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  Click here to go to the first Dev post in this thread.   Thread: Characters at different levels

  1. #21
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    Quote Originally Posted by Justg View Post
    Aside from twinking, are there any content-related barriers you can think of?

    Does the grind all of a sudden suck at level 10?
    It can start there, but it's usually latter than that.
    Without free plat and those 10 plat cryo gear crates I would have quit midway to 56.
    This is compounded at end game. Wanna farm? Need good gear, how to get besides km3? Farm elites, what's needed to farm elites? Lots of great gear that doesn't drop. So back to the slave mines.
    Wanna farm that nekro- you need enough high level gear that if you had it, you wouldent have to have nekro.

    If you are not rich endgame is entirely content related barriers.

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    Senior Member yubaraj's Avatar
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    Quote Originally Posted by Naughtiest View Post
    As of now my friend. It will cost you more at twink levels (just in best gear and pets) not including para at twink than it would at endgame
    I am sorry but I cannot agree with you. As far as I know 30-40 mil would be enough to max gear twinks.

    My question is are you sure you can max your endgame toon with that 40 mil?

    I have already spent 30 mil only on jewels and its nowhere near max geared.

    To the topic,

    I have seen too many people leaving twink brackets because of lack of activity and gear availability. Also the gear and pet became cheaper after introduction of 46 level. I don't know if its time zone issue but I can confirm that twink population has obviously decline than when I used to twink 1 year and 6 months back.

    Another thing I need to add is that STS needs to bring twink tournaments or even endgame tournaments which will obviously encourage people to stay on twink or come at endgame.

    BTW grinding same map again and again to level up is not so fun.

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    Yeah I built my endgame Mage for over 200m somebody pls tell me a good twink level. Need cheap toons.


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    I once bought a shady n surge for 150mil and 10 para for 80mil and built a level 10 twink. Need an new 56. Need cheap toon

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    The point isnt to start a flame. All twinks have endgames to feed their twinks too. Point is that most of the gold u spent on your gear.. the value has gone down. And most of the gold i would have spent on my 10.. not including pets. The price has gone up. There no progression at twink level.

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    Look at it this way. Keep ur jewels as u can move them over. How much would it cost you to move from 46 say to 47 and 55 to 56... then take into concideration. To move from 10 to 11 would cost me 6-7 mil to stay competitive. Thats IF anyones even selling the gear at 11.

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    I could pop thousands of dollars of locks but still cant get the desired item i want at twink level because they dont drop. Where as at 56. I pop locks and i can be as competitive as most people and go any level i wish to.

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    Look those numbers ... Mages are more now than ever ....

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    Quote Originally Posted by Justg View Post
    Every now and then we will look at the game to see how people are progressing through the level curves. Here is a recent run:

    Rogues are Blue
    Mages are Orange
    Warriors are Green

    Attachment 154074

    We have our own ideas, but we thought it would be fun to get your impressions as well:

    - Why the spike at 5?
    - Why the drop from 10 to 11?
    - Why the drop from 18 to 19?
    - Is the distribution what you would expect?

    Thanks!

    - g
    Lvl 5 - For stashing purposes
    Lvl 10 - At one point weve understand that no matter where we go wed face +1-1 lvl in pvp so they just stay at 10 then it became a collective thought. Go 11 youd be gap to lvl 9-10; from the chart thats where the fun is.


    good to see 56 is healthy.
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    I feel like there's a large imablance between PvE and PvP. Mainly because once you cap out your character to the highest possible potential it could reach,PvE is just meh after doing all that mindless and boring grinding. And then they turn to twinking because it is fun and intense even though it rewards you absolutely nothing (except aps and possibally a leaderboard spot). PvE needs something fun and intense so that players can keep grinding. Maybe some kind of endless survival mode that rewards you gold and loot depending on how many rounds you reach and it comes with a monthly quest where you complete like 10,000 rounds in total and when you complete it, you get a mythic weapon (or possibally an arcane weapon) of your class that has random stats and a random proc, or there could be a competitive PvE mode where you compete with someone else and see who can kill a boss faster. I mean those are just random suggestions that popped into my head, but seriously, PvE needs a fun and interesting activity so that grinding doesn't get boring.

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    Quote Originally Posted by Kaziscate View Post
    I feel like there's a large imablance between PvE and PvP. Mainly because once you cap out your character to the highest possible potential it could reach,PvE is just meh after doing all that mindless and boring grinding. And then they turn to twinking because it is fun and intense even though it rewards you absolutely nothing (except aps and possibally a leaderboard spot). PvE needs something fun and intense so that players can keep grinding. Maybe some kind of endless survival mode that rewards you gold and loot depending on how many rounds you reach and it comes with a monthly quest where you complete like 10,000 rounds in total and when you complete it, you get a mythic weapon (or possibally an arcane weapon) of your class that has random stats and a random proc, or there could be a competitive PvE mode where you compete with someone else and see who can kill a boss faster. I mean those are just random suggestions that popped into my head, but seriously, PvE needs a fun and interesting activity so that grinding doesn't get boring.
    Yes, the thing I hate about PvE is that it's all grind. And, even after all that grind, you can still be no closer to your reward than you were the day before.
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    With all due respect. I do have a rogue endgame. Yes its harder for us in pvp. Thats why i suggested we get our armor back. Solves most of the problems we have without needing to touch any other class. At the same time i remember the days when i was a tank sitting hours waiting for a party. Or the good old days getting 1 hit as a mage. Pvp isnt perfect. Far from specialy if your a rogue. But getting rid of the 1 hits is 100% a way forward. Because apart from the elite few. I personaly know how discouraging it is to go in pvp and get constantly 1 hit. Give the armor back. Keep the 1 hits minimal and personaly i feel its another step in the right direction.

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    On a side note. Pve after 51 is just a waste of time. I can comfortably do what i do at 56 with a 46. And no i cant afford the best gear at 56 again so id only gain the passives at most if i do the grind which for me wouldnt be worth the time and effort. Its just km3 and kt4 for days. What is the point? Wether i do it 1000 times or 10 times. I dont see the reason for the extra amounts of xp. Apart from making it tedious.

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    Also justg i understand why you added a booster pack. But there is where the problem lies. Before it was introduced the learning curve was all happening while you were leveling. Therefore you made the xp needed to get from 46 to 56 so high. So the learning curve that a lot of people will miss by using the booster pack they can now gain while leveling to 56. The easiest way to combat this problem was to only allow players with a max leveled toon to purchase the booster pack. Financialy i understand why it wasnt done but as a gaming point of view. That is how i feel it should have been done and the xp needed from 46 to 56 should have been significantly lowered. Just my thoughts.

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    Mages invasion!!!

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    Default Characters at different levels

    Another suggestion I have is if there was a black market vendor that sold special elixirs that would help with grinding (like elixirs that work like jewel elixirs but for satchel currencies). And also sells arcane,set,or mythic items sometimes (yes has a schedule for selling stuff) for the max limit of a certain satchel currency.


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    Last edited by Kaziscate; 08-09-2016 at 01:31 AM.

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    The first time I played the game stopped with my rogue at level 17 because of the difficulty. Low Levels normally use epic items because of the high prices of legendary items of low level, which makes the game in these places hard.


    "Lord of war" helps level 1-8, selling armor, anks and weapons almost free. But after he barely speaks to you.


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    1. Twink is easier to do event. Example in this gauntlet 7, no one endgamers in #1-#3. You need to scale this.
    1. Pet Happines bonus is OP in twink, like munchmouth that give 228 armor will be more OP at twink than endgame.
    1. Jewel price also cheaper and faster to make at twink.
    2. Endgame items price dropping by huge value, twink items price is stable, if drop not so much.
    3. Leveling from 1 to 36 is easy but for 36-56 is alot consuming time unless using platinum.
    4. Some peoples like Slow paced PvP, Some like fast paced PvP.
    Last edited by Horme; 08-09-2016 at 02:48 AM.

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    although many guessed the same already:

    - Why the spike at 5?
    minimum trading level for stashing alts

    - Why the drop from 10 to 11?
    l10 is what normally you get after you escort your alt to kraag

    - Why the drop from 18 to 19?
    could be old botting alts for killing old jarl, although you can only level up to 17 from jarl alone

    - Is the distribution what you would expect?
    more or less, i expect 50% of lower lever characters are either craft slaves or items hoarder though, sad numbers that endgamer is not a majority,
    i think you should also check their average logged in duration
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    Quote Originally Posted by Justg View Post
    Aside from twinking, are there any content-related barriers you can think of?

    Does the grind all of a sudden suck at level 10?

    Does the content get old or too hard at Level 18 like Fyrce said?



    Our goal is to have a smooth distribution of people throughout, with some twink spikes.

    Awesome commentary, thank you!
    If maps are scaled to the best gear available in a bracket, e.g. lv 26 mythic helm and arcane hooks, the average players are having a hard time doing runs in dungeons, since they focus on levelling up and not spending a lot of money on equipment. They can't afford top pets and good gear is almost non-existant roughly said from lv 20-39. Content from Kraken onwards is too hard imo, I should smash through it with my lv 26 arc hooks/myth helmet rogue, but it doesn't feel smooth. On a lv 19 rogue with mediocre gear it's already a bit frustrating and I think that's what players experience : empty maps or people with bad gear and useless pets. Then the mines runs start and people give up out of boredom. "I'm level 21 and I shall do this till 56?? A never ending story! Nty, 250 plat to boost me to 46? Hmmm."
    Also in events we can see that any level that goes beyond 18-19 in direction to 26 is getting hard and even with a well geared 26 it's not the fun to play that it should be. I remember levelling up my mage from 26 upwards, it was a horrible time, even for me who likes running mines, but the lack of equip makes it hard. With the introduction of crate tokens people might open less crates on their low level chars in order to collect them on their main char.
    In Dead City I was wondering why the Lost mage mine seems to be scaled to lv 21, mobs' hp bar red dot on a lv 16, yellow dot on a lv 19 char. I think the difficulty curve continues through 31-36 (mythic and arcane items) and players can restart breathing at 40, since there is better affordable gear available.

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