To convince me (and those reading this thread) you'll have to offer an actual explanation as to why a 1% damage/armor buff is "not right." 1% is, ya know, kinda modest.
It appears that Rogues are too much glass an not enough cannon. I think small increments are the best solution precisely because they are non-threatening and not extreme.
Last edited by Niixed; 07-23-2016 at 10:51 AM.
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Adding armor would take away from the glass aspect of glass cannon....by getting rid of the glass aspect we go right back to rogues surviving everything in pvp and destroying all the other classes just like they did for three years...the reason they die so quick is because they are GLASS cannons
Glass is meant to be broken easily if you aren't careful
well the problem is there its just glass where is the cannon? you are completely fine with 2 mages taking 2 rogues even if its suppose to be counterpick of that class
mages arent the most squishy, rogue is we have same armor without any shield or heal like that
again deflecting everything, against anything you are doing too much aoe when cluster together thats one of the aspects of this imbalance
Yet when we are asking for the cannon part to be buffed, people have an issue with it. So, make up your mind. The argument is that this is not a buff, but a nerf for reasons Niixed described. Before you say anything, Niixed is a sorcerer. Only, he doesn't feel the need to destroy classes and knows there is an issue with rogues.
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And how many times have I stated that I too would prefer the cannon part to be buffed? The only reason I stated the glass part to be less glass is because people do not understand the concept of a glass cannon. If you're going to hit hard, then you're going to die easily. If you're going to hit moderately and be able to have the damage healed or shielded away, then you need to add some survivability into the mix.
That's all I've been saying, please look at my posts. I'm not asking for anything more or anything ridiculous. I've simply suggested other options IF people cannot handle the concept of a glass cannon. That does not mean I like those other options.
That is why, this noxious bolt upgrade is going to do nothing to help rogues. This is also why I'm stating to developers all this is going to be doing is adding more glass to the glass cannon part of a rogue's role.
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Explain to me how I'm inconsistent?
I've been asking for a damage buff and class restriction for two days now..you're a rude sarcastic troll with no real argument ....you immediately turned to name calling ...so please take your rude comments elsewhere child adults are speaking
The current stats we're using cannot handle the cannon part of rogues, they're already taking 50% of tanks hp in 1 hit and 1 hitting/comboing both mages and rogues. So why increase the "cannon" when the problem is clear the "glass" part of the class? Do you want them 1 shotting tanks without jugg/nekro? If that happens then the game is truly broken.
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I've. Posted this before, the thread is asking for ways to improve the cannon aspect of rogues without killing the glass aspect
We believe Rogues should take on the role of a "Glass Cannon". They should deal high amounts of damage, mostly focused on a single target, while being squishy if not careful. We want to continue improving this Cannon aspect of Rogues, without removing the Glass
this is simply not true in any case. 1 hit %50 tank healt who are you fighting naked tank?
there is almost no window of taking down a tank with rogue, timed heals, juggers, pools etc when class stack occurs or mage and warr gets combined. Are we even playing same game man?
There needs to be a limit to the certain amount of damage a class can deal, even the "Glass Cannons" need to have a cap on their damage output. The problem is they don't survive within a clash, how is increasing damage going to help them survive? They'll still die to 3 mages whilst unshielded.
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