
Originally Posted by
Kahlua
For skills based SOLELY on what each class is SUPPOSED to do (by game description):
Operatives: High Crit, High Dodge, High Damage Rate, Low Armor, Low Health
Commando: Average Crit, Low Dodge, Average Damage rate, High Armor, High Health
Engineer: Average Crit, Average Dodge, Average Damage Rate, Average Armor, Average Health
Commandos shouldn't be getting such big dodge boosts from armor. The point of a 'tank' is to take damage. With such high armor and a possible +300 armor buff...why do commandos also get +30ish dodge from armor and implants? If they're wearing such heavy armor, they shouldn't be able to roll out of the way at all.
Operatives should have the most dodge because they have the lightest armor. They have to get out of the way since they're killed so easily. Defeats the purpose of an operative to have low dodge. Might as well be fighting the Revolutionary War. The British were good with their guns...but they just stood in lines and shot at each other.
Engineers should be a healthy balance between the two. Average sized armor means average dodge.
Am I the only one who thinks this makes sense?
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