Sensible dialogue, (I'm not sure why a couple of people keep trying to invalidate the usefulness of this thread at all, seems to me there's a lot of really good points being made). As patrick (who is most likely not at the top of the CTF kills leaderboard because he plays a mage... Erdnase) has pointed out the main problem doesn't even have to be rogues being OP, it's more about the skills than the stats and our skills took a serious nerfing for PvP to the point where you're left with skill points hanging around spare after a lvl 21 build becuase the majority of skill perks are ineffective (see ALL the frost skills for example).
We're forced to spec for shield which is something we shouldn't really have to do, it should be an option for those looking to last a little longer but not a straight up necessity, but it's cool we'll bite that bullet, but as patrick points out we are then forced to spec for heal too. So think about it, as a damage dealing class (see page 7, previous posts, etc etc. we are NOT a support class) we've spent 2 of our 4 skills just on spells that help us survive more than a few seconds that don't even really benefit anyone else, leaving us severely reduced in our capacity to sling proper spells.
I tried the above build for a while but got sick and tired of lacking that extra damage spell, so now I'm back to fire, lightning, frost (which is in a shameful state (ADD A SLOW, IT'S A FREAKING ICE SPELL), and shield. Sod the health I don't make it out alive all that much anyway and besides a warrior does a better job of patching me up than I could. So I'm running around the map, trying to stay at the back of the lines, charging fireball hurling uncharged lightning and frost and then charging fireball again. At 276 dps I should be a slaughterhouse, I'm not. Some sensible ideas I've heard so far that don't involve fundamental changes to stats:
- Allow us our brief period of invulnerability on an uncharged shield, at the pace rogues work at we're just not left with the time to position those 2 seconds effectively when the shield has to be charged.
- Frost: Just... I mean come on guys for the love of christ make it do something. I'm reduced to using it but bitterly, only chance I have at outlasting a rogue (and up against a decent rogue it doesn't happen often) is to put them down with a charged fireball, power up an uncharged shield and then lay uncharged lightning and frost into them before they recover from the stun. But this is NOT enough to kill a rogue who is my equal, so I have to pray they are out of mana or feeling a little lazy so i can wait for my lightning to cooldown. That last lightning usually does it.
- Clock: Yeah I messed around with clock too, to be honest its useless considering how long fights last and that you have to be at the centre of all the chaos to drop it properly. But considering how hard it is to use effectively it could do a bit more damage/have a better slow effect/cause damage over time without having been charged first. Something, anything to make it a viable skill. As it stands I throw it into the 'completely redundant' pile alongside curse, gale and frost.
Whereas once again warriors... You guys DO need a nerf, I agree with patrick in that rogues need not necessarily be OP, I'd like to see their range reduced with bows but still when it comes to rogue vs. mage it feels more like we're underpowered rather than them being overpowered. Warriors on the other hand, you guys are just tripping out hard...
Putting aside your core stats for a moment, the fact that you have too much hp and do too much damage:
- Sky smash: it's a closing move, incredibly powerful as it is allowing you to effectively teleport to within range of a sorc AND deal damage. (and keeping our distance is quite literally our most powerful weapon at the moment). so
why on gods green earth does it also deliver an incredibly effective stun.
- HP buff: Others have already put it better than me, but does it seem at all right that warriors get better support skills than the support class does? Perhaps we'd be more useful in PvP if warriors needed us to heal their HP and rogues needed us to replenish their mana, i'd love to fill a support role in that capacity. But as it stands warriors don't need us for anything.
- Bow range... with SWORDS: So you can outrange me now too you say? well that makes about as much sense as the class with an insane HP advantage also having an insane heal skill.
Our sorc skills need an overhaul, half of them are redundant inherently (see curse, clock) and the other half you guys at sts went and gutted pre PvP. That's right, to anyone blowing their horn about mages this and mages that, we actually took a nerf specifically for PvP. I'm not saying I expect to see a patch that leads to mages appearing on the leaderboards. Rogues are assassins, you guys were always going to be the best at collecting kills, but theres something very very wrong with it all at the moment and it kinda sucks the fun out of playing from time to time.
I have specced, geared and strategised my balls off, and will curse the next person to say 'you guys aren't underpowered, you're just bad players'. I wouldnt worry though, curse doesn't work worth sh*t anyhow
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