TENACITY
10-14-2013, 09:43 PM
20-30 or any other low level PvP, since when was it bad to use mana shield and kite different ranges? Why is it so"bad/cheap/noobish?"
My argument:
Back in 2010-2011, during the fruition of twink player vs player, casting things such as mana shield were not considered "bad," yet reveled in for awesome timing and what not. It is a part of their skill set so why should we as a community forbid it or label it as "cheap?" There is nothing cheap about it as their are tremendous ramifications in doing so, mana takes damage rather than health further diminishing said mages mana pool causing the mage unable to cast further spells if the mage cannot fend off the opponent before then. Mana shield has many weaknesses, so why not exploit it rather than complain and label it as CHEAP? I can go on further about this but it'd be completely based on circumstantial occurrences, so I'd rather save them for further arguments.
Kiting, oh boy, this is a big one as well. I mainly enjoy player vs player action on my level 23 bear. I use a talon setup along with a debuff/stun build.
I've faced many opponents now using the" new to me" level 20 rhino 3/4 item plat-pack, meaning they're melee based and have limited range, which I'm assuming is somewhere around 2-4m with their auto attack. Knowing this I tend to stay in 8m so as to not receive damage from their auto attack. During this time I stun them with hs and occasionally run up and use crushing blow proceeded by crippling slash so as to keep them in stasis unable to attack and spells being cast against me have little to no affect due to my debuffs. A situation like this was something to be commended in before this new labeling system of what is"cheap." Taking advantage of your characters spells along with exploiting your opponents weaknesses is in my opinion, pretty darn awesome. Tact and strategy is what this is.
May someone, the pocket legends community, please, explain to me constructively how things such as this is cheap. I will try my best to keep an open mind.
Please do not flame or spam my thread.
My argument:
Back in 2010-2011, during the fruition of twink player vs player, casting things such as mana shield were not considered "bad," yet reveled in for awesome timing and what not. It is a part of their skill set so why should we as a community forbid it or label it as "cheap?" There is nothing cheap about it as their are tremendous ramifications in doing so, mana takes damage rather than health further diminishing said mages mana pool causing the mage unable to cast further spells if the mage cannot fend off the opponent before then. Mana shield has many weaknesses, so why not exploit it rather than complain and label it as CHEAP? I can go on further about this but it'd be completely based on circumstantial occurrences, so I'd rather save them for further arguments.
Kiting, oh boy, this is a big one as well. I mainly enjoy player vs player action on my level 23 bear. I use a talon setup along with a debuff/stun build.
I've faced many opponents now using the" new to me" level 20 rhino 3/4 item plat-pack, meaning they're melee based and have limited range, which I'm assuming is somewhere around 2-4m with their auto attack. Knowing this I tend to stay in 8m so as to not receive damage from their auto attack. During this time I stun them with hs and occasionally run up and use crushing blow proceeded by crippling slash so as to keep them in stasis unable to attack and spells being cast against me have little to no affect due to my debuffs. A situation like this was something to be commended in before this new labeling system of what is"cheap." Taking advantage of your characters spells along with exploiting your opponents weaknesses is in my opinion, pretty darn awesome. Tact and strategy is what this is.
May someone, the pocket legends community, please, explain to me constructively how things such as this is cheap. I will try my best to keep an open mind.
Please do not flame or spam my thread.