It'd be interesting to try to track dodges and misses in PvP. Mainly to possibly confirm that there is some kind of hit % cap (in Close Encounters etc.). Perhaps such a cap wouldn't exist in PvP and the Hit% vs Dodge% would become truer?

For clarification: as far as I can tell, Dodge (and Crit) are supposed to be percentages, right?
I know on the left side stats it doesn't show as such, but they do show up as percentages in Dex Armor and increase the stats accordingly.