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Thread: OPERATIVE OFFENSIVE BUILD and feedback

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    KEY word. Like I said before I did not make this build for the purpose of DPS. I made this build using the specified equipment. That is why I was implying that Deatomizer is the least effective for this set of skills. Oh and by the way, Deatomizer will kill FASTER with this build. I simply created a balanced way for it to be effective. Since it's bad enough that you will be spamming mana stimpacks, equipping Deatomizer will reduce your chances of survival especially on Director Boss. Empathy won't be able to keep up unless you have a good tank that is willing to taunt with all of it's skills. The reason dual pistols would be faster is because not only do you have all of the offensive skills, but you are dealing more normal attacks with Deatomizer therefore your chances of striking an enemy without missing and your chances of doing criticals will be higher. I hope that this answers your question! thanks for posting up a response. It should introduce an alternation between the weapon use. You are correct about me playing cautious but before I was using blur, Inner focus and other debuff skills like lv6 Neural Shock. However I found myself wasting those skillpoints so I've decided to make a stronger build that will just have to depend on engineers and your stimpacks.
    Last edited by Heavensblade; 10-15-2011 at 01:10 PM.

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    Quote Originally Posted by Heavensblade View Post
    KEY word. Like I said before I did not make this build for the purpose of DPS. I made this build using the specified equipment. That is why I was implying that Deatomizer is the least effective for this set of skills. Oh and by the way, ATOMIC DISPERSER and Deatomizer will kill FASTER with this build. I simply created a balanced way for it to be effective. Since it's bad enough that you will be spamming mana stimpacks, equipping Deatomizer will reduce your chances of survival especially on Director Boss. Empathy won't be able to keep up unless you have a good tank that is willing to taunt with all of it's skills.
    -First of all, I would like to tell you that the role of the operative class is foremost the simplest one.
    So judging by your response + what you mentioned on the build do you still think playing an operative class is foremost the simplest? Controlling your aggro is not easy, especially with a terrible tank.


    One more thing Rodvik, When running on this build I'm not telling you to spam every single skill on one enemy unless it is a boss. To benefit from the DoT skills like flames of insanity or Psychic Lash, you have to switch targets. For example, I am attacking a monster on Slouch-O and its HP is nearly depleted then I can just wait for the flames or lash to finish it off and save my other skills for another enemy. This build is powerful but you might not like to fast switching of slot 1 and 2 on your skills lol. Also the switching targets of enemies. When I am switching enemies to target I'm not completely depending on my DoT to kill it. You can also be assisted by the commando or engineer using their AoE skills. I switch my target to the next enemy with the more HP than my current target to finish them off fast. You don't have to waste all of your time on one enemy unless you are soloing or there are no AoE users in the group.
    Definitely too lazy to switch skill sets so switching mobs is out of the question for me...rofl hence my build. Yet my build is still effective.


    -Like I've said before, this build spams skills. Therefore to make it more effective you must have every attack skill that you can get at this point. Lurch can be useful when fighting strong monsters since it can stun even in-place enemies like the turrets. I am not depending on Anguish's jump effect. It's just another skill that can be used during your Amplify and Precision buff. The more skills the better. And once calculated it will be a great deal of damage.
    Yes but 8 second cooldown on Amplified Pain and you're sitting there waiting for things to cooldown. Mind Wrack is 6 seconds also, by the time Amp cools down. Your other skills are cooled down already. You can only push so many predefined skills in a matter of seconds, switching between pages probably takes about a second or two to do before you move your finger back over your skill again. I don't see how having so much stuff spread out is beneficial. Stunning is obsolete on 95% of the things in this game because they don't hit for anything. Guardian and Director are the only two mobs right now in this game that hit anywhere remotely hard. Wasting precious times switching skill pages for rank 1 skills when you could have already used a rank 6 skill makes no sense to me. Like I said I could probably get rid of Inner Focus and grab another DPS skill to maximize my potential.

    For example on my build:

    Amplified Pain = 8 sec
    Neural Shock = 7 sec
    Mind Wrack = 6 sec

    I push those 3 buttons in that order after I use Mind Wrack theres only a 3-4 second cooldown window until Amp Pain is ready to be used again depending on how fast you push your buttons. Switching skill trees takes about a second so theres really a 2-3 second cooldown window. You could probably offset this with 1 more maxed out skill and still have a 1 page rotation thats just as effective. You'd have to put Precision on Page 2 but that takes forever to cooldown anyways...lol

    I don't see how you can constitute to having that many skills and pushing them in a sense where you're always having Amp Pain up.

    When running on this build I'm not telling you to spam every single skill on one enemy unless it is a boss.
    I can see where you're coming from on a dps perspective, but the whole basis of your builds was to kill faster and not care about stim packs. You will definitely achieve this goal judging by what you say your build does..lol I've pulled aggro on the boss several times just using 4 maxed skills even with a good tank and you pretty much have to drown yourself in potions pulling aggro off Guardian and Director and doing that just trying to keep yourself alive distracts you from DPSing as well.

    I guess I'm just confused on the goal of this guide because you said its easy to play an operative with a good tank in mind but going gungho on a boss with your setup just seems like its a loss of dps cause of the chugging potion potential assuming your tank is terrible. Even if your tank is good seeing as you say this build is as effective as you say it is you're going to pull aggro. Though you did mention letting your tank go in first and building aggro, but I don't think the aggro generation of a commando to operative aggro dps generation is anywhere near each other in this game.

    Perhaps I'm blind or just need more convincing by use of skill spamming numbers over a set period of time but we don't have any simulators right now to do this for us. People aren't as hardcore in this game as to go off and make a DPS Calculator for Operative...lol
    Last edited by Rodvik; 10-15-2011 at 01:27 PM.

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    It all depends on who you play with. And yes I still think they have the simplest role. I have all 3 classes lv31 Commando, lv30 op, lv30 eng. The lack of a good tank that doesn't know how to pull aggro will be the most difficult problem that is why I chose black widow and shield rather than Deatomizer. My fingers have gotten used to it so my attacks are more accurate when it comes to timing for the duration of buffs. It's not fun lol but it does kill faster. I can switch to page 2 and use all 4 skills in 2-3 seconds. Depending on if I'm lagging or not. But hey you should play with me sometime my tank can pull aggro reall well so most of the time or should I say it's rare that someone dies in my group. I didn't say you have to wait for the Cooldown of amplify pain. Rather it's more effective on bosses that you spam each skill after it has cooled down.

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    But still, flames of insanity is better than mind wrack no matter what. Even if it just ticks twice its still more damage than one stroke of mind wrack. Give it a try. After all these are just ideas. If we combine them I'm sure we can come up with better builds. So far this is the fastest way I've been killing. This build + Deatomizer. I used to have lv6 mind wrack and didn't use any DoT skills before. But I've also respecced so many times each time I time how long it takes to solo a certain mini boss.

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