I was finally getting the hang of PvP before the new campaign was released. I seemed to be consistently at around 2-1 K/D ratio over the last week before the update. Since the update I've just been farming and merching. Merching is going well, farming not so much LOL. In PL I was one of the top few merchants and made a small fortune, so I'm hoping to do that here. It just takes a lot of time and studying/watching the CS to become successful. You really need to know exact price points of items, and how quick things sell. So prior to this update I had not really found the time to do it, but now I'm giving it a shot. I'm hoping to level up to 26 later this week and then I'll probably be doing some PvP again.
Thinking that this update would buff mages, the weakest PvP class, instead they were nerfed more lmao. You should have kept the damage output the same for mage and nerf all other classes. -_-
Level 27 Twink Rogue - Twinkleton
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The top player banner is completely different. It doesn't have the shiny anymore, nor the little square visual effects on the flag.
Put them back please. Just leave the ''II'' but put back their design.
I'm just tempted to liquidate it now, since it's ugly and it'll make more space.
"Ancient Mariner Reef now has a minion kill requirement for the boss to spawn."
I don't like this one. I prefer the old ancient mariner reef. Takes time to kill minions
awsome update .
IGNs :Shiftrofl -> warrior (main)
Shiftlol -> rogue
Shiftfun -> warrior (16twink)
Shiftlmao -> mage (16twink)
I don't like the increased difficulty of elite zones. If ur concerned with the number of pinks in the game then I would have lowered the drop rate and made the elite maps a little easier. I played through some last night with my guild (all pro players but me, hehe) and we had a real hard time. Before I could farm all the time but now I'm not going to farm unless I see my friends online. I think the elite zones are unplayable in pugs the way they are now. I think this is going to lead to less time in game (I know it is for me) which equals less plats.
As far as the pvp damage reduction- I'm pretty sure rogues were the only ones nerfed or at least they recieved the biggest reduction. I still die just as fast so it seems the other classes can still deal damage. I use up all my mana in a 1 vs 1 situation and the guy is still alive. I asked a few warriors and mages in game and they didn't noticed any difference in their attacks. You say the change was made to make games more tactical and less bursty but this change is only going to lead to everyone becoming warriors and staying in the middle and spamming vengeful, ribbit, windmill and shield.
Please, please, please, please, please...I'm begging you guys (the devs) ...please make alts of the different classes and go on the real game servers and play pvp to get an idea of what's going on there. I think you could benefit in playing against people who actually pvp and not just against each other on your private servers.
Bravo on the PVP damage reduction/re-balance. I've been hoping and saying this for a while. love you guys!
Problem with new elite map is that MOBS are too hard .. Make boss a hard fight not the mobs..
One more problem is why is it some lvl 25 elite legendary are better than Lvl26 Legendary case in Point Agile lifethief of Potency lvl25 worth 2-2.5M because it smokes lvl 26 depraved weapon and almost atpar or outdamages Arcane weapon minus Awesome proc of Arcane ...
My L16 ALP hits harder than L26 Best Depraved/Heartseekers.
Skill damage wise the l26's are better but we auto atk spam and that's where ALP's shine.
And the PVP re-balance didn't really change much. Warriors still 1 hit with windmill...got hit for 2600 crit today endgame.
I cant say im thrilled over the look of the new vanities, or at least just for mage. But hey, maybe we'll be getting some more in a few weeks for easter? haha we need an easter egg vanity for mage.
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