Originally Posted by
Energizeric
I've been trying to think of the best way to fix the balance issues in PvP, and then tonight it just suddenly occurred to me....
For those of you who play Pocket Legends, you know that for the elite dungeons (like the old Mystery Mash and the current Red Dragon elite dungeon), all 3 classes are basically necessary to succeed. You need a bear (warrior) to tank, bird (archer) to inflict the big damage, and a mage to heal/revive everyone since pots cannot be used in the elite dungeons.
If you look at AL, in many of the elite dungeons you absolutely need a warrior to tank or else it becomes very difficult. You also need a rogue to inflict the big damage or else it takes forever. But I cannot think of any single instance where a sorcerer is necessary or even more helpful than another class. This is because both warriors and rogues have good healing skills.
In PL bears actually do have a healing skill, but it's so lousy and barely heals you that most players (including myself) don't even use it. So we need to rely on mages for that.
Well, the elite dungeons in PL are very similar to the PvP in AL in that you cannot use potions, so healing becomes an important issue. But because warriors and rogues have such good healing skills, mages do not really have an advantage at the one thing they are normally the best at (in most RPGs that is).
Perhaps the solution to fixing the balancing issue is as simple as just nerfing the healing skills of warriors. Make it like the bear's healing skill in PL. Then maybe they wouldn't be so OP. And on the other hand, maybe they need to make the sorcerer's healing skill a little more powerful, so that we don't get killed quite as easy. I think the rogue's healing skill is just right and can be left alone.
What do you all think??
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