So I've been tweaking my skills map and my play pattern to adjust for the GCD NERF and I am having a very hard time fitting Heal into any rotation. With all of the time it takes to buff/debuff, then heal the party I am having trouble getting any combos in before my personal buffs wear off. This is beyond frustrating as I know that I am capable of inflicting massive damage when I am buffed, but as a mage I know it is my duty to look after the party's health. This puts me in an akward position. Do I knock the mob out with ice/fire while I'm buffed or help save that bird from certain death and let the mob inflict more damage? 1/2 a second cool down is FAR too long IMO. If the devs wanted to put an end to multi-touch spamming .1 or even. 2 seconds would have been plenty. Is anyone else having this problem? Is anyone finding themselves having to tweak their maps and patterns to compensate for this NERF? Any suggestions?
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