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  Click here to go to the first Dev post in this thread.   Thread: PVP Updates: Proposed Balance Changes PART 2 (7/22/2016)

  1. #401
    Senior Member Valkiryas's Avatar
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    Quote Originally Posted by Deathclaw View Post
    Gear also plays a huge factor in game don't forget that , rouges are also far superior in 1vs1 against rouges it all depends on your gear and skill.
    Gear also plays a huge factor in game don't forget that , Mages are also far superior in 1vs1 against Mages it all depends on your gear and skill.

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    Quote Originally Posted by Valkiryas View Post
    Gear also plays a huge factor in game don't forget that , Mages are also far superior in 1vs1 against Mages it all depends on your gear and skill.
    Lololol since when are mages more superior in vs?
    Btw. You vs voorg today. Can u tell me honestly if he crit anywhere close to 4.5k on you at any point in that vs? I'm just laughing.

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    Quote Originally Posted by Valkiryas View Post
    Attachment 153362

    This picture shows perfectly how a Group of 2 Rogues + 1 Mage + 1 Tank Full Arcane can't beat a group of 2 Tanks and 2 Mages.

    The score was 4 - 14 ( Our favor ) before mage join ( Used to be 2 rogues in their side ), now rogues are useless even at 1V1, I'd love to play agaisn't a developer, QC's Tester or Designer.

    That would shows us why they can't get the idea of our rol.

    I am pretty upset because I don't get the vision of developer, at the moment a Mage can beat really easy a rogue at 56 and tanks are way stronger than us.


    I got an idea why this is happening, a Mage > Warrior, Mage > Rogue, Why?

    * Mage's shield is got several buff including a really high damage absorbsion ( 75% Damage reduction + Upgrade Mastery around 85%)+ Impairing effect, this longs around 15 Seconds


    * Warrior's Juggernaut can reduce an insane amount of damage ( Higher than 65% ) + Impairing Effects + ( VB ) More Streng + Heal Over time when their life is low + More Armor

    * Rogue's Razor shield can Absorb 0 damage ( 10% with mastery ) + Impairing Effects

    [b]As you can see, the survality of rogue is too low and that along the inmense damage by warriors with the Unfixed Dragon HUnter Sword and the unreview damage output by mage are making the rogues the lower class.
    Mage shield gives 45% damage reduction uncharged and 55% charged with the mastery around 65% in total. Have you played mage at all ? its no where near 85%.
    Here is a screen shot of the mage Arcane shield ability it clearly shows how much damage it absorbs.

    Name:  mageshield.png
Views: 144
Size:  1.60 MB

    Don`t bring in false information please.

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    Senior Member Valkiryas's Avatar
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    Quote Originally Posted by Shelllz View Post
    Lololol since when are mages more superior in vs?
    Btw. You vs voorg today. Can u tell me honestly if he crit anywhere close to 4.5k on you at any point in that vs? I'm just laughing.

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    Yes sure, my heal as I said is 6.3K and 2.2K armor

    With his light skill he was able to reduce my HP by 80% ( I am not sure if was a combo or just Light ) but that was With Razor shield on ( 10 Damage reduction ) and Nekro's shield, I mean that's broken as hell, I was wonder why mages are able to kill a stack of warriors until I saw this.

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    The only time I was able to hit 4.5k on light without damage reduction etc was at the 46 expansion pre global nerf. At 56 mages only crit about 3k on an unshielded rogue.


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    Senior Member Valkiryas's Avatar
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    Quote Originally Posted by Deathclaw View Post
    Mage shield gives 45% damage reduction uncharged and 55% charged with the mastery around 65% in total. Have you played mage at all ? its no where near 85%.
    Here is a screen shot of the mage Arcane shield ability it clearly shows how much damage it absorbs.

    Name:  mageshield.png
Views: 144
Size:  1.60 MB

    Don`t bring in false information please.
    @.@ Yes I was pretty sure that was 85% lemme check

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    Quote Originally Posted by Valkiryas View Post
    @.@ Yes I was pretty sure that was 85% lemme check
    The mastery and another buff increase the absorption of the shield by 15% each, not the damage reduced.


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    Quote Originally Posted by Valkiryas View Post
    @.@ Yes I was pretty sure that was 85% lemme check
    You aren't even sure yet you make up these numbers that's really not helping anyone.

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    Quote Originally Posted by Valkiryas View Post
    @.@ Yes I was pretty sure that was 85% lemme check
    Btw here is my light dmg output. Not even close to 4.5k



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    From what i see started from page 15 most rogue want to be a tankcannon got glasscannon, they want survive longer and higher damage, that was the worst, and it will become rogue legend again

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    Quote Originally Posted by Fredystern View Post
    From what i see started from page 15 most rogue want to be a tankcannon got glasscannon, they want survive longer and higher damage, that was the worst, and it will become rogue legend again
    I totally agree with you.

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    Quote Originally Posted by Valkiryas View Post
    Attachment 153362

    This picture shows perfectly how a Group of 2 Rogues + 1 Mage + 1 Tank Full Arcane can't beat a group of 2 Tanks and 2 Mages.

    The score was 4 - 14 ( Our favor ) before mage join ( Used to be 2 rogues in their side ), now rogues are useless even at 1V1, I'd love to play agaisn't a developer, QC's Tester or Designer.

    That would shows us why they can't get the idea of our rol.

    I am pretty upset because I don't get the vision of developer, at the moment a Mage can beat really easy a rogue at 56 and tanks are way stronger than us.


    I got an idea why this is happening, a Mage > Warrior, Mage > Rogue, Why?

    * Mage's shield is got several buff including a really high damage absorbsion ( 75% Damage reduction + Upgrade Mastery around 85%)+ Impairing effect, this longs around 15 Seconds

    * Warrior's Juggernaut can reduce an insane amount of damage ( Higher than 65% ) + Impairing Effects + ( VB ) More Streng + Heal Over time when their life is low + More Armor

    * Rogue's Razor shield can Absorb 0 damage ( 10% with mastery ) + Impairing Effects

    [b]As you can see, the survality of rogue is too low and that along the inmense damage by warriors with the Unfixed Dragon HUnter Sword and the unreview damage output by mage are making the rogues the lower class.
    I was agree with you, some player may not allow rogue in team but i mostly need a rogue to finish enemy tank faster or more lava will come

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    Quote Originally Posted by Shelllz View Post
    Btw here is my light dmg output. Not even close to 4.5k



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    Vs aimed shot...


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    Quote Originally Posted by Anyona View Post
    Vs aimed shot...


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    5k damage :O that was amazing if critical 12k+ :O

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    Quote Originally Posted by Anyona View Post
    Vs aimed shot...


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    I'm assuming that screenshot of aim shot is taken from a average geared rouge, im sure there are rouges who have 6k in their numbers.

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    Quote Originally Posted by Deathclaw View Post
    I'm assuming that screenshot of aim shot is taken from a average geared rouge, im sure there are rouges who have 6k in their numbers.
    This is 1.2k damage rogue with bow, daggers will of course reach more.


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    Quote Originally Posted by Anyona View Post
    Vs aimed shot...


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    That's 2.1k dmg more than mage. I'm just at a total wow with rogues asking for more dmg and claiming mages dmg is a threat.

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    Quote Originally Posted by Anyona View Post
    Vs aimed shot...


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    I also want to add that the aim shot ability

    + reduces the targets armor by 15%
    + increases the aim shot damage by 10%
    + adds 10% crit (the 10% crit stacks each time the skill is used)

    That`s a lot of buffs and debuffs for one skill, if sts wants to give rouges more survivability , the aim shot ability should be taken a look at so tanks and mages dont get one hit.
    Last edited by Deathclaw; 07-23-2016 at 09:19 PM.

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    Once again, this wouldn't even be an issue, if magnum had a rogue to utilize in a clash. A certain rogue wouldnt sit in forums crying all day about mage stacking and buffing rogues and nerfing the other 2 classes.
    Everyone thinks we are using mage stack to win. We just simply have no rogues to throw in a clash.
    BTW
    Opposition has far better geared mages than our side. Yet even 2 tanks 3 mages we win np being way undergeared. It takes skill not only gear to win. This has been proven over and over again. Yes gear definitely has a big part, but in 2 tank 3 mage clashes skill outweigh gear.

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    Last edited by Shelllz; 07-23-2016 at 09:23 PM.

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    Quote Originally Posted by Shelllz View Post
    That's 2.1k dmg more than mage. I'm just at a total wow with rogues asking for more dmg and claiming mages dmg is a threat.

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    In addition to that don't forget about critical damage that aimed shot can deal. And most of the pvp rogues are able to hit critical every second attack.

    Rogues are saying lighting hits same as aimed shot which is bs.

    Still rogues are looking for more damage which is not gonna solve any crying. It will of course make them op in vs but rogues need little more suvivability in clash.

    As far as I have seen playing with randoms, there is lack of coordination. Warriors not covering their rogues, and not healing them, busy procing . Also Mage not healing n giving mana to rogues. That's just my personal observation with random team. Yes rogues need warrior and Mage to survive but warrior and Mage doesn't need rogue to survive.

    So if STS want to stop rogue crying. Rogues should be given little more suvivability in TDM and CTF only but not in duel arena.

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