Quote Originally Posted by Hroovitnir View Post
Well I had this same question and did my own math and checked it here, and I was pretty much spot on. For those of you saying this is confusing, perhaps a general breakdown for you. Correct me if I am wrong devs, but the math seems to breakdown to its simplest form as this: 15.5 armor = 1% Damage reduction, e.g. everytime you increase your armor by 15.5 you increase your damage reduction by 1%. So you get an armor piece that is 45 armor more than what you have now that's roughly 3% added onto your damaged reduction. I get that from doing some general math I won't bother you with.
And where did you get the data needed to perform this general math?

(I hope you did not just do 341/22 =15.5)