Any chance devs you could check if repulse shot is working right as it seems when the target is running the direction in which there pushed is extremely random .. some times you even pull them forward.
Thanks dudes !
Any chance devs you could check if repulse shot is working right as it seems when the target is running the direction in which there pushed is extremely random .. some times you even pull them forward.
Thanks dudes !
I've experienced this too. It ends up pulling them toward me in most cases.
I think it'd also be nice if Repulse had a chance to stun but that's probably asking too much
(JustinKelly)(Medusir)(Forsale)(Joined)
I'd like it to have a more powerful push effect .. Warriors have stomp whic literally send enemies flying .. Mages have firestorm which bounces enemies around like ping pongs .. Then we have repulse shot which flicks the enemy ( most of the time magically towards us )
Can I also add stomp stuns and dose huge damage , firestorm dose huge damage , repulse dose niether !
But the main problem is making sure that the ability actually pushes them not pulls them
i was about to make this thread hehe
ITS SO TRUE OMG
if your running away from your target and use repulse he gets pulled towards you..i mean what the hell, I dont want a warrior with a bow anywhere near me...
you literally have to stop, looking in the direction of him and then use it for it to work, if he runs pasts you and you use it it literally doesnt even push him back
and another thing...the knockback with full points is horrible, it hardly pushes them back like firestorm
seriously this ability needs a fix, i have it now but i really dont want to pay for a respec to change it
Sayishere - Archer.
Never tell me the sky's the limit when there are footprints on the moon.
Yeah it is a problem for the archer class when they gain threat and have no way to push the enemies back !! I know we have thornwall and thorn root to slow them but we need a way to get big distance on them straight away !
thorn root is stupid, the 3 second root isnt long enough to run away, especially now since everyone uses crossbows
as a matter of fact, this is quite a big bug since archers dont have a knockback that actually works, wheras other classes do
devs comeon, i respeced just now but i will definately pick this up when you fix it!
asap please
Sayishere - Archer.
Never tell me the sky's the limit when there are footprints on the moon.
yea just happened to me too well that explains a lot hehe why i cant push a bear away
Gankenstein Nyk(retired) - Archer - Alterra Realm
Guild Member of Venom
Guild Website - venom.forumn.net
This is similar to when you seem to be running away from the monster, but you're not. When the monster hits you, you are pulled back to the location where you were at (instead of the place where the screen showed you). So basically, when you run away from a monster and use repulse shot, you're actually shooting it from a different location than where you think you are.
Yes, this is a bug, but the initial "monsters pulling you back" bug needs to be fixed first.
Arcane Legends: Hyun
Bumpin this so a dev might see it!
the monster pulling you back has been mentioned so many times, i hope the devs are listening to us
Sayishere - Archer.
Never tell me the sky's the limit when there are footprints on the moon.
Agree!!!! I dont like trying to pull zeke and he hits me and i go again back to him thrn i stomp i run and again the same thing. Then i beckone and stomp and AGAIN the same thing. Then i die and i get angry... Then i revive and kill zeke at his place. I hope u fix this... When i boost people i cant even pull many creeps cause of this thing!
Mrbanana,Fathomgen,Mrluffy,Pleasemenow,Expiired,Mr sluffy
Whoever found this post helpful vote up
Should be fixed in today's update.
thanks so much
Sayishere - Archer.
Never tell me the sky's the limit when there are footprints on the moon.
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