I'm up for number 3
Landscape - Could be black trails and lava flowing around them.
Mobs - Small monsters made of rock, Melee could catch you on fire, archer could shoot flaming arrows, mage could shoot fireballs.
Recomended level - 81-86
Bosses - Lava monster who could slip through cracks in ground and apear elsewhere.
I think this campaign would be good in PL because nothing like this has been in it ever! I also would think this would be much more entertaining then some of the other places. And it would interest many of PL active users!
Mage-switch
Mages are able to swap the amount of mana they have with their Heath.
Bear-throw
Bears are able to throw their weapon then they have to retrieve it.
Birds-thrice
Birds are able to shoot three arrows and at as many targets at once limit of three.
godessofpower lvl53
tipgoger lvl31
racehere lvl27
contest #2 here we go:
Mage: Teleport
25 mana, 20 sec cool down, teleport anywhere within 10 m of target, opponent stun 5 sec
This would be especially good for pvp for mages like when they're losing in a fight. Same for bosses when you're dying
Bird: Fly
23 mana, 28 sec cool down, allows birds to fly for 5 sec, target stun 4 sec
For pve and pvp if you're dying, you can fly up and nothing will hit you and your target will be stunned for 4 sec
Bear: Bull Horn
15 mana, 20 sec dool down, subtracts 15 hp for every second for 10 sec after you're hit with it
Bears were meant to have low dps so this will speed up the pve process especially for bears. In pvp this would be a good skill to use after beckon.
ign: jcyee
Last edited by Jcyee; 01-19-2012 at 12:39 AM.
Not entering, some good ideas here:/
Archer: Hawkeye Power Shooting
AUTO attack will do 20% more damage and have a 5% extra chance to cirt.
Buff lasts 8 seconds, and when maxed, arrows will be shot at 100% accuracy.
Enhanced Power Shooting
Buff- Allows all skills and AUTO attacks to have 1m extra range for 10 seconds.
Mage: Mana Drain
Attacks opponent's mana, similar to Heart Drain.
Poison Mushroom
When used, a little green cloud of 6m radius is summoned and lasts for 5seconds, or can be destroyed by heal/scream/stomp.
Bear: Warrior's Will-PVE ONLY
This skill allows all warrior skills to be-undodgeable for 10 seconds.
Iron Defense Technique
This buff allows bear to not be affected by any sort of knockback, stun, root, freeze, etc for 15 seconds.
The bear will have 10% extra defense when this skill is activated.
All-Class Skills
True Endurance-PVE ONLY
-Buff that lasts 3 seconds and allows all skills to have no cooldown.
Call of Awakening-PVE ONLY
-Requires 75% mana to be used.
-Summon your true power in defending your party.
-Can only be used when in a full party.
Does 500% damage on entire screen.
-Cannot be used while on anything more than 2x damage elixirs.
-Every attack is critical.
-10% extra dodge and 20 armor added for 15 seconds.
-Can only be used twice per run and has a one minute cooldown.
Learned at level 55.
Trollee [41] Trollix [40] Trollex [40]
Trolley [25] Trolli [20] Trolly [15] Trolle [10]
<Fashion Police> <Twink Inc.>
Guess I will enter the skills one... I didn't read any post but your 1st one so if someone got mine then disregard mine... But I doubt they did
The Archers New Skill; Brave Bird , info the bird actually flys up and drops down and smashes it's foe... Foe is stunned for 5sec's DMG 100-200 10m range
The Bears New Skill; Bear Hug, It Squeezes It's Foe & May Paralyze It For 2-6 sec DMG 100-150 6m range
The Mages new skill; Summoning Spell, Summons Help from the shadow or your pet if you have one, freezes you foe aswell has damage done by pet or shadows!!! True dark magic! Summoned monster lasts for 10-15 sec
Well hope I did it right and didn't leave anything out
Last edited by CodyBearr; 01-31-2012 at 03:07 AM.
Trollee [41] Trollix [40] Trollex [40]
Trolley [25] Trolli [20] Trolly [15] Trolle [10]
<Fashion Police> <Twink Inc.>
skills contests:
bears: 1. slam:, dmg 100-109 when slammed, enemy gets flat which debuffs them and stays flat for 3sec 2. kung fu punch: punches them and pushes them back 6m dmg 89-99 3. Focus blast: gathers energy for 3 secs and unleashs a long range blast that does 159-169 but after using u lose 20% of ur armor.
birds: 1. WTH scream: screams to everyone in the field and does -10 armor and -10 dmg, 2. FLY: flys around the field by lose 50 mana per second when in air. 3: twisted peak- attacks enemy with beak that poisons them 10 dmg per second for 2 sec each lvl
Mages: 1iceberg fall- shoots icebergs from the air that deals 100 dmg per iceberg, each skill increases number of iceberg by 1
2. Earthquake- earthquake that does 16m range and deals 80 dmg per sec and each point increases sec by 1
3. Invisible- disappears for 3 sec each point increases time by 1 sec
Last edited by Swords; 01-28-2012 at 01:28 PM.
Contest: 3
Map Title: Depths Of Stompulous
Level: Next Level Cap
General Idea
The map would be titled "Depths Of Stompulous" and it would be a deep sea themed campaign. What would make this campaign different and more thrilling would be that it is played in complete darkness some 3,500 feet below the waters of PL! Your only aid through darkness would be a light on a helm you would get from doing a quest. The quest would be titled "That Sinking Feeling" and it would be an easy to moderate difficulty quest.
Quest Outline
You would have to locate the crank within a sunken ship in the pre-campaign map. Your only aid would be your in game map. The crank would open the vault door where a Mini-Boss, accompanied by a few under sea worshippers would be waiting to kill you! You would have to defeat the Mini-Boss and his associates and complete the Pre-Campaign map. You would then be rewarded 800 gold and the "Helm Of Buoyancy" ( the helm with the light on it). Now you are able to begin the actual campaign.
Mobs
Your new helmet would lighten your way of 9x8 Meters area. You would encounter "Unknown Species" (normal mobs), "Species 0194" ( mid-level mobs), and the boss Stompulous. Just so you have an idea of what the maps would look like, think of the Mariana's Trench. (Deep, dark, cold, and suspenseful). Along the way through the maps you would cruise by many mini-caves which at any certain moment a creature might dart out and deal damage to you!
Boss!
Now that you have an idea of what the maps will hold, let's head on to the characteristics of the boss Stompulous! Stompulous would have 20000 health and 680 armor with a normal hit rate of 180-250 and a move ( similar to magnetic golem ) where he would charge up and stomp (hence "Stomp"ulous) and wreck the sea floor dealing 15000 damage killing anything within the 15 meter range. The only way to dodge this would be to hide behind rock barriers, which would in turn block the damage caused by his mega move. This would give high level players a hard challenge and could possibly reward them with great gear! Stompulous would have a drop chance of 1-2 and 1/2% chance of dropping the pink "The Trident of Stompulous" (Stats: 9% hit, 6% crit, 60 armor, 1.2 hit speed of 165-195. Req. 210 Str ( highest level in next cap ) ) Stompulous would hold the trident and look like a huge, bulky, underwater ogre somewhat similar to the "Big Daddy" in BioShock 3. (EXAMPLE BELOW)
http://cdn.slashgear.com/wp-content/...ume_ebay_3.jpg
The "Unknown Species" mobs would look like squidman, and the "Species 0194" would be shark men, but much larger then the squidmen.
http://www.baronpollakdesigns.com/Im...n_Screen_2.jpg
http://2.bp.blogspot.com/_ML3IM3NusM...ncils_Troy.jpg
There's more!
But hold on cowboy! For each map in the campaign, the mobs would continue to grow stronger and Stompulous would have more than one form! He would continue to grow larger and hit harder and start to evolve into a more muscled defined version of his former self.
Thanks!
I feel that this campaign would bring a suspenseful sort of feel to this game where everytime you play you never know what might happen! Shrouded in darkness, how thrilling would that be? Trollee, thanks for the chance for allowing all of us to use our creative mind thinking to work towards a fun and generous prize!
Post Scriptum
The pictures were not mine, I only used them so that you have an idea of what they might look like.
Last edited by JackOak; 02-13-2012 at 02:41 PM. Reason: Final-
Avian Skills: Burst of Speed:
Subtracts .2 speed(lvl 6) from weapon speed for 10 sec. Can be only used if you have less than 3/4 hp. This skil benefits the fast weapons talon and daggers the most so we would actually see them be used more. In pvp, this would create new strategy as to use this skill, you are required to risk getting one hit. 20 sec cool down. 50 Mana
lvl 1: -.1 Less than 1/3 Hp
lvl 2: -.1 Less than 1/2 Hp
lvl 3: -.1 Less than 2/3 Hp
lvl 4: -.2 Less than 1/2 Hp
lvl 5: -.2 Less than 2/3 Hp
lvl 6: -.2 Less than 3/4 Hp
Mage Skill: Energize: Replenishes 16%( At lvl 6) of you and group members mana. 10m Range. This skill promotes group runs as it can help birds who lack m/s and mages who need to spam skills with low m/s. For pvp, this is a backup skill that helps mages if they run out of mana from mana shield. 45 sec cool down. 0 mana.
lvl 1: 4%
lvl 2: 6%
lvl 3: 8%
lvl 4: 10%
lvl 5: 12%
lvl 6: 16%
Bears Skill: Morale Boost +12 Damage and Armor party boost(lvl 6) for 25 sec. This skil promotes having a bear in your exp runs. In pvp, this skill helps with team FFA. 30 sec cool down. 10 mana per party member.
lvl 1: 2 Dam and Arm
lvl2: 4 Dam and Arm
lvl 3: 6 Dam an Arm
lvl 4: 8 Dam and Arm
lvl 5:10 Dam and Arm
lvl 6: 12 Dam and Arm
I ve seen good skill suggestions around as well. Gl all!
l
Contest 1
Enchantress:
Silent Ninja Mage
(Made from my Lego Sets( and a picture of MY mage))
Cost:
50 platinum
Description:
For the Back Stabbing, Sneaky, and Stealthy Ninja
Ability:
plus 7 int, 1 dodge, 1 damage, 1 armor, and the ablility to turn invisible for 1.5 seconds when you slide your finger diagonally across the screen. Making an awesome affect and huge advantage in pvp.
Contest 2:
Avian:
Swirl of Doom
This would cause the avian to do a spinning attack.
Range: 8m. Single damage.
Damage: 80-102 increased in increments of 13 per skill point.
Special: starting with a 40% increases 10% per skill point chance to knock back and lower hit% by 50%.
Enchantress
Sickness Slam
Cause a green circle to appear around the caster.
Range: 10m spread from point of cast.
Damage: 50-75 increased in increments of 10 per skill point.
Special: Poisons them for 5 seconds with a damage rate of 20 damage per second. Lasts an extra 2 seconds per skill point.
Warrior
Whirl Pool Wham
Makes a blue circle that's spirals getting smaller.
Range: Starts at 4m increases in increments of 2 per skill point reaching 16m.
Damage: 0-0
Special: Sucks them in in a circle getting closer and closer. While doing 50 damage per second. Spell lasts an extra half second per skill point.
Oops didn't see the pvp/pve thing sorry....
Not for the contest but the idea is
In pve bear now could bring people RIGHT to them making it easy to drag mobs to the wall~
In pvp huge advantage because it gives them 16m range making it easy to get those pesky kiters~
In pve the Mage now has a reason to tank poison then back out saving themselves while do damage and staying alive with the revive!~
In pvp every bird pops mana shield then repulsed runs away waiting for skills then comes back! Now the mages could kill them while they run away! This would even out those fights!~
For bird in pve this would greatly reduce the damage the group takes in mobs and in boss runs when they miss a LOT more! ~
In pvp this would help with those mages who hit 500s with drains! Makin it a lot less likely that they'd be 1hitted! (Really Annoying)~
Sorry for making the judging harder but I think the devs should look over these posts! Great ideas lots of inspiration!
Thank you trollee
Contest 3
Risk It For The Biscuit
Recommended level 10,
This is set in humungo tree!
You need to defeat 10 bosses to get to the top!
It costs 500 platinum to buy the campaign!
Or 2 platinum to get access for one game!
The mobs are: Monkeys, Evil Tree hags(that push you back), and Gorillas.
You have to make it across a bridge while being attacked. You get past the first bridge in the first tree house to find the first boss. Second tree house find second boss... etc.
First boss: 5000 health 0 armor 25 damage every 6 seconds on crowd, 25 damage on first person who entered every 2 seconds.
Second boss:6000 health 100 armor 50 damage every 6 seconds on crowd, 50 damage to first person to entered every 2 seconds.
Third boss: 7000 health 200 armor 100 armor 75 damage every 6 seconds on crowd, 75 damage to first person to entered every 2 seconds.
And so on until boss number 10 which is
Tenth boss: 15000 health 1500 armor 250 damage every 6 seconds on crowd, 250 damage on first person who entered every 2 seconds.
(The Damage rates are if you have no armor, 5 Armor Usually Negates Aprox. 1 damage)(Ps. if first person dies it'll go to second person etc.)
If you defeat any boss you have a chance at a regular(+5% pink chance)roll for regular loot at your level.
And you have a chance (2%) to get 20 platinum! The pink chance is increased by 5 percent as well!
Last edited by Sryyoulose; 02-17-2012 at 01:13 PM. Reason: Updated with advantages and Face Description
[SIGPIC][/SIGPIC] Proud Member of:
<The Community Guild> PL Chars: Sryyoulose L76, swept L10
SL Chars: Sryyoulose L40, Affair L28, XPLX L20
Campaign: Contact with Foreign World
Landscape: Futuristic, Main theme blue and grey, on a spaceship
Mobs: Humans with Hitech Blasters, Lightsaberish weapons, and Red Cross suuitcases( Heals mobs) Boss is a clone of everyone in your party. (20 x hp same lvl up to 40, no skills)
Drops: Boss drops 1500 gold Everytime with a chance of getting 1 platinum(1%)
Reccommed Level:10+
I know you may notice that this is similar to SL. This campaign would be cool as it is like a Creatures vs Humans game. This campaign only appears at random times to keep balance (5 times a month). The mob strength is determined by the average level of group members so high levels would allow low levels to join so the mobs would be easier to kill. No exp is gaine so there would be no powerleveling.
i bet redryder will take the 1st place prize for drawing contest -_-
Skills
Archer:Freezing Volley
Hits multiple enemies and freezes them for 3 seconds.This will help archers kite way better in low level pvp. They can also use a combo. Freeze n Scream
Bearevasion Slash
Used to debuff the enemies dodge abilities.It will stay in affect for only 10 seconds.This skill helps bears fight birds equally in battle.
Mage:Traumasphere
Sinks nearby enemies into the ground n does damage over time.When enemies get back up they will be stunned for 3 seconds. This will help mages fight 2v1 or 3v1 fights.
Only 2 WEEKS until the contest reaches its deadline, get those entries in people! I don't want any "reserved posts" still remaining once it gets here lol.
Trollee [41] Trollix [40] Trollex [40]
Trolley [25] Trolli [20] Trolly [15] Trolle [10]
<Fashion Police> <Twink Inc.>
Bookmarks