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    Bushes are on the list, but they're low priority because PvP is a low priority.

    We have released many PvP game variations (CTF, Guild Battlegrounds, Last Legend Standing, Domination, etc.), but looking at the data, players don't really play them. If we were to release all of them simultaneously, the players would be in mostly empty matches as player preferences vary. We also have time zone issues where there may be enough people to play various PvP matches, but they can't sync up time-wise.

    Skills revamp is necessary for growth and PvE, so PvP will benefit from this.

    We've talked internally at length about how to fix PvP, but unfortunately, players have invested in their gear, so either:
    * we make PvP modes which differ from the actual play styles of players putting everyone on a level playing field, but the PvP game would play nothing like PvE (PvP skills, PvP gear, no levels, etc.)
    * we try to have two modes for skills/weapons and do different things in PvE vs PvP (which is what we have now, but it requires buffs/nerfs as different combinations are discovered)

    Unfortunately, PvP doesn't drive revenue (and we obviously need to pay the bills), so there isn't a big reason to focus on it.

    -ALS

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    Quote Originally Posted by asommers View Post
    Bushes are on the list, but they're low priority because PvP is a low priority.

    We have released many PvP game variations (CTF, Guild Battlegrounds, Last Legend Standing, Domination, etc.), but looking at the data, players don't really play them. If we were to release all of them simultaneously, the players would be in mostly empty matches as player preferences vary. We also have time zone issues where there may be enough people to play various PvP matches, but they can't sync up time-wise.

    Skills revamp is necessary for growth and PvE, so PvP will benefit from this.

    We've talked internally at length about how to fix PvP, but unfortunately, players have invested in their gear, so either:
    * we make PvP modes which differ from the actual play styles of players putting everyone on a level playing field, but the PvP game would play nothing like PvE (PvP skills, PvP gear, no levels, etc.)
    * we try to have two modes for skills/weapons and do different things in PvE vs PvP (which is what we have now, but it requires buffs/nerfs as different combinations are discovered)

    Unfortunately, PvP doesn't drive revenue (and we obviously need to pay the bills), so there isn't a big reason to focus on it.

    -ALS
    Players don't play pvp couz awakes ruined the fun for everyone and if you say honor please don't couz honor is literally just rog vs rog other classes don't get the fun like they used to back then pet combo gear stats advantage like 5-7 base stats (not crazy awakes 10%primary)

    The honor in a nutshell

    Rog vs rog only

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    Quote Originally Posted by asommers View Post
    Bushes are on the list, but they're low priority because PvP is a low priority.

    We have released many PvP game variations (CTF, Guild Battlegrounds, Last Legend Standing, Domination, etc.), but looking at the data, players don't really play them. If we were to release all of them simultaneously, the players would be in mostly empty matches as player preferences vary. We also have time zone issues where there may be enough people to play various PvP matches, but they can't sync up time-wise.

    Skills revamp is necessary for growth and PvE, so PvP will benefit from this.

    We've talked internally at length about how to fix PvP, but unfortunately, players have invested in their gear, so either:
    * we make PvP modes which differ from the actual play styles of players putting everyone on a level playing field, but the PvP game would play nothing like PvE (PvP skills, PvP gear, no levels, etc.)
    * we try to have two modes for skills/weapons and do different things in PvE vs PvP (which is what we have now, but it requires buffs/nerfs as different combinations are discovered)

    Unfortunately, PvP doesn't drive revenue (and we obviously need to pay the bills), so there isn't a big reason to focus on it.

    -ALS
    What a wonderful news. Im looking forward to the revamp. But, after the revamp which stated, we will have 8 new/revamped skill in pvp and 8 PvE skill which we have now. I wish it applied in PvP maps, Honor and Last Legend Standing.

    I wish yall devs can bring back Last Legend Standing. And of course, with a winning reward. Last two year i guess, winning the LLS give u nothing. This is one of the reason why we,player dont play it. Reason no 2, Skill. Warrior can pull you outside the safe zone and skills werent balanced. So, i guess with the upcoming revamp skill which i trust Yall,bringing back LLS is a good choice i bet. At least we can try again.

    And whatever i stated above, i believe devs knows more than i'll ever be cuz im just a player. Salute for making many new changes in Arcane Legends!!

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    Quote Originally Posted by asommers View Post
    Bushes are on the list, but they're low priority because PvP is a low priority.

    We have released many PvP game variations (CTF, Guild Battlegrounds, Last Legend Standing, Domination, etc.), but looking at the data, players don't really play them. If we were to release all of them simultaneously, the players would be in mostly empty matches as player preferences vary. We also have time zone issues where there may be enough people to play various PvP matches, but they can't sync up time-wise.

    Skills revamp is necessary for growth and PvE, so PvP will benefit from this.

    We've talked internally at length about how to fix PvP, but unfortunately, players have invested in their gear, so either:
    * we make PvP modes which differ from the actual play styles of players putting everyone on a level playing field, but the PvP game would play nothing like PvE (PvP skills, PvP gear, no levels, etc.)
    * we try to have two modes for skills/weapons and do different things in PvE vs PvP (which is what we have now, but it requires buffs/nerfs as different combinations are discovered)

    Unfortunately, PvP doesn't drive revenue (and we obviously need to pay the bills), so there isn't a big reason to focus on it.

    -ALS
    Just because it does not drive revenue right now does not mean it will never drive revenue.

    PvP is a part of this game and should require equal attention just like other aspects of the game.

    There were once lots of players playing PvP at different levels and times and I am sure STS was driving revenue from them.

    Rather than giving up on PvP, let us work together how to revive it. Surely, it will drive revenue in time.

    Here is an idea I believe it has a potential: Monthly PvP Items

    - There will be items which can be purchased with platinum but can only be used for a month. After that, player will have to buy that item or those items if s/he want to have them again.

    - It will be an honor mode pvp so players who are not willing to purchase those monthly items will be able to play with normal honor gear which can be bought with gold.

    - There will be not huge stat difference between monthly items and normal honor items. For instance, 20-25% higher stats favoring monthly items.

    - There will be monthly pets (not common pets like Guapo but epic pets like Vixen or Koko) can be purchased with platinum.

    - There will be Guild Honor Ranking. A guild officer will decide the type of the match (3v3, 4v4 etc.) and select the team mates for his/her team. After selection, officer will queue for a match and once other guild offcier does the same, the match will begin. A guild will be able to play different matches at the same time as long as officers form up a team and queue.

    Sincerely,

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    Quote Originally Posted by asommers View Post
    Bushes are on the list, but they're low priority because PvP is a low priority.

    We have released many PvP game variations (CTF, Guild Battlegrounds, Last Legend Standing, Domination, etc.), but looking at the data, players don't really play them. If we were to release all of them simultaneously, the players would be in mostly empty matches as player preferences vary. We also have time zone issues where there may be enough people to play various PvP matches, but they can't sync up time-wise.

    Skills revamp is necessary for growth and PvE, so PvP will benefit from this.

    We've talked internally at length about how to fix PvP, but unfortunately, players have invested in their gear, so either:
    * we make PvP modes which differ from the actual play styles of players putting everyone on a level playing field, but the PvP game would play nothing like PvE (PvP skills, PvP gear, no levels, etc.)
    * we try to have two modes for skills/weapons and do different things in PvE vs PvP (which is what we have now, but it requires buffs/nerfs as different combinations are discovered)

    Unfortunately, PvP doesn't drive revenue (and we obviously need to pay the bills), so there isn't a big reason to focus on it.

    -ALS
    I’m okey that you priorize something else Than pvp right now because there are many to focus on but think twice about it when you say that it doesn’t bring revenue.
    More player is more money at least from player who invest money.
    Pvp is attractive if well designed, it could bring you more players and more plat buyers


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    Quote Originally Posted by asommers View Post
    Bushes are on the list, but they're low priority because PvP is a low priority.

    We have released many PvP game variations (CTF, Guild Battlegrounds, Last Legend Standing, Domination, etc.), but looking at the data, players don't really play them. If we were to release all of them simultaneously, the players would be in mostly empty matches as player preferences vary. We also have time zone issues where there may be enough people to play various PvP matches, but they can't sync up time-wise.

    Skills revamp is necessary for growth and PvE, so PvP will benefit from this.

    We've talked internally at length about how to fix PvP, but unfortunately, players have invested in their gear, so either:
    * we make PvP modes which differ from the actual play styles of players putting everyone on a level playing field, but the PvP game would play nothing like PvE (PvP skills, PvP gear, no levels, etc.)
    * we try to have two modes for skills/weapons and do different things in PvE vs PvP (which is what we have now, but it requires buffs/nerfs as different combinations are discovered)

    Unfortunately, PvP doesn't drive revenue (and we obviously need to pay the bills), so there isn't a big reason to focus on it.

    -ALS
    A lot of good suggestions but his is why I started playing different games.

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    Quote Originally Posted by asommers View Post
    * we try to have two modes for skills/weapons and do different things in PvE vs PvP (which is what we have now, but it requires buffs/nerfs as different combinations are discovered)
    I think removing procs from pvp above level 66 is both the easiest AND the most effective version of this.

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    Quote Originally Posted by asommers View Post
    Bushes are on the list, but they're low priority because PvP is a low priority.

    We have released many PvP game variations (CTF, Guild Battlegrounds, Last Legend Standing, Domination, etc.), but looking at the data, players don't really play them. If we were to release all of them simultaneously, the players would be in mostly empty matches as player preferences vary. We also have time zone issues where there may be enough people to play various PvP matches, but they can't sync up time-wise.

    Skills revamp is necessary for growth and PvE, so PvP will benefit from this.

    We've talked internally at length about how to fix PvP, but unfortunately, players have invested in their gear, so either:
    * we make PvP modes which differ from the actual play styles of players putting everyone on a level playing field, but the PvP game would play nothing like PvE (PvP skills, PvP gear, no levels, etc.)
    * we try to have two modes for skills/weapons and do different things in PvE vs PvP (which is what we have now, but it requires buffs/nerfs as different combinations are discovered)

    Unfortunately, PvP doesn't drive revenue (and we obviously need to pay the bills), so there isn't a big reason to focus on it.

    -ALS
    PvP drives player activity and retains players. I think there's a good reason to work on PvP. Afterall, the most played games nowadays are PvP centric

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    Quote Originally Posted by asommers View Post
    Bushes are on the list, but they're low priority because PvP is a low priority.

    We have released many PvP game variations (CTF, Guild Battlegrounds, Last Legend Standing, Domination, etc.), but looking at the data, players don't really play them. If we were to release all of them simultaneously, the players would be in mostly empty matches as player preferences vary. We also have time zone issues where there may be enough people to play various PvP matches, but they can't sync up time-wise.

    Skills revamp is necessary for growth and PvE, so PvP will benefit from this.

    We've talked internally at length about how to fix PvP, but unfortunately, players have invested in their gear, so either:
    * we make PvP modes which differ from the actual play styles of players putting everyone on a level playing field, but the PvP game would play nothing like PvE (PvP skills, PvP gear, no levels, etc.)
    * we try to have two modes for skills/weapons and do different things in PvE vs PvP (which is what we have now, but it requires buffs/nerfs as different combinations are discovered)

    Unfortunately, PvP doesn't drive revenue (and we obviously need to pay the bills), so there isn't a big reason to focus on it.

    -ALS
    The solution for pvp is really easy, just make a mode of pvp that when ppl join all awakens dessapear but ofc when they get out they can still have them as simple as that people like to play with procs with arc and mythic gears thats why honor failed because no one like to play with normal gears people like procs so just exterminate awakens from pvp just like awakens exterminated pvp simple sts just do it. We dont want new modes we want the OG pvp just with the gears and no awakens wich are the only reason why pvp is dead

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