I think the trend of how games are getting a point where you simply point one stat, is silly.
Might as well have the stats auto assigned.
I like to see balanced classes, like how warriors add dex to get 100% hit. It should that dex plays a role.
But for archers, its like omg dex dex dex dex dex.
Course, complaining about it and finding a ideal solution are different things.
I'll just stick to the former.
As for items, I think the devs have lost their logic. Dropped it somewhere. Or they need to watch robinhood movies and study archery.
Archers should be dps, ok we get the idea.
But there are better ways to be dps rather then just giving them arrow shooting machine guns. I have an Auto Crossbow which shoots faster then my dagger. I can throw spikes, faster then my dagger. It gets alittle silly.
I think a better trade off is increased damage, and return the speeds to normal. they still are dps, but more focused on damage then speed.
I agree with you. Let's say for Enchantress, 1H wands damage are nerfed and 2H get more damage and faster speed.
I love both types of setups. They are the preferred setup by the DEV. But the changes are too rapid and somewhat not very reasonable.
I am not sure if 3 Stats are enough or not but things need to be clarified to make more sense.
Felora - Level 30 Enchantress
Preda - Level 28 Archer
I think it is always good to have alternative playing styles for every class. That's what make a game last long. Let's say a traditional enchantress would focus on INT majorly and cast spells. But there should be an option to mix up and let her weild a sword or bow but she would have to split her attributes. She would become a weaker spell caster but let's say the crit, health would be improved or so on.
It is all about letting the player choose what to make compromises on when they decide to take these alternative paths. Balancing between these setups is the ultimate goal. Frequent nerfs/boosts are not the answer.
Felora - Level 30 Enchantress
Preda - Level 28 Archer
In my opinion the changes they made to the daggers was fair and I saw it coming. They were just TOO powerful in comparison to other weapons. I think the changes that were implemented today were very well thought out. They lowered dagger damage, but upped damage for a lot of other weapons. Archers still get much better DPS than warriors, warriors can actually tank now, and the only thing we need is a little tweaking on the enchantress class (like reduced aggro on the heal spell, plus more items with +mana regen) and we'll be good to go. There have been things about the updates that have slightly messed up some of my characters (like my dagger bear's DPS dropping significantly), but that's bound to happen in the first while a game like this is being tweaked. All in all the devs are moving in the right direction, and I have to say that I am very happy overall with the changes that have been made.
Im still not happy with the damage, its way too high compared to monster hps.
Make a group of 5 and see how they all drop one by one each second.
Also my lvl 10 enchantress still does more dps than my lvl 30 warrior.
I think 2h weapons should have a significantly higher dps than 1h weapons.
This is logical and it would finally fis the 2hs.
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