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  Click here to go to the first Dev post in this thread.   Thread: Zodias Eating Machine Level 60 Stats Overview + Weapon Buff Preview

  1. #101
    Senior Member Ilove_Poopoo's Avatar
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    You guys don't really test things do you? Legendary gears do more damage now.

    There should always be a middle ground for weapons like these, not too superior nor too inferior. An alternative to mythic weapons.

    Who manages the design and testing? How did it go from being advertised as "weaker than mythics", then buffs them to deal 30m damage, then nerfs then to deal 5k dmg.

  2.   Click here to go to the next Dev post in this thread.   #102
    Design Department Cinco's Avatar
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    Quote Originally Posted by Ilove_Poopoo View Post
    Legendary gears do more damage now.
    My Legendary Bow can crit for up to 10k whereas my Spirit Bow Proc at 60 procs for upwards of 25k.

    I understand that fixing the "Way too OP" aspect can be extremely jarring.
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  4.   Click here to go to the next Dev post in this thread.   #103
    Design Department Cinco's Avatar
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    Quote Originally Posted by Synergia View Post
    Spirit bow went from being insanely OP (Taking whole hydra HP in 1 proc, 14M damage) to deal 0.5% of hydra HP in 1 proc.
    whats the point on using it now?
    when you nerf / buff stuff dont go crazy, make stuff x100 stronger / weaker.
    are you even testing them before release?
    The "insanely OP" part means that the amount of change to make it balanced will be severe. Sorry about that!
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  6. #104
    Senior Member Synergia's Avatar
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    Also, @Cinco
    IDK if it is intended but "Eating Machine Bow" can't proc on Elite Ekenta.
    maby on other bosses as well IDK, ill test now.
    I tried for 5 mins stright, not a single proc but I imagine even if it does, normal attacks will be better?

    nevermind, I need just to accept the facts that all the effort we, the players, have done to level up these spirit weapons, is for nothing, these weapons will never be used again.

    so frustrating work pattern.

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    Why are you doing this, this was not nerf, you've just buried fun weapon.

  8. #106
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    Balanced= trash
    Nice concept indeed. Can we have one weapon, ONE, that let us kill bosses without depending always on other classes like parasites?!

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    I was enjoying playing with the spirit sword, even if the polaris does more damage, I prefer it because it doesn't need to charge the attack. but after that nerf i got totally discouraged.

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    Senior Member Hexame's Avatar
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    The spirit sword works like how it used to once you make it reach to Lv60. It's more fair now that people have to work for it to get to lv60 to get that damage back and it's fair enough.

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    Forum Adept Legolasn's Avatar
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    Quote Originally Posted by Hexame View Post
    The spirit sword works like how it used to once you make it reach to Lv60. It's more fair now that people have to work for it to get to lv60 to get that damage back and it's fair enough.
    Cinco just said it does 15k dmg at lvl 60 lol

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    Senior Member Hexame's Avatar
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    Oh well lol time to move on and pop crates for the new arcane sword and aegis I guess

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    Quote Originally Posted by Cinco View Post
    The "insanely OP" part means that the amount of change to make it balanced will be severe. Sorry about that!
    Cinco I can see it’s kinda annoying to appease everyone with nerf and buff and weapons etc. so just potential a idea for future spirit gear. Rather than having be “attack weapons” make them support or utility weapons” instance terror blade proct or something.

    The difficulty of crafting/ buying and lvl just isn’t worth the proct if it can’t be used like utility or a
    Have dmg to compete with other items like mythic 81 or arc 81.

    basically the devs and others spent so much time/ resources on developing these weapons that no one uses etc

  14. #112
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    Quote Originally Posted by Cinco View Post
    My Legendary Bow can crit for up to 10k whereas my Spirit Bow Proc at 60 procs for upwards of 25k.

    I understand that fixing the "Way too OP" aspect can be extremely jarring.
    Cinco.. 25k damage at level 60 which requires killing like 400k mobs with the weapon on you to level up to. 25k damage. You have bosses that all have 20million - 40million health. 25k damage is 0.001% hp from a 25mil hp boss. 25k damage, that is 1/7 hp of 1 zodias mob in sunken fleet.

    I really hope this nerf is just temporary so you guys have time to work on these weapons and fix what was wrong with them. The way you say this statement about legendary vs spirit sounds like you want people to progress from legendary gears to spirit gears to mythic gears, the economy is too messed up for that, every mythic gear is dirt cheap and spirit gears cost 20m.

  15. #113
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    Quote Originally Posted by Hexame View Post
    The spirit sword works like how it used to once you make it reach to Lv60. It's more fair now that people have to work for it to get to lv60 to get that damage back and it's fair enough.
    without any standard background nor calculating ,you have just stated a false information out here .

    i suggest from next time dont share information which are false .

    Har Har Mahadev

  16. #114
    Senior Member Hexame's Avatar
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    Quote Originally Posted by kulldeepboro View Post
    drag proc REFLECT DAMAGE

    suppose its reflect 50% incoming damage.

    skeleton do 100 damage to you ,your drag proc and does 50% reflect .

    50 damage is reflected . damage doesnt scale with stats .



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    What's Drag Proc? A Dragon Proc? I think you meant to spell it as Dagger?

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    Quote Originally Posted by Hexame View Post
    What's Drag Proc? A Dragon Proc? I think you meant to spell it as Dagger?
    yep dagger i mean .

    since i quote him it doesn't matter if a spelling mistake happens .

    those who can understand will understand .

    so what's the problem here ?



    Har Har Mahadev

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  19. #116
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    Quote Originally Posted by Hexame View Post
    What's Drag Proc? A Dragon Proc? I think you meant to spell it as Dagger?
    Lmao...

    Pov: when you're the wrong side & can't find other ppl mistake

    XD

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    The truth always pain.
    Every time the team release new equipment, always finding some loose screws , and after some quick adjustments, they saying we fixed the loose screws.
    But they not screwing the screw of the problematic equipment.
    They screwing US!
    If the truth sounds toxic to you, do whatever you want!

  22. #118
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    So... any plans to improve these weapons? I know that the arcanes are out but these are still bad, except maybe the gun that is good for debuffing damage.
    *Sigh*
    -Skeletonmike

  23.   Click here to go to the next Dev post in this thread.   #119
    Design Department Cinco's Avatar
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    Given the stats the ease of proc and the relative proc power these are now well balanced at Level 60 compared to their Mythic counterparts.

    I’ll entertain specific buff ideas in this new context (as u know they had an issue before where they did uncapped damage …higher than even Level 100 Arcanes will do - and that is now fixed) but I don’t plan to make them BrokenOP again.

    Thanks for the feedback!


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    Quote Originally Posted by Cinco View Post
    Given the stats the ease of proc and the relative proc power these are now well balanced at Level 60 compared to their Mythic counterparts.

    I’ll entertain specific buff ideas in this new context (as u know they had an issue before where they did uncapped damage …higher than even Level 100 Arcanes will do - and that is now fixed) but I don’t plan to make them BrokenOP again.

    Thanks for the feedback!


    Sent from my iPhone using Tapatalk
    that means the damage buffs increase at lvl 1-21-41-60?

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