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  1. #1
    Senior Member SacredKnight's Avatar
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    Quote Originally Posted by falmear View Post
    So you want to make scorch AA more OP then mage's arcane shield?
    It's a Mythic pet that cost 250 platinum, essentially by that comment you are saying you want to nerf Deary because it's doing more damage then a level 1 Rogue. Look, this is the sole ability of a pet! The mage class has multiple skills and their shield has multiple uses, Scorches AA is just weak beyond all comprehension! Sure, invulnerability is a bit huge but maybe at least large scale damage reduction rather then a meager shield of light that can't even protect against a elite goblin... Possibly even an armor boost to go with it! AT LEAST something useful X_X

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    Senior Member falmear's Avatar
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    Quote Originally Posted by SacredKnight View Post
    It's a Mythic pet that cost 250 platinum, essentially by that comment you are saying you want to nerf Deary because it's doing more damage then a level 1 Rogue. Look, this is the sole ability of a pet! The mage class has multiple skills and their shield has multiple uses, Scorches AA is just weak beyond all comprehension! Sure, invulnerability is a bit huge but maybe at least large scale damage reduction rather then a meager shield of light that can't even protect against a elite goblin... Possibly even an armor boost to go with it! AT LEAST something useful X_X
    1) No class has 3 seconds of invulnerability. And neither mages or warriors need an extra 3 seconds on top of the 2 seconds each has. Also giving 3 seconds without requiring charging will make this skill very OP. Because of a bug mages could get 2 seconds of invulnerability without charging but this was nerfed/fixed. So this suggestion is a non-starter.

    2) Giving warriors and rogues even more damage reduction when they already have significantly higher armor and health will just unbalance things even more. Mage vs rogue for a rogue is outlasting mage's shield so now you want to give a shield better then mage's shield.

    Sorry but your suggestion isn't well thought out. Also STS should not be giving skills from one class as pet AA or procs on weapons. Eventually every class will look the same.

  3. #3
    Senior Member SacredKnight's Avatar
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    Quote Originally Posted by falmear View Post
    1) No class has 3 seconds of invulnerability. And neither mages or warriors need an extra 3 seconds on top of the 2 seconds each has. Also giving 3 seconds without requiring charging will make this skill very OP. Because of a bug mages could get 2 seconds of invulnerability without charging but this was nerfed/fixed. So this suggestion is a non-starter.

    2) Giving warriors and rogues even more damage reduction when they already have significantly higher armor and health will just unbalance things even more. Mage vs rogue for a rogue is outlasting mage's shield so now you want to give a shield better then mage's shield.

    Sorry but your suggestion isn't well thought out. Also STS should not be giving skills from one class as pet AA or procs on weapons. Eventually every class will look the same.
    It's a Mythic Pet, consider the AA it's skill and attribute to the fight. TBH a lot of skills are related to pets and vice versa... Also, you forget that this pet AA is really a PvE AA due to the fact that it holds no stun/panic etc. You wouldn't find a warrior even just using the three seconds of invulnerability in PvP because even then they will only land like 1-2 direct hits.

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