This is challenging hehe time to use crap pinks!
This is challenging hehe time to use crap pinks!
Current Active account: Okaberintarou and Xranmourix
If people don't like the idea well just go back to basic pvp gosh...
Current Active account: Okaberintarou and Xranmourix
TLDNR. You are really pushing this PVP rewards thing, huh?
edit: I'd love rewards just as much as you would, I just don't think it will ever be implemented in game. :/
Last edited by BeardedBear; 05-04-2011 at 10:05 AM.
Kossi I love your post and ideas of trying to increase the pvp community. This is a very contraversal subject and im sure the devs are working hard to come up with a plan. I agree many newcomers quit because its too hard, even with the new GCD implemented. A couple of things I want to say
1. Its best to look at other successful games and see what they do.
Example: CoD- Earn AWESOME weapons, prestige points, medals, experience, rank. Altough people get owned when they start off they still play for these rewards. Ending result is millions and millions who play the pvp system.
2. We as a pvp community should be understanding to the new-comers. Instead of constantly owning them and bashing them with harsh words, try to help them out. Words like noob, nub,you suck etc should be more lightly used. Its up to us to get the new generation into pvp. Being more polite will work wonders and bring new pvp masters into our system!!
Last edited by Mikeylito; 05-04-2011 at 09:47 AM.
Kossi, think of it in an extremely unbiased point of view. What you are asking for is a form of gambling because as I stated before in previous threads that you created on the same subject matter, it IS staking. You need to understand that, and that's the biggest deterrent at the moment of the reluctance of the devs to implement this idea. It's not because we hate pvp. It's because it's gambling and it will create bigger problems. People wouldn't want to PvP at the risk of losing their gear, so it sort of defeats the purpose of increasing PvP volume.
Also as I said again and again, PvP has been extremely flawed before GCD and after GCD. The devs know this. Players know this. Cinco even admitted in an online article that PvP is PL's biggest flaw in that they based PvP mechanics off of PvE mechanics - which is why Blackstar will have PvP in mind first and THEN PvE, since it would be more balanced. Thus the main reason why PvP attendance has been very poor throughout PL's history. Understand that we aren't flaming your ideas, or are hating on it, but it just wouldn't make sense to implement any sort of reward in a fundamentally flawed (aka one class can easily beat another class) system. Also, because it is gambling...
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I want to, and I know for sure that others do too... It's one of the main reasons RS was so popular.
You don't HAVE to risk your gear, and I see no way it would negatively affect you if implemented, so why not?!
This suggestion you're talking about was less for new PvPers, more for experienced ones wanting to take it up a notch. He has plenty of other suggestions that would draw new players in.
Would be nice to have a reward system in place, but as Phy stated, we have too many balance issues that need to be addressed before anything new is implemented for PVP.
Something as simple as a cape for X number of kills would be a good start. I know that's been suggested many times.
ok first, stop with your obsession that every form of non-safe pvp being GAMBLING! ITS NOT GAMBLING -____-'''
also, have you ever played rs?
the main reason many people played rs and farmed gear and money for weeks straight was to afford money to PK (player kill)(PVP)
i was a beast at RS pvp, and if i died, i wouldnt cry and rant on he forums,
no. i would run back to the bank and take out another set and go back.
geez.
also, if you guys really insist on it, it could be class vs class only -____-
but its not that unbalanced
G has said before that PvP staking is "good, clean fun" in PMs and posts. I don't think they look at it as gambling. PvP is something the devs just threw in because people wanted it. It came out during swamp days, and since then, its had very, very few changes to it. Other than stat rebalences (which weren't always necessarily precisely for PvP) I've only seen GCD that was added mainly/purely because of PvP. I think staking would be cool, it'd give PvP a whole new level of seriousness, but itd still leave the fun factor if devs added it correctly. I heard B* was going to focus more on PvP than PvE, but it still doesn't mean PL can't be improved. I don't know if ill stick to B*. Kinda like back to square one with everyone else, but whether I stick to it or not, I think PL will still be my main focus.
Last edited by KingFu; 05-05-2011 at 04:52 AM.
thats it? .
ok listen.. the people who are saying it is a good idea to loose everything must be on marijuana.
People who say "i would love to pvp so i can earn EVERYTHING MY OPPONENT HAS" needs to take in consideration that YOU ARE RISKING YOU GEAR ALSO. This will NEVER WORK. PVEers who find this a good idea do not understand for some reason that u will lose and never benifit from this situtation if you are not a natural PVPer.
Reduce the overall advantage of super-rare gear and give the player base an actual advantage (it would not have to be very much...) to participating in PVP, and everyone would play
in game name: GIMBOID lvl 66 Archer Yeah, I'm SRINGY, Get over it!
Totally indifferent member of FAIL
INHALE RAGE EXHALE VENGEANCE...THERE IS NO FNORD
This is, in fact, an idea that has crossed, most likely, everyone's mind at one point. My opinion is to oppose your idea. You see, this game is slowly changing into wow and runescape combined. I say, instead of obtaining their items, you have a kill record. At a certain number of kills, you receive an item according to your level. 10... 50... 100... And so on. The better your record, the better your equipment you earn. And if this doesn't agree with you, then how about you receive a cash reward per kill, such as 250 gold. In any circumstance, don't go for the traditional "Attack-Kill-Obtain Items". Try something unique.
And if you guys haven't thought about this.. What if your inventory slots are full and you can't take anymore? They just dissipate. They cease to exist. Not worth creating a whole new system of drops just for the sake of a PVP change.
Last edited by BowOfZeus; 05-21-2011 at 11:26 PM.
Losing all of your stuff!? ...
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