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    Exclamation Very Disappointed

    I've been thinking about the best way to frame this, but I keep coming back to the same verbage, so I'm just going to speak my mind. I've been playing MMOs for a very long time; from EverQuest 1 to every single MMO since. In all of these games, if one worked hard, one could find the very best gear through drops. I don't really even mind the new genre of game, the "free to play" with in app purchasing. In this particular game, which I must hasten to say, I really love and enjoy playing, I have a HUGE issue that at end game, white crap gear drops off mobs with no hint of decent end game gear. Why? Because Spacetime understands what true greed means. They know we spend sometimes large amounts of money to unlock crates that have the lowest margin of possibility of containing myth gear. How does this impact us and the game? First and most obviously, it impacts us financially. Second and more subtly, many groups simply don't want to group with players who aren't fully geared in myth. You'll still get your plat and gold purchase from lower and mid level players who need to upgrade their gear.

    I'm in a very good guild, in fact, the number 1 guild on the server. Most of the members are very cool and very fun and I have no complaints about them, or the way we treat one another. But no matter how good a player you are, generally you can't get into groups that would help us progress simply because we aren't fully mythed out.

    Spacetime, people are STILL going to be purchasing plat and gold. So my question to you is why would you set up such a player unfriendly environment where tough elite mobs will NEVER drop myth gear? What would it cost you give us end game players the opportunity to get our myth dropped, instead of having to spend millions of gold to get something I'd prefer to earn rather than pay for? This is nothing but a pure money sink, and I find it offensive and remarkably greedy. I honestly suggest that you take a moment to rethink this situation and create an area or an instanced dungeon that's as difficult as you want to make it, so that we have the opportunity to earn our drops? This can only help you in terms of both customer service and customer loyalty. I'd love to have a response to this question, as I'm clearly not the only player who feels this way. I eagerly look forward to hearing a meaningful answer to these questions. Thanks for listening.

    Straticus, 36 mage
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    Last edited by Straticus; 03-06-2014 at 04:55 PM. Reason: Continuity, grammar, spelling

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    Actually there is a way to earn myths and arcanes instead of paying for them via gold or plat.
    Farm elites loot golden chests and open them. It is hard but not impossible.

    Dropping myths directly from a elite boss is a 1 barrier and it would be the simplest way to earn myth/arcane.
    The loot was made with a 2 barrier: you drop elite chests then you loot myths/arcanes from them.

    It could even have been worse with a 3 barrier system: you loot elite chests drop recipes from them and with X recipes create a mythic item.
    Or even a 4 barrier[....]


    Sadly i must say it's true that people do "descriminate" you if you look "noobish", NOT ALL but a lot of players look at gear first then at the fact if you know how to play and your personality, i fully agree on this.

    For example today at KM3 some players kept asking for mythic rogue and mage for their party waiting and waiting while their elixirs were running out...even though right in front of them there were undergeared legendary mages and rogues asking for party they didn't pick them.


    AL is difficult to play without popping crates especially if you lunge for the desire of wearing mythics and arcanes but that's exactly what should keep you playing hard...the desire to become stonger, growing day by day and overcoming the obstacles on your way.



    Ps: A high percentage of players with myths/arcane don't even know how to play their toon, they pooped crates at their early stages and got lucky.
    If you know how to play and i think you know how to play this game, you are miles away from them and have nothing to be disappointed about
    Last edited by Anarchist; 03-12-2014 at 04:47 AM.

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    Quote Originally Posted by EliteFamily View Post
    Actually there is a way to earn myths and arcanes instead of paying for them via gold or plat.
    Farm elites loot golden chests and open them. It is hard but not impossible.

    Dropping myths directly from a elite boss is a 1 barrier and it would be the simplest way to earn myth/arcane.
    The loot was made with a 2 barrier: you drop elite chests then you loot myths/arcanes from them.

    It could even have been worse with a 3 barrier system: you loot elite chests drop receipes from them and with X receips creat a mythic item.
    Or even a 4 barrier[....]


    Sadly i must say it's true that people do "descriminate" you if look "noobish" NOT ALL but a part of players look at gear first then at the fact if you know how to play and your personality, i fully agree on this.

    For example today at KM3 some players kept asking for mythic rogue and mage for their party while waiting and waiting while their elixirs where running out...even though there where undergeared legendary mages and rogues they chosed not to pick them.


    AL is difficult to play without popping crates especially if you lunge for the desire of wearing mythics and arcanes but that's exactly what should keep you playing hard...the desire to become stonger, growing day by day and overcoming the obstacles on your way.



    Ps: A high percentage of players with myths/arcane don't even know how to play their toon, they pooped crates at their early stages and got lucky.
    If you know how to play and i think you know how to play this game, you are miles away from them and have nothing to be disappointed about
    You have... let's say a 10% chance to get an Elite Golden Chest from a boss, now you have to take in consideration the percent chance that you get a mythic from the chest, which is lower than the chance in a locked crate, mythic percent... let's say 1%

    Now let's say you do 10000 runs, that's 1000 chests, and then 1% chance of getting a mythic is 10 mythics per 10000 runs. Now let's take crates which can't be dropped from Elite Chests. 5% rate for crates, 10000*.05=500*.02=10 which is the same exact chance as Elite Chests considering rarity of the drop from an Elite Boss. Essentially, you can farm crates a ton faster or you can run elites and get the same chance as simply getting a locked crate from the boss and opening it.

    Let's take a look at arcanes. Let's say arcanes have a drop rate of .1% (in locked crates). 10000*.05=500*.001=5 arcanes per 10000 runs of Elite missions.
    (these are all estimations and still probably greater than the real values, plus luck is always a factor)

    Long story short, they would rather have you run KM3 and use tons of plat or you could waste your time running elites for a relatively close chance between both chests.

    P.S. farming 100 crates is 1m, so farming those is always an option
    Last edited by Roberto077; 03-06-2014 at 05:48 PM. Reason: idk, stats and stuff

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    You'll probably get alot of hate for this thread nd hear the obvious "sts needs to feed theor familes" thing. Yes sts needs to feed themselves and keep a company goin but i do agree with you that this is a greedy game along with the Battle games. How many times ive heard people rant and rave they spent thousands of actual dollars on this game to get nothing is to numerous to count. Thats thousands, not hundreds, not 20 or so dollars. Top that with how many players are actually dropping the much of money on crates alone just shows that why should sts let best gear be dropped any more. Thats what drove me from this game, the fact the lucky can get fully geared but there is no feeling of reward to being lucky to me
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    well now I wanna hunt you down straticus. NO ONE TALKS TO MY H2N LIKE THAT *****************!!!!!!!!!
    I was crazy before it was fashionable.

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    Quote Originally Posted by Ihateppl View Post
    well now I wanna hunt you down straticus. NO ONE TALKS TO MY H2N LIKE THAT *****************!!!!!!!!!
    You didn't even complete his profile on hipstershaadi.com "my H2N".. huh!

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    Huh?????? Guess you didn't read my post well enough, or you're just joking. Don't know you, so I can't tell

  11.   Click here to go to the next Dev post in this thread.   #8
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    We hear ya.

    In the Dragon Enclave expansion, we are working toward a token system for the Crafting component of the Arcane Ring. Bosses will have a rare chance to drop Teeth currency that you'll need to get the recipe for the Arcane Ring. You'll still need to get your hands on an Arcane Shard that drops from a Locked Crate, but that shard can be used toward whatever Arcane item you want to craft. More at http://www.spacetimestudios.com/show...Mount-Rockhorn!

    I have always been a fan of token systems. Other MMORPGs put them to good use. They allow you to have continual progress toward an item. It might take a while to get there, but you can see the path to what you want, rather than just if you get lucky. We still have a lot of work to do to flesh the system out and need to see how well it is received, but I believe it is a step in the direction you are interested in seeing the game go.

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    Quote Originally Posted by Samhayne View Post
    You'll still need to get your hands on an Arcane Shard that drops from a Locked Crate, but that shard can be used toward whatever Arcane item you want to craft. More at http://www.spacetimestudios.com/show...Mount-Rockhorn!
    Hey Sam. Do you mean it will be this way or that it's still just a possibility?

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    Quote Originally Posted by Samhayne View Post
    We hear ya.

    In the Dragon Enclave expansion, we are working toward a token system for the Crafting component of the Arcane Ring. Bosses will have a rare chance to drop Teeth currency that you'll need to get the recipe for the Arcane Ring. You'll still need to get your hands on an Arcane Shard that drops from a Locked Crate, but that shard can be used toward whatever Arcane item you want to craft. More at http://www.spacetimestudios.com/show...Mount-Rockhorn!

    I have always been a fan of token systems. Other MMORPGs put them to good use. They allow you to have continual progress toward an item. It might take a while to get there, but you can see the path to what you want, rather than just if you get lucky. We still have a lot of work to do to flesh the system out and need to see how well it is received, but I believe it is a step in the direction you are interested in seeing the game go.

    Warm regards,
    Samhayne
    OK I am very confused right now. You said in the other thread that initially only the ring will be available for crafting with the arcane shard.

    And in This thread, you make it sound like all the arcanes will be craftable. Which thread do I believe?

    Please clear this up for us...

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    Quote Originally Posted by Solid View Post
    OK I am very confused right now. You said in the other thread that initially only the ring will be available for crafting with the arcane shard.

    And in This thread, you make it sound like all the arcanes will be craftable. Which thread do I believe?

    Please clear this up for us...
    Depending on how things go with the Ring, we may make other Arcane or Mythic rarity items craftable. The key word is "may". Only the ring is currently implemented to involve crafting.

    The misty veil of the future hides what may be...
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    Quote Originally Posted by Samhayne View Post
    Depending on how things go with the Ring, we may make other Arcane or Mythic rarity items craftable. The key word is "may". Only the ring is currently implemented to involve crafting.

    The misty veil of the future hides what may be...
    Thanks for the speedy response!

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    Quote Originally Posted by Samhayne View Post
    Depending on how things go with the Ring, we may make other Arcane or Mythic rarity items craftable. The key word is "may". Only the ring is currently implemented to involve crafting.

    The misty veil of the future hides what may be...
    *Looks in his logic crystal ball*

    If you do it for 1 and it works out ( why shouldn't it even work out? i mean if the devs make everything in order for it to work out and that is what they will do considering pros and cons it will work out for sure) then this system is probably going to be added to the other mythic/arcane rarity items for sure.

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    Quote Originally Posted by Samhayne View Post
    Depending on how things go with the Ring, we may make other Arcane or Mythic rarity items craftable. The key word is "may". Only the ring is currently implemented to involve crafting.

    The misty veil of the future hides what may be...
    Then it's in everyone's best interest to not craft out a ring yet!
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    Quote Originally Posted by Samhayne View Post
    The misty veil of the future hides what may be...
    Never before have I seen someone make uncertainty sound so epic !!!

    I'm genuinely looking forward to the expansion, I can't wait for things to get shaken up again after so long of having the same systems and the same mythics (which don't get me wrong have all been great in their own time) but a game needs to stay interesting and move forward. I'm perfectly happy to have the board reset in terms of mythics, because it gives me something longer term to work towards again and that's what gives the game momentum. This longer term goal which is hopefully attainable but yet just out of reach is essentially what keeps up playing How can we enjoy the new direction and the new content if we are just constantly stuck on the old gear. I'm not gonna lie... there is a LOT of gear from the past that I love the look of but for our nostalgia there are vanities... ^_^ Besides not knowing whats going to happen next is fine... that's sometimes just part of the game and if you play the game... you gotta play the game :P

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    Quote Originally Posted by Samhayne View Post
    In the Dragon Enclave expansion, we are working toward a token system for the Crafting component of the Arcane Ring. Bosses will have a rare chance to drop Teeth currency that you'll need to get the recipe for the Arcane Ring. You'll still need to get your hands on an Arcane Shard that drops from a Locked Crate, but that shard can be used toward whatever Arcane item you want to craft. More at http://www.spacetimestudios.com/show...Mount-Rockhorn!
    While this sounds good in theory, it doesn't make a whole lot of sense. Because how arcane items have been created. Whoever makes an Arcane Shard will craft the most expensive arcane item then sell it. But use the proceeds to buy the arcane then want and pocket the proceeds. No different then if they could only craft an arcane ring. If we had multiple arcane items of the same level then this would make more sense but we don't. What we have is a situation where we have one arcane item for lvl 26,31,36,41. Whats the point of crafting a level 26 arcane item? You can craft a level 41 item, sell for lets say 50 million. And buy 4 or 5 hooks. So I don't really see the benefit. Seems like a nice to have but in no way will help anyone now or in the future.

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    Quote Originally Posted by falmear View Post
    While this sounds good in theory, it doesn't make a whole lot of sense. Because how arcane items have been created. Whoever makes an Arcane Shard will craft the most expensive arcane item then sell it. But use the proceeds to buy the arcane then want and pocket the proceeds. No different then if they could only craft an arcane ring. If we had multiple arcane items of the same level then this would make more sense but we don't. What we have is a situation where we have one arcane item for lvl 26,31,36,41. Whats the point of crafting a level 26 arcane item? You can craft a level 41 item, sell for lets say 50 million. And buy 4 or 5 hooks. So I don't really see the benefit. Seems like a nice to have but in no way will help anyone now or in the future.
    And that would be awesome right you just looted ARCANE!!! and its not HOOKS!!! yay ;p the market would adjust if ppl were never making hooks or the other items not saying for the better, everyone would make rings, then there would be a shortage of the others meaning prices fall slower. Personally I would like to see things costing a number of shards, say 10 then recipes can be reduced by season say by 2 shards down to a cost of 6. Even the possibility to disenchant to get half the shards back would be nice. This would lead to a more true token system as progression will be toward the shard cost and not be measured on how close you are to the recipe and a single luck drop.

    On topic:

    Farming elites in shayul is still profitable and with mythic set under 3 mil now quite achievable with no real money. the chests still go for a good price and you get the occasional Arc stuff which has a decent market value still.

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    Your post seems genuine, and you don't seem jealous of the players that are able to get there faster by opening crates, so I have to wonder if you just don't know that these drop CAN be gotten through the game. While yes, they do not DROP off of elite MOBS, ELITE GOLD CHESTS do drop off of Elite Bosses. These Elite Gold Chests do contain Mythics AND Arcane items (I got a Mythic Fang from an Elite Golden Puzzle Box yesterday) so there are indeed ways players can get the items without paying the plat or opening the locked crates. I personally do not like that they drop from the boxes and not directly from the bosses, but luck elixirs have no effect on what you get when you open a box so they are better able to keep the rates under control.

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    Quote Originally Posted by Ihateppl View Post
    well now I wanna hunt you down straticus. NO ONE TALKS TO MY H2N LIKE THAT *****************!!!!!!!!!
    Lmao but arcane legends isn't "greedy" sure it cost lots of money, but think about how much money it takes to make the game itself including paying the people working for the company, and they're just taking advantage of their amazing game making skills and the popularity of the game, wanna see a greedy company? Check out Gameloft(although the rip off copies are fun) But sts is doing its best to survive and live in the mmorpg company, Imo, I think sts should n't abandon all their other "legends" games, the new "battle" games aren't a original idea hence I don't play them.
    In conclusion, dont blame sts if u dont like these games best you dont play them, Ive never spent a penny for arcane legends and I can compete with Mythics and Arcanes.

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    Default Very Disappointed

    Well it's too late to do anything the economy in arcane legends is already flowing. Allowing mythics to be dropped would decrease their value into the legendary category and many of those who earned their mythic though farming will be very unhappy if they become obtained directly.
    However I don't disagree it's just that it's too late to do anything.

    EDIT: imagine if did happen how much harder would the The Midas Touch ap would be to get.
    Last edited by Sky_is_epicgearz; 03-06-2014 at 05:27 PM.

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