Page 18 of 25 FirstFirst ... 81617181920 ... LastLast
Results 341 to 360 of 482

  Click here to go to the first Dev post in this thread.   Thread: PVP Updates: Proposed Balance Changes PART 2 (7/22/2016)

  1. #341
    Senior Member Ireliaa's Avatar
    Join Date
    Jun 2013
    Posts
    678
    Thanks Thanks Given 
    121
    Thanks Thanks Received 
    218
    Thanked in
    110 Posts

    Default

    vrooms first suggestions were actually right on the spot, decreasing the survivability of other 2 class was a legit way to re-introduce rogue into pvp without making 1 shot kill aims, but without even being tested that ideas are gone

    now people discussing how to make rogue into mage" give more heal " "buff razor DR" its mage what its defined here.

  2. #342
    Banned Anyona's Avatar
    Join Date
    Oct 2013
    Posts
    851
    Thanks Thanks Given 
    465
    Thanks Thanks Received 
    150
    Thanked in
    87 Posts

    Default

    Quote Originally Posted by Zeus View Post
    The way I look at it is developers have these options:

    1. Make Nox Poison Immune to Curse + Increase Nox Poison to 3x. That would mean it is doing roughly 550 damage per tick.
    2. Increase rogue survivability via small damage buff and damage reduction buff to razor.
    3. Nerf Sorcerer Damage
    4. Increase Rogue Aimed Shot capabilities
    Option 2 seems to be the only reasonable option as #1 basically negates the effect of a skill which only has one use, #3 is questionable as aimed already has more skill damage than light regardless of sorcerers having upwards of 200 more damage than rogues. #4 is another questionable topic as aimed already has immense power.



    Sent from my iPhone using Tapatalk

  3. #343
    Senior Member Ireliaa's Avatar
    Join Date
    Jun 2013
    Posts
    678
    Thanks Thanks Given 
    121
    Thanks Thanks Received 
    218
    Thanked in
    110 Posts

    Default

    Quote Originally Posted by Zeus View Post
    I don't think warrior needs a nerf, buddy. They don't stop the need for another class in battle. Yes, the sword is a bit OP but that's okay because in a 1v1 scenario, rogue is supposed to lose to warrior. A warrior stack can still be defeated with a smart DPS. So, that doesn't make it the biggest issue for me at least.
    i meant the first suggestions from vroom he came up with it for a reason
    and that smart dps you say is generally stacked mages in my experience

  4. #344
    Banned Plqgue's Avatar
    Join Date
    Apr 2016
    Posts
    1,112
    Thanks Thanks Given 
    74
    Thanks Thanks Received 
    210
    Thanked in
    139 Posts

    Default

    Quote Originally Posted by Ireliaa View Post
    vrooms first suggestions were actually right on the spot, decreasing the survivability of other 2 class was a legit way to re-introduce rogue into pvp without making 1 shot kill aims, but without even being tested that ideas are gone

    now people discussing how to make rogue into mage" give more heal " "buff razor DR" its mage what its defined here.
    Again nerfing the other two classes and buffing rogues is not a balanced solution

  5. #345
    Senior Member Ireliaa's Avatar
    Join Date
    Jun 2013
    Posts
    678
    Thanks Thanks Given 
    121
    Thanks Thanks Received 
    218
    Thanked in
    110 Posts

    Default

    Quote Originally Posted by Zeus View Post
    Perhaps it's just that sorcerers do way too much damage in the first place. The way I look at it is developers have these options:

    1. Make Nox Poison Immune to Curse + Increase Nox Poison to 3x. That would mean it is doing roughly 550 damage per tick.
    2. Increase rogue survivability via small damage buff and damage reduction buff to razor.
    3. Nerf Sorcerer Damage
    4. Increase Rogue Aimed Shot capabilities


    thats valid sugestion, this could work, and i agree on it
    but never gonna implemented because its written "nerf" and "sorcerer" on same sentence

  6. #346
    Senior Member Ireliaa's Avatar
    Join Date
    Jun 2013
    Posts
    678
    Thanks Thanks Given 
    121
    Thanks Thanks Received 
    218
    Thanked in
    110 Posts

    Default

    Quote Originally Posted by Plqgue View Post
    Again nerfing the other two classes and buffing rogues is not a balanced solution
    maybe there is no room to move without doing that, have you ever considered that?

  7. #347
    Banned Plqgue's Avatar
    Join Date
    Apr 2016
    Posts
    1,112
    Thanks Thanks Given 
    74
    Thanks Thanks Received 
    210
    Thanked in
    139 Posts

    Default

    Quote Originally Posted by Ireliaa View Post
    maybe there is no room to move without doing that, have you ever considered that?
    Yes I have and there is plenty of room for them to implement other changed without touching the other classes

  8. #348
    Member
    Join Date
    Jun 2016
    Posts
    61
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    7
    Thanked in
    5 Posts

    Default

    Quote Originally Posted by Ireliaa View Post
    maybe there is no room to move without doing that, have you ever considered that?
    And how exactly does nerfing warrs and mages gonna help out this situation at all? The reason why they are choosing not to nerf warrs and mages and instead give a buff is because rogues are always crying about things and look what happens

  9. #349
    Senior Member Ireliaa's Avatar
    Join Date
    Jun 2013
    Posts
    678
    Thanks Thanks Given 
    121
    Thanks Thanks Received 
    218
    Thanked in
    110 Posts

    Default

    Quote Originally Posted by DAmage126 View Post
    And how exactly does nerfing warrs and mages gonna help out this situation at all? The reason why they are choosing not to nerf warrs and mages and instead give a buff is because rogues are always crying about things and look what happens
    simple ,decreased damage gonna cause the need of nuke damage maker a rogue in clash situation if you stack warr and mages you will do less damage than before and wont be able to kill the other team without the help of damage maker as rogue

  10. #350
    Member
    Join Date
    Jun 2016
    Posts
    61
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    7
    Thanked in
    5 Posts

    Default

    Quote Originally Posted by Ireliaa View Post
    simple ,decreased damage gonna cause the need of nuke damage maker a rogue in clash situation if you stack warr and mages you will do less damage than before and wont be able to kill the other team without the help of damage maker as rogue
    Yeah and then everyone will just play all rogues and not warrs or mages

  11. #351
    Senior Member Ireliaa's Avatar
    Join Date
    Jun 2013
    Posts
    678
    Thanks Thanks Given 
    121
    Thanks Thanks Received 
    218
    Thanked in
    110 Posts

    Default

    Quote Originally Posted by DAmage126 View Post
    Yeah and then everyone will just play all rogues and not warrs or mages
    no you cant stack rogue either, a mixed team will be superior to rogue stack team because of having a tank and valid heal from a mage not to mention the amount of cc

  12. #352
    Banned Plqgue's Avatar
    Join Date
    Apr 2016
    Posts
    1,112
    Thanks Thanks Given 
    74
    Thanks Thanks Received 
    210
    Thanked in
    139 Posts

    Default

    Quote Originally Posted by Ireliaa View Post
    simple ,decreased damage gonna cause the need of nuke damage maker a rogue in clash situation if you stack warr and mages you will do less damage than before and wont be able to kill the other team without the help of damage maker as rogue
    That would force people to use rogues but would force out mages and make us mana pools again

  13. #353
    Member
    Join Date
    Jun 2016
    Posts
    61
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    7
    Thanked in
    5 Posts

    Default

    Nerfing mages and warriors will just make rogues dominant like they were for the longest time up until now

  14. #354
    Senior Member Ireliaa's Avatar
    Join Date
    Jun 2013
    Posts
    678
    Thanks Thanks Given 
    121
    Thanks Thanks Received 
    218
    Thanked in
    110 Posts

    Default

    Quote Originally Posted by DAmage126 View Post
    Nerfing mages and warriors will just make rogues dominant like they were for the longest time up until now
    Quote Originally Posted by Plqgue View Post
    That would force people to use rogues but would force out mages and make us mana pools again
    as i said it wont make rogue dominant because a team wtihout a tank would be too squishy to survive and a team wtihout a mage would be too easyly worn off because of mana hunger of rogue an ideal team had to include a mage and a warrior at least one of each and a team with rogue should be able to beat a team without a rogue. thats what mixed team superioriy and losing with class stack means

  15. #355
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by Plqgue View Post
    That would force people to use rogues but would force out mages and make us mana pools again
    There's a lot more to sorcerer than just mana pool. However, lets lobby for class restriction since nobody can be happy. The only people that are going to complain are those who stack and abuse classes.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  16. #356
    Senior Member mrm's Avatar
    Join Date
    Jul 2015
    Location
    " "
    Posts
    654
    Thanks Thanks Given 
    11
    Thanks Thanks Received 
    81
    Thanked in
    61 Posts

    Default

    What about makeing bows more powerful then daggers? Due to daggers being a melee wep it wont proc if your not infront of the enemy hitting him and also wont do none skill related dmg with bows douge could have keept there destince and spam skill atks and that wep atk( not sure how to refure to it) with a bow giveing lot of weaker stats then daggers moste rouges would rater go with daggers just idee not sure if this will work
    Another idee is new pasives each clash haveing there own based on there preforns

  17. #357
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by mrm View Post
    What about makeing bows more powerful then daggers? Due to daggers being a melee wep it wont proc if your not infront of the enemy hitting him and also wont do none skill related dmg with bows douge could have keept there destince and spam skill atks and that wep atk( not sure how to refure to it) with a bow giveing lot of weaker stats then daggers moste rouges would rater go with daggers just idee not sure if this will work
    Another idee is new pasives each clash haveing there own based on there preforns
    They don't want to balance via weapons. That's what causes a lot of imbalance in the first place. IE: Lava Sword hiding a warrior's inherent weaknesses.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  18. #358
    Banned Plqgue's Avatar
    Join Date
    Apr 2016
    Posts
    1,112
    Thanks Thanks Given 
    74
    Thanks Thanks Received 
    210
    Thanked in
    139 Posts

    Default

    Quote Originally Posted by Zeus View Post
    There's a lot more to sorcerer than just mana pool. However, lets lobby for class restriction since nobody can be happy. The only people that are going to complain are those who stack and abuse classes.
    +1 good sir
    Class restriction is literally the only viable solution.. with buffs and Nerf's well be at this for a few months because every time one class gets a buff /Nerf the other classes will start making threads demanding their class get a buff because the other classes buff is hurting their class

  19. #359
    Senior Member Ireliaa's Avatar
    Join Date
    Jun 2013
    Posts
    678
    Thanks Thanks Given 
    121
    Thanks Thanks Received 
    218
    Thanked in
    110 Posts

    Default

    class restriction never gonna happen thats what im sure of

    we have a tiny pvp not like 8 vs 8 if you make class restriction 2 friend would hardly join in same room which also restricts playing experience

  20. #360
    Senior Member mrm's Avatar
    Join Date
    Jul 2015
    Location
    " "
    Posts
    654
    Thanks Thanks Given 
    11
    Thanks Thanks Received 
    81
    Thanked in
    61 Posts

    Default

    Quote Originally Posted by Zeus View Post
    They don't want to balance via weapons. That's what causes a lot of imbalance in the first place. IE: Lava Sword hiding a warrior's inherent weaknesses.
    Im not saying procs ect i mean make the bow just =dagers stats or just beter im not spesfing any wepon at long range rouges can still deal tons of dmg useing dager with skill but skills consume mana and have cd while in cd a rouge can just use normal atks while not going into the front the atk with daggers and if the wepon hase a proc it can hit on contact makeing bows beter there and the rouge can still stay behinde the pack

Similar Threads

  1. PvP Updates: Proposed Balance Changes (7/21/16)
    By VROOMIGoRealFast in forum AL General Discussion
    Replies: 157
    Last Post: 07-22-2016, 03:47 PM
  2. A proposed solution for Crafting Inventory
    By AngryLucas in forum AL General Discussion
    Replies: 28
    Last Post: 07-12-2016, 04:41 AM
  3. Proposed 'time-out' for PvP quitters!
    By Michael Flynn in forum AL Player vs. Player
    Replies: 8
    Last Post: 01-23-2013, 03:03 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •