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    I have worked as a QA game tester for clash royale for 2 years and honestly they could learn some thing on how to manage a game and keep their players growing and satisfied.

    It is too pay to win but besides that they don't include gamble satisfaction in the game (crates with tokens, jewel chests etc in every event) even if the odds are bad they motivate people to play the game and spend hours online.

    Not commenting on the design part cause ah.. they release 2-3 good items but the rest are obviously made in 30 minutes or less for some reason.

    The game producer or director should rethink some things if he doesn't want the game to die when the 100-200 players who pay loads of money get bored with it.

    No disrespect, just my honest observation

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