Star Legends General Attributes (STR, DEX, INT) Guide
by Physiologic and Noneo
Check out my other Star Legends guides:
Operative Beta and v1.0 Skill Discussion
Prefix/Suffix Compendium for Weapons and Armors
Lv 20-21 Operative Weapons and Equips
Check out my other Pocket Legends guides:
Post-Global Cooldown (GCD) Video Runs at Balefort Sewers
In-Depth Guide to Farming Balefort Sewers
Comprehensive Archer Skills and Equipment Guide
Complete Lv 55 Archer Gear List
Pocket Legends Enemy, Boss, and NPC Compendium
How to Craft Lv 55 Gear
How to calculate your attributes using STR, DEX, and INT
Ring List
Guide to Advanced Mechanics in PL: DPS, Crits, etc.
Void Set versus Sentinel equips: An Unbiased Analysis
In-Depth Guide to Farming Alien Oasis 3: Victory Lap
Here you'll find general information on how placing points into STR, DEX, and INT will affect your Hit%, Crit, Dodge, Health, Mana, Damage, DPS, and Armor. 5 points are given every level up to allocate to either STR, DEX, or INT.
General Notes
1. This guide will be heavily edited in the near future.
2. Just like Pocket Legends, decimal values are rounded down. For example, 6.88 = 6.
3. H/s and M/s cannot be increased by STR, DEX, or INT.
4. Health and Mana pools are always approximations.
5. As of SL version Beta, EQUIPS DO NOT HAVE STR, DEX, OR INT REQUIREMENTS. The only requirements you need to equip weapons and armors are your specific class and your level.
6. UNLIKE POCKET LEGENDS, EACH POINT OF ATTRIBUTE (STR, DEX, INT) IN STAR LEGENDS WILL INCREASE YOUR STATS DIFFERENTLY DEPENDING ON YOUR CLASS. For example, DEX increases damage and DPS the most for an Operative, but STR will increase damage and DPS the most for a Commando, while INT will increase damage and DPS the most for an Engineer. In Pocket Legends, only DEX would increase damage and DPS the most regardless of your class. [Credits to CrimsonTider for providing data to support this]
OPERATIVES
1 point of STR will increase:
- +0.05 Hit%
- +? Crit
- +? Dodge
- +1 Health for 5-6 consecutive points, then +0 Health for 1 point; repeat [best stat for Health]
- +1 Mana for 1 point, then 0 Mana for 2-3 consecutive points; repeat
- +0.025 Damage
- +0.0303 DPS for 33 consecutive points, then +0.0322 DPS for 31 consecutive points; repeat
- +0.0322 Armor [best stat for Armor]
1 point of DEX will increase:
- +0.0833 Hit%
- +0.02 Crit [best stat for Crit]
- +0.012 Dodge [best stat for Dodge]
- +1 Health for 3 consecutive points, then +0 Health for 1 point; repeat
- +1 Mana for 2 consecutive points, then +0 Mana for 1 point; repeat
- +0.0769 Damage [best stat for Damage]
- +0.0909 DPS for 9 consecutive points, then +0.1 DPS for 10 consecutive points; repeat [best stat for DPS]
- +? Armor
1 point of INT will increase:
- +0.1 Hit% [best stat for Hit%]
- +? Crit
- +? Dodge
- +1 Health for 1 point, then +0 Health for 1 point; repeat
- +1 Mana for 3 consecutive points, then +0 Mana for 1 point; repeat [best stat for Mana]
- +0.05 Damage
- +0.059 DPS for 17 consecutive points, then +0.067 DPS for 15 consecutive points; repeat
- +? Armor
Operative Calculations
STR = STR from attributes + total STR from equips
DEX = DEX from attributes + total DEX from equips
INT = INT from attributes + total INT from equips
Hit% = 66.25 + (STR x 0.05) + (DEX x 0.083) + (INT x 0.1) + Hit% from equips
Crit = (will be added later)
Dodge = (will be added later)
Damage = 7-8 + (STR x 0.025) + (DEX x 0.0769) + (INT x 0.05) + Damage from equips
DPS = 9.25 + (STR x 0.03125) + (DEX x 0.095) + (INT x 0.063) + DPS from equips
Armor = (will be added later)
Operative summary of attributes
This describes which stats increase your attributes from greatest to least.
- Hit%: INT > DEX > STR
- Crit: DEX > ??? > ???
- Dodge: DEX > ??? > ???
- Health: STR > DEX > INT
- Mana: INT > DEX > STR
- Damage: DEX > INT > STR
- DPS: DEX > INT > STR
- Armor: STR > ??? > ???
ENGINEERS
1 point of STR will increase:
- +0.1 Hit% [best stat for Hit%]
- +? Crit
- +? Dodge
- +1 Health for 8 consecutive points, then +0 Health for 1 point, then +1 Health for 10 consecutive points, then +0 Health for 1 point; repeat [best stat for Health]
- +1 Mana for 2 consecutive points, then +0 Mana for 1 point, then +1 Mana for 4 consecutive points, then +0 Mana for 1 point; repeat
- +0.03 Damage
- +0.037 DPS
- +0.035 Armor [best stat for Armor]
1 point of DEX will increase:
- +0.05 Hit%
- +0.02 Crit [best stat for Crit]
- +? Dodge
- +1 Health for 1 point, then +0 Health for 1 point; repeat
- +1 Mana for 2 consecutive points, then +0 Mana for 2 consecutive points; repeat
- +0.01 Damage
- +? DPS
- +? Armor
1 point of INT will increase:
- +0.0769 Hit%
- +? Crit
- +? Dodge
- +1 Health for 4 consecutive points, then +0 Health for 1 point; repeat
- +1 Mana for 5-6 consecutive points, then +0 Mana for 1 point; repeat [best stat for Mana]
- +0.0625 Damage [best stat for Damage]
- +0.0769 DPS [best stat for DPS]
- +? Armor
Engineer Calculations
Engineer summary of attributes
This describes which stats increase your attributes from greatest to least.
- Hit%: STR > DEX > INT
- Crit: DEX > ??? > ???
- Dodge: ??? > ??? > ???
- Health: STR > INT > DEX
- Mana: INT > STR > DEX
- Damage: INT > STR > DEX
- DPS: INT > STR > DEX
- Armor: STR > ??? > ???
COMMANDOS
1 point of STR will increase:
- +? Hit%
- +? Crit
- +? Dodge
- +? Health
- +? Mana
- +? Damage
- +? DPS
- +? Armor
1 point of DEX will increase:
- +? Hit%
- +? Crit
- +? Dodge
- +? Health
- +? Mana
- +? Damage
- +? DPS
- +? Armor
1 point of INT will increase:
- +? Hit%
- +? Crit
- +? Dodge
- +? Health
- +? Mana
- +? Damage
- +? DPS
- +? Armor
Commando Calculations
Commando summary of attributes
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