1) How about making the door opening (and general "using") a little more like damage so that two or more players could do it faster together?
1b) If not, just take off the blue screen (at least in higher up levels) to make it something like the key picking from containers. It's terrible to get the blue window that needs to be acknowledged in a flaming hurry when enemies are right there.
And to those thinking that "well, don't go opening when someone already is. It just doesn't work that way. Due to network latency (mine and others) it often appears to me as if I'm the first on to start opening with a clear margin but I still get the damn pop-up in my face.
2) How about making it simply a notch faster for more experienced players?
The wait is only seconds, but seems pointless. Especially the engineer doors in the wasted and commercial filming are both in such locations that it's ridiculous that an engineer should idle back and avoid aggro just to get to open the door and make the run fluent. ((and the 20something engineers too seldom understand that it might their job to open the doors because it's not like they'd get the aggro from a damage elixired damage optimized 31 even if their life depended on it))
3) And while I'm at it, I find it odd that there's virtually no dev/q&a/pr commentary here in these threads nor in bugs section. The old adage "the dev team cares" seems to take place from a distance a little farther than one might expect.
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