge my attacks ,because rogues already one shot me when shield is fading, and I have over 6ooo health, I quit tank because rogues are dealing so much crit and damage now ,as soon as jugg fades ,they one shot you armour is 3197 with arc sword,not only is this happening to me ,but many more. So congrats you have taken a game I love, the only game I play or have played in 15 years and ruined it,now u want to further destroy it,so why not just save all of us non rogues the time ,effort ,energy and money and just call it rogue legends and ,cancel all classes in game but rogues, or at least sell us bullseye patterned vanities, sts you couldn't have gotten it more wrong if you tried,yay you missed the whole point.
Played arcane legends 15 years o.o, This game has been running since 2012, correct me if I'm wrong, if yes, then congratulations brother, you have leaped through time.
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Most rogues here use the argument that in a clash, once a rogue's nekro shield is gone, he'd get rushed and die. My question is, where is the tank's shield? It IS a clash right? I'm sure most will not clash without a couple tanks in the team the majority of the times. It seems most rogues are omitting the fact that, in a clash, nekro's shield is not the only shield a rogue has.
I'm all for pvp balancing, but I think it's best to lay everything on the table instead of making arguments that will only benefit one single class.
Is there a way to fix the balance issue without other classes being nerfed it could end up in disaster. I played all 3 classes in AL, rouges can easily break the arcane shied and even break through jugg as i have experienced it myself. I'm pretty sure next week there will be sorcerers and tanks complaining how weak their defense is and this will continue in a never ending cycle. If this is going to be implemented in AL it should be done for 1 week only and we will see how it goes.
Last edited by Deathclaw; 07-22-2016 at 01:33 PM.
Assuming that these changes are implemented here is what will happen :
Rogues stop complaining ------> Mages complaining about their shield being too weak and threatening to leave AL --------> Warriors back to complaining after a long pause -----------> mages and warrior retain their lost abilities ------------> Rogues complaining that they die too fast and usless on clashes ------> other classes get nerfed -------> Endless cycle.
this is what will happen I assure you
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Intous - High Society
A rogue has only one reliable shield: that of Nekro. The rest of the shields are unreliable and are dependent on the skill and timing of the rogue's teammates. Nekro provides damage reduction and stun immunity. Once that is gone, the rogue can and will get targeted and nuked. Tank blows horn? One FB stun and you're rooted to the spot, during which your tank's shield has evaporated and the next tank can't shield you with horn again because of the 10 second cooldown. Cue a mage with Arcane shield rushing and nuking you to death. This is the reality of a rogue in a PvP clash.
I'm not for buffing one class and nerfing the others blindly as well, but there have been reasonable arguments here made for realistic adjustments to PvP to make the rogue an equal amongst tanks and mages, not the dominant class again. That is what we want.
A final note: a good tank and friend of mine said to me recently that people have lost the meaning of class roles in PvP. A reason why PvP has turned out like this may be because everyone wants to kill like a rogue. And eventually, changes were made such that rogues didn't matter anymore because other classes really did come to kill like rogues, but were far better because they could also play their own roles while killing. Some food for thought.
Why do we fall? So that we can rise again.
I don't know why rogues are complaining. 10 min ago I was spawned by a certain "pro" rogue in tdm. He used speed set to run from spawn to spawn and I died b4 I could even get nekro aa off. I have 6k hp. Why would u want to buff rogues or nerf mages when we all know rogues are still op. Just because one certain rogue is crying about mage stack doesn't mean whole end game pvp should be even more screwed up than it already is. This certain rogue has a mage he can use but chooses to sit in forums to cry about mage stack.
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Ofc it's inconsistent......rogues want buff, mages and tanks don't want nerf. Just put Stat restrictions in pvp, that way even skilled players with 0 gear can have a chance vs top geared players. Also remove all the stupid procs from pvp. First of all its hard to even see anything with pet aa's, and procs. Second, people rely on procs too much and consider themselves pro pvp when their gear procs and kills the opposition.
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Exactly. That's why we don't use rogues. Our rogues have ping of 600+ and gear with excellent (or lower) jewels and no mm happiness on their pet. I have crap gear. I die alot. Doesn't bother me. My ping sucks most clashes 400-5k even though in towns I have less than 100 ping. I get swapped alot lately because I get pulled out of spawn and I can't even see them coming for me.....I get pulled by ghosts. This Doesn't bother me.
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Even though i agree with you about Procs and stat restriction i doubt it will happen though, but there must be something done for rogues, they can not survive in a clash, stack mages just eats them in few seconds, either Buff rogues damage to be able to break juggernaut again, or this nerfs will be fine.
I wonder who she's talking about.
There's no point for gear if stat restriction is implemented, to be honest. Again though, if they're nerfing all damage reduction including Nekro shield, then we are back to base 1. Rogues with Nekro shield are complete glass and that's what happens to rogues as soon as the shield fades. Reducing this shield would make it worse than it already is for rogues.
Last edited by Zeus; 07-22-2016 at 02:20 PM.
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