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  Click here to go to the first Dev post in this thread.   Thread: Official PvP Feedback Thread: Capture the Flag

  1. #81
    Senior Member csyui's Avatar
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    Pls set some reward after 1 match. For example, all members from winning team get 200 gold, the other team get 100 gold.
    Also it would be even better if set some penalty for those who quit before game ends. Like deduct 100 gold off.

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    -camera rotation
    -rewards system
    -damage reduction so fights last longer
    -exit into a town instead of start screen
    -an option to choose your groups before entering

    That's all I can think of for now...Im sure there will be more discovered the more I play. Good job so far Spacetime! I am enjoying myself

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    fix the level range in a pvp room.My level 10 warrior will never wins against level 16+ opponent.I even ever facing lvl 20 or 21 because he is wearing demonlord set armor.Fix this lol.Not too high and not too low.

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    there is:
    1. no friends/team chat, we can make stategy without unknowing by opponent. There must have team chat.
    2. we need see opponent's hp
    3. in heat of battle people left arena make battle unbalance, when 1 team just less than 3 player game must ended, some times i experience 2vs5 or 1vs5. and game must only start if both side have same number of player, not just 3 player min like now. there is unbalance if game start with 5vs3 that is totally massacre.
    4. we need separate pvp leaderboard for each class
    5. after respon we must invinsible for at least 2or3 seconds to avoid being killed just after respon (in other game like that i think)
    6. times limit for each match to avoid farming kill (may be many people dont like it) . some times i enter pvp when all people there is friends and they dont finish the match when flag 4-4 they just kill each other to make high killing stat
    7. skill for hunt or farming really difference with pvp, there will better if we have 2 separate skill build for hunt and for pvp.

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    Default Mage skill

    i think mage's clock skill not working in pvp o_O i am not sure but its not slow down enemy

  7. #86
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    I'm enjoying pvp a lot. Although I did notice that everybody likes going to the Red. Maybe there is a way to randomize teams a bit like locking up one side if there is 4 on red and 1 on blue. So there is a way to funneling people to blue team.

    Also I think this pvp expansion has many possibilities that could be branched out too. Like groups formed outside the pvp match and enter together. Maybe even different PvP game types? Assault and Defend? King of the hill?. Unrelated but the arena could be used as Survival maybe? Like how long you could survive with waves of monsters. This could get really competitive on the score board. There is definitely a ton of creative opportunities here.

    PvP is pretty impressive, keep up the good work.

  8. #87
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    Please allow dual-spec!

    I've had to nerf my sorcerer for PvE with Shield and Heal.

    I haven't respec'd my rogue or warrior yet as I don't want to blow through all my plat. My warrior is currently a very strong classic tank, but that mostly sucks in PvP. Only good for carrying the flag, and even then needs vengeful blood probably. I'd like to keep him as a good tank for PvE since I made him just for that and I feel it fills a void these days.

    I'd certainly buy dual-spec as a plat option if necessary.

    Thx!
    PL: Arazoro [76] ranger | Noerbert [76] archer | Zeanaca [76] sorceress | Arbert [76] warrior
    AL: Teamar [22] rogue | Barimar [21] sorcerer | Guark [21] warrior

  9. #88
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    Quote Originally Posted by yuriramos View Post
    at the end of the match. its always the rogue with most kills and points.
    NO you're wrong. at the end of the match it's always the good players or the ones who make a effort to learn and be good with their class with most kills and points.

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    Rogue skill: Trap.

    It seem to apply for own team mates and ownself. I hope i am wrong.

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    Finding players in CTF.

    Let say I have my group of friends and we want to play together. The current situation is, it may turn out that we become rival / enemy in CTF. Is there a party vs party? Let say 2v2, 3v3, 4v4. Players can form their party before entering the PVP arena. I dont mind paying platinum for such features.

    For pet, please allow it in game. Arcane Legends is mainly focus on pet system. By disabling the pet system in PVP / CTF, the game will lose its uniqueness.

  12. #91
    Senior Member azefekie's Avatar
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    Devs and Mods you asked for feedback been gone 3 days and no new replies or updates from anyone...
    Mains- PL Mage: Azefekie (Runazeisback)
    AL Mage: GodsTouch

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    there 2 tricks to enter with pet in pvp :-P
    ask in your guild maybe they know :-P but in genesis guild we all using pet o_O

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    I just noticed sometimes when my team mate is stationary against the wall or some odd position, my heal doesn't work, even though I'm standing right next to him. It happened more than once....

    I'm going to try and see if it's repeatable, but this could be a bug? Has anyone else noticed?
    Rasi: Grumpy old arcane mage (AL)
    Haowesie: Confused & oblivious bird (PL)
    Aestrella: Sexy insecure mage wannabe (PL)
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  15. #94
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    Quote Originally Posted by GANGWAR View Post
    i think mage's clock skill not working in pvp o_O i am not sure but its not slow down enemy
    the clocks snare works in pvp. are you sure you have that ability unlocked?

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    sorc arcane shield sometime just suddenly dissapear when stunned.

    also, idk if this was lag issue, but sometimes warrior and rogue can leap through walls (with skyward and pierce)

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    Quote Originally Posted by Mckelligan View Post
    I'm enjoying pvp a lot. Although I did notice that everybody likes going to the Red. Maybe there is a way to randomize teams a bit like locking up one side if there is 4 on red and 1 on blue. So there is a way to funneling people to blue team.

    Also I think this pvp expansion has many possibilities that could be branched out too. Like groups formed outside the pvp match and enter together. Maybe even different PvP game types? Assault and Defend? King of the hill?. Unrelated but the arena could be used as Survival maybe? Like how long you could survive with waves of monsters. This could get really competitive on the score board. There is definitely a ton of creative opportunities here.

    PvP is pretty impressive, keep up the good work.
    I noticed that too. I guess ppl like the color red.

  18. #97
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    Quote Originally Posted by lsd_centaur View Post
    I noticed that too. I guess ppl like the color red.
    I prefer blue.

  19. #98
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    Of all things the LAG is the most irritating..also, so many unnecessary deaths due to the joystick and skill buttons sticking! Its horrible

  20. #99
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    Quote Originally Posted by dakota1988 View Post
    sorc arcane shield sometime just suddenly dissapear when stunned.

    also, idk if this was lag issue, but sometimes warrior and rogue can leap through walls (with skyward and pierce)
    i have also seen this. idk if its lag either but it shouldnt be. Everytome i see a warrior do it they end up on the other side of the map. i know because he was a team mate and i could see him on the mini map. If it were lag there was still no way that he could of gotten there that fast

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    Forum Adept Haowesie's Avatar
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    Quote Originally Posted by nicoB View Post
    i have also seen this. idk if its lag either but it shouldnt be. Everytome i see a warrior do it they end up on the other side of the map. i know because he was a team mate and i could see him on the mini map. If it were lag there was still no way that he could of gotten there that fast
    I'm not sure if it is a rendering lag, but I've also been pulled by a warrior from an axe throw going completely around a corner. I.e. I was close to where health points appear, and he was at the corner completely on the other side... so when he did the pull, I suddenly went through the wall -- bizzare!
    Rasi: Grumpy old arcane mage (AL)
    Haowesie: Confused & oblivious bird (PL)
    Aestrella: Sexy insecure mage wannabe (PL)
    Drearasy: Crazy-eyed dex-bear (PL)

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