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    Spacetime Studios Dev Carapace's Avatar
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    we decided to flatten the curve for XP requirements based on a couple of factors, and since that curve has flattened the elite cap XP requirements are consequently the same. It seemed unfair to make someone run something like 1400 missions to get to level 23, then 1550 missions for 24... by the time we get to a level cap of 40 it would be so crazy high (and unaffected by XP elixirs like in PL/SL) that we think it would rub people the wrong way.

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