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    Spacetime Studios Dev Thade's Avatar
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    Miseric, everything you've just described leads me to believe you're experiencing latency. None of these abilities will fire around or through walls.

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    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by Thade View Post
    Miseric, everything you've just described leads me to believe you're experiencing latency. None of these abilities will fire around or through walls.
    Thade: I think what is happening is if I am in the same hallway as a warrior and I start to run, if he starts his attack at that point, even if I round the corner his attack still hits. If it's the attack that pulls you towards him, then you get pulled through the wall back to him in the other hallway.

    Same goes with attacks. I've been shot at by a rogue and saw the arrow coming just as I rounded the corner, and the arrow chased me around the corner like a heatseeking guided missile and hit and dropped me dead around the corner where I was no longer in the view of the rogue who shot me.

    Also, I've seen warriors jump over walls. Not completely over the wall, but they start the leap in one hallway and end the leap around the next corner, meaning they basically jumped over the corner wall.

    I just think that warriors and rogues have too much range with their melee leap attacks. It's one thing if a rogue is using a bow, then there should be good range for that attack. But it seems that leap attack they have has just as long range as a bow does. If rogues and warriors can leap all the way down the hallway and kill me with one hit, as a sorcerer I really have no way to fight back against that. Melee hits are supposed to be close range attacks. They should not have the range of an actual ranged attack like a bow or gun.

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    Quote Originally Posted by Energizeric View Post
    Thade: I think what is happening is if I am in the same hallway as a warrior and I start to run, if he starts his attack at that point, even if I round the corner his attack still hits. If it's the attack that pulls you towards him, then you get pulled through the wall back to him in the other hallway.

    Same goes with attacks. I've been shot at by a rogue and saw the arrow coming just as I rounded the corner, and the arrow chased me around the corner like a heatseeking guided missile and hit and dropped me dead around the corner where I was no longer in the view of the rogue who shot me.

    Also, I've seen warriors jump over walls. Not completely over the wall, but they start the leap in one hallway and end the leap around the next corner, meaning they basically jumped over the corner wall.
    Good explanation, I was about to say this.

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    Quote Originally Posted by Energizeric View Post
    Thade: I think what is happening is if I am in the same hallway as a warrior and I start to run, if he starts his attack at that point, even if I round the corner his attack still hits. If it's the attack that pulls you towards him, then you get pulled through the wall back to him in the other hallway.

    Same goes with attacks. I've been shot at by a rogue and saw the arrow coming just as I rounded the corner, and the arrow chased me around the corner like a heatseeking guided missile and hit and dropped me dead around the corner where I was no longer in the view of the rogue who shot me.

    Also, I've seen warriors jump over walls. Not completely over the wall, but they start the leap in one hallway and end the leap around the next corner, meaning they basically jumped over the corner wall.

    I just think that warriors and rogues have too much range with their melee leap attacks. It's one thing if a rogue is using a bow, then there should be good range for that attack. But it seems that leap attack they have has just as long range as a bow does. If rogues and warriors can leap all the way down the hallway and kill me with one hit, as a sorcerer I really have no way to fight back against that. Melee hits are supposed to be close range attacks. They should not have the range of an actual ranged attack like a bow or gun.

    Yeah, i've noticed the rouge Aimed Shot + Shadow Pierce combo is lethal. An insane amount of damage before your target can even react. Also have you tried stunning? Haven't pvp'd in awhile, but I hear mages stun grants you a decent amount of setup time. Again, this is just convo from other players.
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    Quote Originally Posted by reiin View Post
    Yeah, i've noticed the rouge Aimed Shot + Shadow Pierce combo is lethal. An insane amount of damage before your target can even react. Also have you tried stunning? Haven't pvp'd in awhile, but I hear mages stun grants you a decent amount of setup time. Again, this is just convo from other players.
    Yes, fireball works very well as a stun. If I can land the fireball before you hit me, then I have a fair chance at winning the battle. The problem is that your aimed shot has a longer range than my fireball. Also, your big leap allows you to jump over my fireball. So if we both release at the same time, you hit and I miss. I basically have to hit you 4-5 times and avoid getting hit at all, in order to win.

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    Quote Originally Posted by Energizeric View Post
    Thade: I think what is happening is if I am in the same hallway as a warrior and I start to run, if he starts his attack at that point, even if I round the corner his attack still hits. If it's the attack that pulls you towards him, then you get pulled through the wall back to him in the other hallway.

    Same goes with attacks. I've been shot at by a rogue and saw the arrow coming just as I rounded the corner, and the arrow chased me around the corner like a heatseeking guided missile and hit and dropped me dead around the corner where I was no longer in the view of the rogue who shot me.

    Also, I've seen warriors jump over walls. Not completely over the wall, but they start the leap in one hallway and end the leap around the next corner, meaning they basically jumped over the corner wall.

    I just think that warriors and rogues have too much range with their melee leap attacks. It's one thing if a rogue is using a bow, then there should be good range for that attack. But it seems that leap attack they have has just as long range as a bow does. If rogues and warriors can leap all the way down the hallway and kill me with one hit, as a sorcerer I really have no way to fight back against that. Melee hits are supposed to be close range attacks. They should not have the range of an actual ranged attack like a bow or gun.
    I think it goes by where they are when u release ur skills. I know I've killed people who were headed around a corner but I use aim shot before they round it and they go down. Also, I've released skills in the hallway when the were running the opposite direction and have landed hits when they were way out of range when the attack hit but were in range when I releases the skill.

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    Quote Originally Posted by wvhills View Post
    I think it goes by where they are when u release ur skills. I know I've killed people who were headed around a corner but I use aim shot before they round it and they go down. Also, I've released skills in the hallway when the were running the opposite direction and have landed hits when they were way out of range when the attack hit but were in range when I releases the skill.
    Yes, problem is that sorcerer skills do NOT work like that, at least not fireball or frost. Lightning seems to come from the sky, so as long as you are within range (12m), it will hit even if you are around a corner.

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    Quote Originally Posted by Energizeric View Post

    I just think that warriors and rogues have too much range with their melee leap attacks. It's one thing if a rogue is using a bow, then there should be good range for that attack. But it seems that leap attack they have has just as long range as a bow does. If rogues and warriors can leap all the way down the hallway and kill me with one hit, as a sorcerer I really have no way to fight back against that. Melee hits are supposed to be close range attacks. They should not have the range of an actual ranged attack like a bow or gun.
    i second that

    There is NO way to escape rogues and warriors for a mage. I even tried to put my passives into run speed up to the whole 5%. Still those leaping skills allow dudes to reach/kill me

    Sometimes i have the chance with 'push proc' of my gun, but it happens too rare

    As Energizerec says melee should stay melee

    Or make fireball follow the target even when running from it. Coz if i stop and turn to stun them i lose my distance and die. By the way - speaking of fireball - charged one DOES NOT stun 100% times

    i'm not rambling about OP - i still find ways to slowly raise my k/d ratio (now it's 1.3/2) but i want to say that it's impossible to fight 1-1 with other classes for mage
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