Asking for a skill absorbing 2x the damage it should to be fixed is not asking for a nerf.
OK, how about this:
*Revert the lvl 46 arcane sword to the way it was when it was released.
*Revert the combat medic skill to healing 2x as much as it should.
*Revert elondrian bulwark to 100% chance to apply curse + return the original damage reflection of the curse it applied.
*Revert aimed shot to its original inconsistent "spiky" damage.
*Return the rogue classes armor that made them too "tanky".
These are all examples of things not working as intended and got fixed.
The mage community will learn to get over their shield fix as the rest of us have all gotten over our fixes.
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