View Full Version : Feedback: Arcane Blood Star Weapons
asommers
02-06-2025, 01:40 PM
Let us know what you think!
Weapon preview is located here (link (https://www.spacetimestudios.com/showthread.php?766885)).
-ALS
Americanarmy
02-06-2025, 02:41 PM
Can nature element work against cosmic mobs or dmg is entirely negated
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Encryptions
02-06-2025, 02:58 PM
The numbers we are given never make any sense. Rusk bow gives 2,100 dps while the arcane star chark gives 1,700 a whopping 400 dps difference yet its some how is able to make a 20k+ damage difference between the 2 weapons.
Not saying star needs nerfed, I am just asking for more detailed stat descriptions on weapons.
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Cinco
02-06-2025, 03:00 PM
Can nature element work against cosmic mobs or dmg is entirely negated
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I am not sure what you are asking. Can you rephrase and add some detail to your question?
capeo
02-06-2025, 03:05 PM
+1 to change the 35% nature damage to some universal elemental damage. Shields are usually not boss weapons. I'm sure same for other classes. I don't want to get all 3 types of elemental gear and jewels unless they become much easier to collect. If someone has invested a ton of gold into shadow damage and the shadow damage weapon is a shield they are basically forces to change to a boss weapon elemental set. Wasting all the time and gold put into a shadow set/jewels. Or whatever elemental set they collected that doesn't match the boss weapon.
MaAaT
02-06-2025, 03:07 PM
Can nature element work against cosmic mobs or dmg is entirely negated
Sent from my iPhone using TapatalkNature damage works everywhere equally well. The only exception is cursed forest, where a curse makes it so only one out of the 3 elements does the usual damage, while all other dmg is reduced.
nevendd
02-06-2025, 03:50 PM
@Cinco ... Is blood chak replacement for krak bow? And if so why is the duration so short ... Can it be prolonged for 5s dot is not enough time to use proc set + sb set + element set. I'm sure it's doable if u really try but that's way too short of a time frame for any sort of comfort... Blood is supposed to make the gameplay easier not sweatier xd (Krak bow is 7s duration - and honestly even that feel short...)
Can you double the duration to 10s... That would make it easier xd
(Some people had idea of reworking blood sets 6/6 bonus into something like star killer buff from 6/6 sb sets. Is this option on the table? I'm sure many of us would like to reduce amount of set swapping...)
I'd like to share some additional feedback... I feel that blood 6/6 is useless, this set is only being used for proc like a slighly better kraken.... (This is overdramatizing lol, arti and helm are rly good but other peices u can easily replace with krak in ur proc set and you wouldn't feel a difference)
The way we proc is something like this: 6/6 blood proc > Swap 6/6 sb > Swap to either mix 3/3 sb + 3/3 blood or element set (0 blood with this one, u can use helm and armor I guess)
What I'd like to see is reomval of 6/6 sb from this sequence - make it such that your blood proc set gives u killer buff and you can immediately switch to your dmg loadout without having to shuffle around an extra set...
nevendd
02-06-2025, 03:53 PM
I tried sending message but it's stuck in waiting moderator approval.... Can you approve it? (My last message nevee got approved after waiting for days)
Americanarmy
02-06-2025, 03:57 PM
I am not sure what you are asking. Can you rephrase and add some detail to your question?
Like does nature from chak only work in first 2 maps of elder woods or can it work on all maps of elder woods because people are saying the 25% nature dmg works on all mobs if thats true whats the point of the other elements if there all going to do the same dmg
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nevendd
02-06-2025, 04:09 PM
Like does nature from chak only work in first 2 maps of elder woods
There's one thing which was never clarified by devs...
Do mobs have varying resistances to elemental damage?
Say , if you have nature damage will it be less effective against nature type enemies (For they might be resistant to their own element type?)
You are under impression that nature damage will be more effevtive against nature monsters , but I'm of the opposite opinion as you can see xd
Untill we know this it's all a mystery as to what element you're supposed to be using and against which enemy lol (Other games like let's say summoner's war , epic seven , etc... All have have tutorials which explain relationships between enemy types - like fire beats nature , nature beats water and water beats fire... This makes it easy to build your team according to what the enemy is using)
Americanarmy
02-06-2025, 04:10 PM
There's one thing which was never clarified by devs...
Do mobs have varying resistances to elemental damage?
Say , if you have nature damage will it be less effective against nature type enemies (For they might be resistant to their own element type?)
You are under impression that nature damage will be more effevtive against nature monsters , but I'm of the opposite opinion as you can see xd
Untill we know this it's all a mystery as to what element you're supposed to be using and against which enemy lol (Other games like let's say summoner's war , epic seven , etc... All have have tutorials which explain relationships between enemy types - like fire beats nature , nature beats water and water beats fire... This makes it easy to build your team according to what the enemy is using)
Soo true like fire element should be used against nature nature against water and water against fire but we dont know
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nevendd
02-06-2025, 04:30 PM
here's second try...
@Cinco is blood chakram replacement to kraken bow? If it I'd like to complain about it's duration xd
5 seconds is too short of a time to proc ur chak and swap 3 different sets... (It's doable don't get wrong, but it's hella sketchy for mechanically less inclined people)
Let's break it down ur supposed to:
Use proc set that has blood chak, and make sure all procs > Swap to 6/6 sb set > Swap to element set
All in 5s...
If you can extend the duration, kraken armor was 7s before but blood armor is 10seconds. Same is going on with other pieces so I don't know why you decided to nerf weapon like this (Krak bow is 7s duration, much easier to swap around but even this is too short for comfort)
My suggestion is prolong the duration to 10s such that it's better than bow and way more comfortable to use... Blood gear is supposed to make ur life easier, not sweatier.
Next suggestion ties into all of this set swapping... I heard really good idea in the game which I'm kinda disappointed you didn't think of with the release of blood weapons...
Why not make a new 6/6 buff like the sb weapon killer buff you get when wearing full set?
Blood 6/6 is pretty useless right now - it gets used only in your proc set , like a slightly more powerful kraken and that's about it. You then move to sb for killer buff and later drop blood altogether for elemental set...
Kinda like this:
Proc 6/6 blood > sb 6/6 > element set (blood helm/armor)
If you added new weapon buff that would make it waaaaaay easier, for it would now be 2 sets that you have to swap!
Here's how it would look like:
Proc 6/6 blood + chak > element + chak
or
Proc 6/6 blood + chak > 3/3 sb + 3/3 blood + chak
I'm getting too tired of swap, swap , swap... Whoever I asked shares the same oopiniin... its getting very annoying and hotbar is very bad in it's current state so that's not helping either (Very easy to missclick since all of the buttons are next to each other, sometimes you open chat by mistake, or sometimes you close hotbar by mistake - and no keeping it always open is not a solution)
There's lot of polishing to do XD But I think I gave you a nice direction to pursue in the meantime... I'm sure people would be all up for this and it would make blood 6/6 and new weapon more desirable as well... (just check auc bloid gear is selling 50m , nobody wants rings or belts...)
MaAaT
02-06-2025, 04:35 PM
You're thinking too deep about the elements. They all do exactly the same thing.
Use thise legendary elemental weapons and attack enemies with them. You'll see that all 3 weapons with 25% nature, 25% cosmic or 25% shadow damage do the same damage in elder maps or anywhere else.
From what they said however I think we can expect maps with different resistances
nevendd
02-06-2025, 04:36 PM
here's second try...
@Cinco is blood chakram replacement to kraken bow? If it I'd like to complain about it's duration xd
5 seconds is too short of a time to proc ur chak and swap 3 different sets... (It's doable don't get wrong, but it's hella sketchy for mechanically less inclined people)
Let's break it down ur supposed to:
Use proc set that has blood chak, and make sure all procs > Swap to 6/6 sb set > Swap to element set
All in 5s...
If you can extend the duration, kraken armor was 7s before but blood armor is 10seconds. Same is going on with other pieces so I don't know why you decided to nerf weapon like this (Krak bow is 7s duration, much easier to swap around but even this is too short for comfort)
My suggestion is prolong the duration to 10s such that it's better than bow and way more comfortable to use... Blood gear is supposed to make ur life easier, not sweatier.
Next suggestion ties into all of this set swapping... I heard really good idea in the game which I'm kinda disappointed you didn't think of with the release of blood weapons...
Why not make a new 6/6 buff like the sb weapon killer buff you get when wearing full set?
Blood 6/6 is pretty useless right now - it gets used only in your proc set , like a slightly more powerful kraken and that's about it. You then move to sb for killer buff and later drop blood altogether for elemental set...
Kinda like this:
Proc 6/6 blood > sb 6/6 > element set (blood helm/armor)
If you added new weapon buff that would make it waaaaaay easier, for it would now be 2 sets that you have to swap!
Here's how it would look like:
Proc 6/6 blood + chak > element + chak
or
Proc 6/6 blood + chak > 3/3 sb + 3/3 blood + chak
I'm getting too tired of swap, swap , swap... Whoever I asked shares the same oopiniin... its getting very annoying and hotbar is very bad in it's current state so that's not helping either (Very easy to missclick since all of the buttons are next to each other, sometimes you open chat by mistake, or sometimes you close hotbar by mistake - and no keeping it always open is not a solution)
There's lot of polishing to do XD But I think I gave you a nice direction to pursue in the meantime... I'm sure people would be all up for this and it would make blood 6/6 and new weapon more desirable as well... (just check auc bloid gear is selling 50m , nobody wants rings or belts...)
chrizplague
02-06-2025, 05:14 PM
Why not have a quest line to choose which elemental we can select from out of the three? Don't see the need to go down the route of having three variety elemental blood chaks. Same goes for blood bow/daggers let us choose which elemental we can run with.
Maybe keep nature pre ascended as is and ascended weps have a opt in to select our elemental of choice, considering it's bound and untradeable.
Yall can even throw in the crafting material for the elemental swap in your locks. Give us a choice on this.
capeo
02-06-2025, 05:17 PM
Why not have a quest line to choose which elemental we can select from out of the three? Don't see the need to go down the route of having three variety elemental blood chaks. Same goes for blood bow/daggers let us choose which elemental we can run with.
Maybe keep nature pre ascended as is and ascended weps have a opt in to select our elemental of choice, considering it's bound and untradeable.
Yall can even throw in the crafting material for the elemental swap in your locks. Give us a choice on this. No need for three varieties of each weapon.
Make it a plat thing and I think you're on to something :)
nevend
02-06-2025, 05:21 PM
@Cinco
Is blood chakram new kraken bow? If it is then you'll need to buff duration for 5s is way too short
Think of it like this - we have to swap between 3 sets all in the span of 5s? That's not too hard you might say... But none of the procs are guaranteed so what ends up happening is you might not even proc all of your stuff in this time :p
But for the sake of argument let's say you are really op and all you always instantly proc everything in your proc set -helm , armor , ring , arti... There's never a time when armor or arti won't proc for the duration of weapon proc XD
It is still too short of a time! I mean sure, we can argue that more mechanically users will get around this but what about the rest? (Blood gear is supposed to make life easier not rhe other way around...) I'm comparing it to kraken bow which is 7s duration and even that can be too short sometimes... Personally I was expecting to see 10s duration for every other peice of blood equipment got proc extensions... Why is weapon getting nerfed :p
To help you visualize this iis what user have to go through:
Proc everything in your 6/6 blood set + blood chak > Swap to 6/6 sb > Swap to element set (Only blood helm/armor work here)
All of this in 5s from the time you proc ur chakram ...
So that's my firsr suggestion, extend duration to 10s and I'm sure many will be happy for it's a really nice change!
Next suggestion tries to tackle excessive set swapping that I described above...
I heard really bice suggestion going around the game - Why not add a "Killer buff" of sorts to the blood weapons, like what we have on sb 6/6 but make a more powerful version tied to blood equipment!
Why is this good idea? Well we are already using blood 6/6 for our first proc set > afterwards we are forced to swap to sb 6/6 but if you added this we could skip this and go directly to our dmg loaodut... This greatly simplifies things and it will also rise the value of blood 6/6 and new weapon!
Blood 6/6 is in a bad spot rn , after you proc it - it never gets used again. It is not good enough for dmg loadout and even the procs are quite underwhelming... many pieces like belt/ring are not even getting any use (Belt is a disaster)
I don't like how the most expensive set peices are nothing but a sligjly better kraken version and that's it... It's not good enough for final dmg loadout and the proc on ring/belt is shamefully bad when compared to krak (Some people use krak instead , even the armor gets swapped for kraken armor for ppl rly like haste...)
This should be a really good change for the health of the game... I'm getting tired of swap swap swap , it's exhausting and whoever I asked also feels the same... Proc mechanics are getting too tiresome so frankly anything that makes it less annoying, please...
To summarize I'd like to see this:
Proc 6/6 blood + new blood wep > go dmg loaodut (element set or 3/3 blood + 3/3 sb)
Remove unnecessary 6/6 sb in the middle...
recilencia123
02-06-2025, 05:27 PM
hi devs, pls check if willowfang egg hb and aa with blood chain is working as expected pls:)
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Cinco
02-06-2025, 05:30 PM
hi devs, pls check if willowfang egg hb and aa with blood chain is working as expected pls:)
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Please explain what you are expecting to see, what you see that you think is incorrect - and include details. Thanks!
Cinco
02-06-2025, 05:32 PM
... you'll need to buff duration for 5s is way too short
The proc is quite OP at 5 seconds. Extending it to 10 would more than double its power, and that is entirely unnecessary.
nevendd
02-06-2025, 05:38 PM
The proc is quite OP at 5 seconds. Extending it to 10 would more than double its power, and that is entirely unnecessary.
Same damage but make the duration longer... Less dps but longer duration , you are forgetting that the whole point of weapon proc is to assist you in proccing the rest of your gear :p
Many users CANNOT proc everything in such a short time (Think skill issue or all of your players otside NA with 200+ ping...)
And the rest that can probably won't be having a fun time either xd You lose so much of your proc duration outside the elemen set which is where all your dmg is suppobes to be coming from?
Cinco
02-06-2025, 05:40 PM
Same damage but make the duration longer... Less dps but longer duration , you are forgetting that the whole point of weapon proc is to assist you in proccing the rest of your gear :p
Many users CANNOT proc everything in such a short time (Think skill issue or all of your players otside NA with 200+ ping...)
And the rest that can probably won't be having a fun time either xd You lose so much of your proc duration outside the elemen set which is where all your dmg is suppobes to be coming from?
This is okay - the more options you have the faster (or more judicious) you must be to get the most out of them.
preck
02-06-2025, 05:49 PM
5s proc duration is too short fr. increase it to at least 7s
nevendd
02-06-2025, 05:52 PM
This is okay - the more options you have the faster (or more judicious) you must be to get the most out of them.
This really feels like pay to lose... Are we paying to be sweatier and more stressed in our gameplay...
Idk what's the design goal of this weapon? Nuke the boss without having to proc rest of ur gear or use elemental set? Or are we supposed to scramble even harder to fit everything in xd
At least I hope you got few of the points from my very last post in here (I even went and recovered my old account, sry about the flood...). We need a break for all this swapping, I don't think shortening the duration is helping any of this
Cinco
02-06-2025, 05:57 PM
This really feels like pay to lose... Are we paying to be sweatier and more stressed in our gameplay...
Idk what's the design goal of this weapon? Nuke the boss without having to proc rest of ur gear or use elemental set? Or are we supposed to scramble even harder to fit everything in xd
At least I hope you got few of the points from my very last post in here (I even went and recovered my old account, sry about the flood...). We need a break for all this swapping, I don't think shortening the duration is helping any of this
If you have a ton of different sets to choose from that's great!
You can choose to scramble to do everything or you can choose to edit / limit what sets you want to swap between for maximum effect.
The first iteration of these guys ran 10 and cooled 15 and it was 'ok,' but it totally feels tons more fun, active and interesting at 5 with the 8 cd.
nevendd
02-06-2025, 06:05 PM
If you have a ton of different sets to choose from that's great!
You can choose to scramble to do everything or you can choose to edit / limit what sets you want to swap between for maximum effect.
The first iteration of these guys ran 10 and cooled 15 and it was 'ok,' but it totally feels tons more fun, active and interesting at 5 with the 8 cd.
Can you try making it 7 and cool 10? Like idk see if that would be a nice spot in between...
I'm telling you honest to god , I'm annoyed by krak bow already and that's 7s. I rly don't see myself having fun with this as much as you think it's gonna be...
Cinco
02-06-2025, 06:08 PM
Can you try making it 7 and cool 10? Like idk see if that would be a nice spot in between...
I'm telling you honest to god , I'm annoyed by krak bow already and that's 7s. I rly don't see myself having fun with this as much as you think it's gonna be...
I did that weeks ago and did not like it.
Sorry you don't seem to enjoy this new super OP weapon :-/
caabarader
02-06-2025, 06:24 PM
I couldn't put my hands on it yet, but if the proc is good, 5 seconds will be enough to melt any boss with the right gear...
Squlo
02-06-2025, 06:34 PM
I couldn't put my hands on it yet, but if the proc is good, 5 seconds will be enough to melt any boss with the right gear...
Yeah there are few weapons doing the same job already which proves your point i think.
Also i think they won't be buffing the duration cause of the bound version which is kind of a fair point as well.
caabarader
02-06-2025, 06:37 PM
Yeah there are few weapons doing the same job already which proves your point i think.
Also i think they won't be buffing the duration cause of the bound version which is kind of a fair point as well.
Exactly... Although I expect a longer duration for weapons that will play a role in clearing mobs, since there are always many in every dungeon..
Encryptions
02-06-2025, 07:07 PM
The proc is quite OP at 5 seconds. Extending it to 10 would more than double its power, and that is entirely unnecessary.
Its not the time that needs buffed, its the damage. Kraken daggers are dealing 660k damage per tick during proc while the 86 arcanes are dealing 200k damage per tick during proc. No other procs were active during the time of testing these 2. The exact same set was used only the weapon was swapped out.
275406275407
recilencia123
02-06-2025, 07:26 PM
I did that weeks ago and did not like it.
Sorry you don't seem to enjoy this new super OP weapon :-/
dev pls coul you see if the mission to craft the blood chain bound is correct? Because it doesn't allow it.
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Cinco
02-06-2025, 07:38 PM
Its not the time that needs buffed, its the damage. Kraken daggers are dealing 660k damage per tick during proc while the 86 arcanes are dealing 200k damage per tick during proc. No other procs were active during the time of testing these 2. The exact same set was used only the weapon was swapped out.
275406275407
Swapped to what? List all the equipment please.
What sort of jewels and awakenings are you comparing between the weapons?
Thanks in advance!
Cinco
02-06-2025, 07:39 PM
dev pls coul you see if the mission to craft the blood chain bound is correct? Because it doesn't allow it.
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What are you seeing? What do you expect to see?
Have you finished all of the Lost Expedition quests?
Did you specifically finish Keane's quests, equip your Blood Star Weapon and talk to her again?
Thanks for the info.
recilencia123
02-06-2025, 07:43 PM
What are you seeing? What do you expect to see?
Have you finished all of the Lost Expedition quests?
Did you specifically finish Keane's quests, equip your Blood Star Weapon and talk to her again?
Thanks for the info.
yes sir, It looks like a bug or somethinghttps://uploads.tapatalk-cdn.com/20250207/2069af95e5bc0abf4e24f462025f7ffe.png
https://uploads.tapatalk-cdn.com/20250207/c027493330bbfb362c5de41783137318.png
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Encryptions
02-06-2025, 07:44 PM
Swapped to what? List all the equipment please.
What sort of jewels and awakenings are you comparing between the weapons?
Thanks in advance!
A video should help. I have no idea how the mage or warrior weapons are but rogue weps need buffed if the proc is supposed to be better than kraken. These procs aren't op at all. You guys need to have players test weapons and give unbiased feedback before release maybe or something. Everytime we get a new weapon or gear piece the proc is either super op or very bad, in this case it isn't very bad as in doing below 50k dmg per tick but its performing below what is expected.
https://youtu.be/UHg0ub_9d9E?si=LW7dBq8W02SCvbAj
Cinco
02-06-2025, 07:45 PM
A video should help. I have no idea how the mage or warrior weapons are but rogue weps need buffed if the proc is supposed to be better than kraken. These procs aren't op at all. You guys need to have players test weapons and give unbiased feedback before release maybe or something.
https://youtu.be/UHg0ub_9d9E?si=LW7dBq8W02SCvbAj
Given the max damage, dps, and all other factors - no; but I can see where you might be confused if you are comparing the weapons vs. weapons that get specific benefits from a set.
Cinco
02-06-2025, 07:46 PM
yes sir, It looks like a bug or somethinghttps://uploads.tapatalk-cdn.com/20250207/2069af95e5bc0abf4e24f462025f7ffe.png
https://uploads.tapatalk-cdn.com/20250207/c027493330bbfb362c5de41783137318.png
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That happens when you haven't completed the Lost Expedition quest line.
I'll try to see if I can find out what additional steps you need to take.
In the meantime, take a look around town to see if you can do any convos or complete any other Elder Woods quests! :-)
Encryptions
02-06-2025, 07:53 PM
Given the max damage, dps, and all other factors - no; but I can see where you might be confused if you are comparing the weapons vs. weapons that get specific benefits from a set.
Blood chak with mythic starbeast gear - 55k base damage - 200k damage ticks during proc.
Kraken daggers with mythic starbeast gear - 13k base damage - 660k damage ticks during proc.
Are the arcane star beast weapons meant to replace kraken or rusk? Currently they replace rusk weapons due to their massive base damage increase. Above you mentioned how the proc is super op, just wondering what the purpose of them is meant to be.
Cinco
02-06-2025, 07:55 PM
Blood chak with mythic starbeast gear - 55k base damage - 200k damage ticks during proc.
Kraken daggers with mythic starbeast gear - 13k base damage - 660k damage ticks during proc.
Are the arcane star beast weapons meant to replace kraken or rusk? Currently they replace rusk weapons due to their massive base damage increase.
Let us know how it feels with Blood Star and consider reviewing Blood Star / Bio mix.
As you know we let older sets remain relevant to an extent. Check it out with the new stuff too. That would be meaningful.
Encryptions
02-06-2025, 08:00 PM
Let us know how it feels with Blood Star and consider reviewing Blood Star / Bio mix.
As you know we let older sets remain relevant to an extent. Check it out with the new stuff too. That would be meaningful.
I am glad you guys are letting older sets stay useful I was just confused about the proc because you mentioned its super op and I seen it only did 200k dps, but if it is meant to be used with bio set thats a different situation. I am not sure if I could even get damage number values with that type of testing since so many appear at once. It would be alot easier if we had the option to combine damage dealt over the last 10 seconds into 1 number.
Hestia says hi and wants to know where the burger hat is at btw.
recilencia123
02-06-2025, 08:04 PM
That happens when you haven't completed the Lost Expedition quest line.
I'll try to see if I can find out what additional steps you need to take.
In the meantime, take a look around town to see if you can do any convos or complete any other Elder Woods quests! :-)
yes u right, forget me xD and thxs mr cinco
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Cinco
02-06-2025, 08:10 PM
I am glad you guys are letting older sets stay useful I was just confused about the proc because you mentioned its super op and I seen it only did 200k dps, but if it is meant to be used with bio set thats a different situation. I am not sure if I could even get damage number values with that type of testing since so many appear at once. It would be alot easier if we had the option to combine damage dealt over the last 10 seconds into 1 number.
Hestia says hi and wants to know where the burger hat is at btw.
The benefits you get from Blood Star (and Blood / Bio combo) are what really push the Blood Star weapons into the stratosphere. Mixing the Blood Star with other item sets is cool but doesn't really get into the same territory as the full Arcane 86 suite. This is not uncommon for us - as you will recall. Folks had a piece or two of Zaarus and were intermixing with Ebon. Then everybody got full Zaarus. Then some time later we drop Star Beast, and individual pieces mix-and-match with Zaarus but don't amount to the same benefits... leading to continued utility for lesser stuff 'til full Star Beast became more common. A similar story will play out with Blood Star.
Give my best to Hestia ;-)
Cinco
02-06-2025, 08:12 PM
yes u right, forget me xD and thxs mr cinco
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Awesome! Glad it is sorted out.
I'll see what can be done with that conversation option to provide more direction / info for players. It is a bit confusing to see her positive response but get no quest! :-)
Brruiser
02-06-2025, 08:59 PM
yay, just spent 1b gold on a rusk weapon for it now to be useless…
If you want people to use different weapons / plenty of setups then dont make the base stats super high of 1 weapon. Rusk is completely irrelevant now.
Americanarmy
02-06-2025, 09:11 PM
yay, just spent 1b gold on a rusk weapon for it now to be useless…
If you want people to use different weapons / plenty of setups then dont make the base stats super high of 1 weapon. Rusk is completely irrelevant now.
Why didnt u wait then they been talking about releasing blood star the last 3 month around this month like they always do when they relwase weapons
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Brruiser
02-06-2025, 09:12 PM
Why didnt u wait then they been talking about releasing blood star the last 3 month around this month like they always do when they relwase weapons
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I wanted to play temple event lb, guess what for it you need good gear. Its what they want, they want ppl to spend the most amount of money every single event.
Americanarmy
02-06-2025, 09:17 PM
I wanted to play temple event lb, guess what for it you need good gear. Its what they want, they want ppl to spend the most amount of money every single event.
Cant argue with that ur right
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Dafterpic
02-06-2025, 11:08 PM
Have you really tested the Blood Chain Sword? There is no sense, you can't proc it with kraken gear to get more Dmg (its based on str right) even if you try the cosmic killer set plus kraken, so how it works? Only full blood procs? Dont make sense for me the proc isnt op kraken sword makes more dmg with also the warrior ult, so, nothing no sense
Americanarmy
02-06-2025, 11:20 PM
Whats the use of of blood belt blood brac blood ring if everyone going to keep using star beast and just only swapping out armor arti helm for buff?
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Dafterpic
02-06-2025, 11:49 PM
I have tested
SB cosmic killer set proc and full of kraken proc plus (armor, aa ring,.... ) Kraken sword proc and only blood chain as stats
vs
Sb cosmic killer set proc and full kraken plus the blood chain sword proc (which bro Cinco says its So OP) and this one was worse(final set was Blood chainsword and full sb set)
First one with the Kraken sword proc was at least 3 times better than using the proc of the Blood Chain Sword and it really I was really disappointed, Not complaining for the sake of criticizing nor dear Cinco, But I think you could pay attention to that fix the proc or You could make the Blood chainsword have hit effect instead of proc, with coldown and all that like the rusk sword but different because this does elemental damage right? That would make sense to me. Because it will not replace the Rusk because it attacks several enemies and the chainsword only 1 boss or mini-boss
Greetings dear developed team
Mehmetwehbe
02-07-2025, 02:11 AM
what about improving the new blood weapons, especially after crafting the ascendant version? is it possible? Because the proc seems useless even while using full bio set
CLN3696
02-07-2025, 03:02 AM
ascended blood chain proc + blood helm + blood helm and other arcane item procs swapping into blood chain +3/3 blood + 3/3 sb is no damage. with 4k str
i do not own bioset so cannot test. surely, dont mean we MUST have a bio set but, the blood weapon procs ITSELF is terrible. not sure what kind of testing you guys did before release, but coming from prior history of releasing new weapons, everything always seems like it was not truly "properly" tested. no means of disrespect in saying that but, hope the team sees comments from here and fixes this weapon from hereon out ty.
+1 to buff proc dmg, it should be better kraken sword, not worse.
Chain Sword (basic, no awaken)
Stats:
- i had winterforged mace (2nd highest war weapon DMG in stats in game) before this one and blood chain sword is +13k dmg +6k dps in stats on my set when i compared them
- talking about stats... when i proced kraken sword, my blood+sb+blood chain set dealt only 1m dmg greater dmg per tick of proc over blood+sb+winterforged mace
- winterforged cost me 80m to craft, blood chain cost me 600m
- winterforged has 15% crit dmg awaken, blood chain is clean (but with 16% crit dmg as base stat)
Result:
- Blood Chain is best stat weapon in game to fight bosses with, and i believe max lvl of ascendant Blood Chain will bring greater gap between Winterforged Mace (2nd best) and Blood Chain (Best) when used in damage set to fight bosses.
Proc:
- i have compared it with kraken sword's proc, because it is the proc i use against bosses
- kraken proc DOT is longer
- kraken proc DOT deals x2 higher dmg per tick
- i have tried blood chain's proc with sb+blood and i tried it in recommended full blood set with great awaken, but sb+blood provided me stronger DOT, which was still x2 weaker than dot from kraken sword
- i do not have bio set to test it out with it, but this weapon's proc can not be stronger than 300% dmg buff from sb hammer, that buffs each DOT of bio set pieces
- i tried blood chain's proc with h. willowfang in HB and DOT was weaker than when i had H. gourdweaver in HB
- i do not have nature gems in set, but i doubt even full set of nature gems would match proc dmg of kraken sword
Result: Proc is disaster, kraken sword provides longer and x2 stronger DOT (in my set).
Last words:
- Weapon is good for main dmg set (blood+sb) after you proc kraken sword. I could solo hedourah bypass with winterforged mace before, so with blood chain it should be smoother once portal opens.
- Weapon has bad proc. It definitely is not one of your best creations STS.
Note: this was testing of CLEAN basic Blood Chain, i'll update it once i reach max lvl of blood chain (i plan to do that), but my guess is weapon remains best for it's stats in DMG set and proc will remain terrible.
Ty
Squlo
02-07-2025, 06:16 AM
Can you guys add some visuals to the dot effect coming from bs weapons. Like some red sparkles or something idk
Voorge
02-07-2025, 06:37 AM
new weapons OP no cap
Cinco
02-07-2025, 06:45 AM
...you could make the Blood chainsword have hit effect instead of proc...
(Rusk)attacks several enemies and the chainsword only 1 boss or mini-boss
+1 to buff proc dmg, it should be better kraken sword, not worse.
- Weapon is good for main dmg set (blood+sb) after you proc kraken sword...
- Weapon has bad proc. It definitely is not one of your best creations STS.
Thanks for the feedback!
On the number of targets: Blood Star can hit up to 5 enemies with standard attacks and 7 if charged.
As for the main damage output and stats - it appears to be performing as expected (as it has such high stats and deals such high damage from standard and charged attacks).
On the other hand, the weapon proc(s) should not be so underwhelming. I appreciate the very specific gear info, and I'll see what's going astray here. For players with mixed gear it should feel like a viable alternative to their existing, related stuff and should certainly not feel *worse*
Additionally, since the general feedback on the proc durations has been negative I'll reexamine extending all of the Blood Star proc durations while keeping a similar cooldown interval. This should be a nice general improvement to the proc performance as you'll get more time for the weapon effects to hit your enemies. After this, I'll take a look at what is going on with each of those proc hits to see if something is wrong with the damage formulas. Either way, I will see if we can crank up the damage and make the procs feel more powerful.
nevendd
02-07-2025, 06:55 AM
Eh... Thank you for being open to the feedback...
Looking forward to what comes out if this... I even see you took some points to heart in relevance to mix sets
preck
02-07-2025, 08:32 AM
Thanks for the feedback!
On the number of targets: Blood Star can hit up to 5 enemies with standard attacks and 7 if charged.
As for the main damage output and stats - it appears to be performing as expected (as it has such high stats and deals such high damage from standard and charged attacks).
On the other hand, the weapon proc(s) should not be so underwhelming. I appreciate the very specific gear info, and I'll see what's going astray here. For players with mixed gear it should feel like a viable alternative to their existing, related stuff and should certainly not feel *worse*
Additionally, since the general feedback on the proc durations has been negative I'll reexamine extending all of the Blood Star proc durations while keeping a similar cooldown interval. This should be a nice general improvement to the proc performance as you'll get more time for the weapon effects to hit your enemies. After this, I'll take a look at what is going on with each of those proc hits to see if something is wrong with the damage formulas. Either way, I will see if we can crank up the damage and make the procs feel more powerful.
Thank you so much.
Dafterpic
02-07-2025, 09:23 AM
Greats I feel this is the real feedback, our dear Cinco listen to the players, son i’ll make a video that I imagine would help the devs team but also for an idea, as the proc only works on 1 objetive even if the blood chain can hit 7, consider making the proc a pool on this one enemy which follow it fast as some other enemy mechanics there in Índigo or for making it clear as a reverse skull dozzer proc aura which makes the player centre to making the enemy the centre and damage closer enemies , just thinking maybe for this weap or for the others blood, talking about the pools gobling legendary Glaive has this proc but that Pool was estatic.
Cinco
02-07-2025, 09:35 AM
Greats I feel this is the real feedback, our dear Cinco listen to the players, son i’ll make a video that I imagine would help the devs team but also for an idea, as the proc only works on 1 objetive even if the blood chain can hit 7, consider making the proc a pool on this one enemy which follow it fast as some other enemy mechanics there in Índigo or for making it clear as a reverse skull dozzer proc aura which makes the player centre to making the enemy the centre and damage closer enemies , just thinking maybe for this weap or for the others blood, talking about the pools gobling legendary Glaive has this proc but that Pool was estatic.
I am able to apply the Blood Star Chain Sword proc to multiple targets. Can you please provide details on a consistent case where you do not hit multiple targets with this proc? I tested in Indigo where it's easy to gather up a bunch of badguys...
275443
nevendd
02-07-2025, 11:09 AM
I am able to apply the Blood Star Chain Sword proc to multiple targets. Can you please provide details on a consistent case where you do not hit multiple targets with this proc? I tested in Indigo where it's easy to gather up a bunch of badguys...
275443
What he is trying to suggest is cascading proc effect
You see in the gif how you're only hitting 3 enemies? (1 enemy is out of range and the other ran outside your range during proc... LOL )
What's suggested is the proc should jump from one enemy to another , untill the final 7 "jumps" are complete. This would make it much more substantial!
The logic for jumps is that the range of possible enemies is getting expanded with every new enemy you apply proc to. Kinda like this:
1. First game checks if there's enemies around player in a given range and appies the proc to them in the highest priority
2. If there's no more enemies around the user evaluate nearby mobs which already have proc applied to them , if there's enemies close to them apply the proc to them as well (Same exact radius that the user has)
This is a rly good suggestion! Something we haven't seen so far and it would rly help us high ping users soooo much!
asommers
02-07-2025, 11:17 AM
Break in thread for latest server (content) update (link (https://www.spacetimestudios.com/showthread.php?767143)).
-ALS
An_epic_gamer
02-07-2025, 11:18 AM
Time to sell a kidney for swapping gears [emoji1784]
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Cinco
02-07-2025, 11:23 AM
What he is trying to suggest is cascading proc effect
You see in the gif how you're only hitting 3 enemies? (1 enemy is out of range and the other ran outside your range during proc... LOL )
What's suggested is the proc should jump from one enemy to another , untill the final 7 "jumps" are complete. This would make it much more substantial!
The logic for jumps is that the range of possible enemies is getting expanded with every new enemy you apply proc to. Kinda like this:
1. First game checks if there's enemies around player in a given range and appies the proc to them in the highest priority
2. If there's no more enemies around the user evaluate nearby mobs which already have proc applied to them , if there's enemies close to them apply the proc to them as well (Same exact radius that the user has)
This is a rly good suggestion! Something we haven't seen so far and it would rly help us high ping users soooo much!
I see. We're not going to have the proc cascade to adjacent targets for this one.
Hit the targets in the range / cone of attack and you'll make the best use of the weapon.
We'll consider some sort of 'chained proc' for something in the future - but no promises ;-)
My life is sad
02-07-2025, 11:24 AM
The nature dmg still 35%
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Voorge
02-07-2025, 11:26 AM
what exactly happened with the kraken and sb weaponry? how were they standardised? I see no difference not to mention half of those weapons always had and have 100% proc rate
Mehmetwehbe
02-07-2025, 11:27 AM
i don't see any improve in my blood damage when I proc it's more duration but it is not that big deal my chain is level 5, and now I'm testing it in elite lb festerfang swamp using bio set
Cinco
02-07-2025, 11:28 AM
what exactly happened with the kraken and sb weaponry? how were they standardised? I see no difference not to mention half of those weapons always had and have 100% proc rate
The change did not affect the proc chance - but weapons that applied a DOT were doing damage at different rates. These were made the same for all the various suites.
HornetsGang123
02-07-2025, 11:35 AM
The change did not affect the proc chance - but weapons that applied a DOT were doing damage at different rates. These were made the same for all the various suites.How about Sb weapons? What are the change s
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Goal was to buff Blood chain's proc, but it feels the same as before. On top of that you completely nerfed kraken sword proc. So instead of 1 bad proc now i have 2. Nerfing (fixing rate or call it however u want) kraken sword to make blood chain look betteris sad.
Voorge
02-07-2025, 11:38 AM
The change did not affect the proc chance - but weapons that applied a DOT were doing damage at different rates. These were made the same for all the various suites.
I see it now, could’ve just say they got nerfed
imfeared
02-07-2025, 11:39 AM
I see. We're not going to have the proc cascade to adjacent targets for this one.
Hit the targets in the range / cone of attack and you'll make the best use of the weapon.
We'll consider some sort of 'chained proc' for something in the future - but no promises ;-)
Does the rogue blood chakram also have a "cone" that should hit up to 5 enemies? Even after update it looks nothing like this unless the mobs are standing on top of each other. Also there was some improvement to the overall proc damage from blood chaks but unfortunately kraken bow proc still out performs it which is very unfortunate.
Cinco
02-07-2025, 11:40 AM
Does the rogue blood chakram also have a "cone" that should hit up to 5 enemies? Even after update it looks nothing like this unless the mobs are standing on top of each other. Also there was some improvement to the overall proc damage from blood chaks but unfortunately kraken bow proc still out performs it which is very unfortunate.
With your Kraken Set or with Blood Star?
Chakram hit a single target at medium range.
Stefal
02-07-2025, 11:51 AM
With your Kraken Set or with Blood Star?
Chakram hit a single target at medium range.
So you nerfed all kraken wep procs,and gave us 1 blood wep? Like now we use this really bad weapon for mobs too? I mean this proc rrly isnt good for map clear, nor boss kill on rogue. Cant 1 proc lb fly anymore either lol
Mehmetwehbe
02-07-2025, 11:52 AM
Goal was to buff Blood chain's proc, but it feels the same as before. On top of that you completely nerfed kraken sword proc. So instead of 1 bad proc now i have 2. Nerfing (fixing rate or call it however u want) kraken sword to make blood chain look betteris sad.
so true it's so bad
|Ares|
02-07-2025, 12:00 PM
The change did not affect the proc chance - but weapons that applied a DOT were doing damage at different rates. These were made the same for all the various suites.
So your answer to feedback that blood star weapons are simply bad was nerfing the other ones...?
Squlo
02-07-2025, 12:08 PM
If you have a ton of different sets to choose from that's great!
You can choose to scramble to do everything or you can choose to edit / limit what sets you want to swap between for maximum effect.
Yet you ended up nerfing all other options as well. Pretty ironic you know
presp600
02-07-2025, 12:13 PM
Typical
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recilencia123
02-07-2025, 12:21 PM
ufff ty for buff chain [emoji2][emoji2][emoji2]
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Apocalyptis
02-07-2025, 12:21 PM
Thanks for making my weapons on hc 10x worse for no reason. Speechless.
dexxiedex
02-07-2025, 12:22 PM
Damage tics from krak sword and gun were like 4x higher than a kraken bow anyway. Good riddance if they've been nerfed. Justice!
Voorge
02-07-2025, 12:27 PM
Damage tics from krak sword and gun were like 4x higher than a kraken bow anyway. Good riddance if they've been nerfed. Justice!
gonna have to call cap on that boss
Apocalyptis
02-07-2025, 12:30 PM
Damage tics from krak sword and gun were like 4x higher than a kraken bow anyway. Good riddance if they've been nerfed. Justice!
Lmao what is bro talking about
|Ares|
02-07-2025, 12:32 PM
Damage tics from krak sword and gun were like 4x higher than a kraken bow anyway. Good riddance if they've been nerfed. Justice!
Are those damage tics in the room with us now?
nevendd
02-07-2025, 12:50 PM
Sad news... It did cross my mind that devs might pull our leg like this but to see it actually happen is wild XD
Why "fix" what's not broken? I'll hop on to test in a bit... Hopefully it's not this bad and we're just overreacting?
*If you're reading this devs we need actual numbers. What was changed and in what way...
Ugandaahn
02-07-2025, 01:15 PM
what does this mean in new update
" + Standardized proc attack rates for all weapons in the Kraken suite.
+ Standardized proc attack rates for all weapons in the Star Beast suite.
+ Standardized proc attack rates for all current Blood Star weapons. "
Cinco
02-07-2025, 01:19 PM
what does this mean in new update
" + Standardized proc attack rates for all weapons in the Kraken suite.
+ Standardized proc attack rates for all weapons in the Star Beast suite.
+ Standardized proc attack rates for all current Blood Star weapons. "
The tick times for various damage over time effects were not standardized. Some were very fast and others very slow. The update made them all the same for each of the various weapon types.
For instance: the Kraken gears had tick times ranging from 1/3 second up to 1 second. These have all been standardized to 1 second. Star Beast on the other hand had a smaller range that went from about 1/2 a second to 3/4 second. These have all been standardized to 3/4 second.
None of the damage formulas were affected by this change.
imfeared
02-07-2025, 01:33 PM
With your Kraken Set or with Blood Star?
Chakram hit a single target at medium range.
In an earlier post you stated blood weapons hit 5 targets. Possibly you meant only the chain sword and not the chakrams...
The sets were the same all blood pieces only difference was the weapon I used to proc. Kraken vs blood weapon as proc and Kraken still did more. I'll stay silent after this though don't need yet another "fix"
iulicutu
02-07-2025, 01:34 PM
For instance: the Kraken gears had tick times ranging from 1/3 second up to 1 second. These have all been standardized to 1 second.
so instead of doing 3 ticks of damage per sec now they do 1? doesn't that translate in a 66% decrease in damage?
Cinco
02-07-2025, 01:35 PM
In an earlier post you stated blood weapons hit 5 targets. Possibly you meant only the chain sword and not the chakrams...
The sets were the same all blood pieces only difference was the weapon I used to proc. Kraken vs blood weapon as proc and Kraken still did more. I'll stay silent after this though don't need yet another "fix"
The Chakram is a single target, medium range weapon. The Chain Sword and Orb are both a multi-target, medium range weapons.
Do your Kraken and Blood Star pieces have the same jewels and awakenings too?
+1 to change the 35% nature damage to some universal elemental damage. Shields are usually not boss weapons. I'm sure same for other classes. I don't want to get all 3 types of elemental gear and jewels unless they become much easier to collect. If someone has invested a ton of gold into shadow damage and the shadow damage weapon is a shield they are basically forces to change to a boss weapon elemental set. Wasting all the time and gold put into a shadow set/jewels. Or whatever elemental set they collected that doesn't match the boss weapon.
Any consideration of this?
nevendd
02-07-2025, 01:42 PM
The tick times for various damage over time effects were not standardized. Some were very fast and others very slow. The update made them all the same for each of the various weapon types.
For instance: the Kraken gears had tick times ranging from 1/3 second up to 1 second. These have all been standardized to 1 second. Star Beast on the other hand had a smaller range that went from about 1/2 a second to 3/4 second. These have all been standardized to 3/4 second.
None of the damage formulas were affected by this change.
Is this change only visual?
Weapons that got tick rate reduction, does it mean they now have stronger dmg per tick? (To compensate for less ticks overall?)
Apocalyptis
02-07-2025, 01:43 PM
The tick times for various damage over time effects were not standardized. Some were very fast and others very slow. The update made them all the same for each of the various weapon types.
For instance: the Kraken gears had tick times ranging from 1/3 second up to 1 second. These have all been standardized to 1 second. Star Beast on the other hand had a smaller range that went from about 1/2 a second to 3/4 second. These have all been standardized to 3/4 second.
None of the damage formulas were affected by this change.
But the final damage output is affected by a lot. Anyway, I’d get it with single target damaging procs, but what’s the reason to nerf AoE procs? It's really noticeable and quite frustrating because I have to stand in the same spot and wait for the slow tick to finish off the enemies,.. instead of being able to move through them with some momentum.
Cinco
02-07-2025, 01:47 PM
But the final damage output is affected by a lot. Anyway, I’d get it with single target damaging procs, but what’s the reason to nerf AoE procs? It's really noticeable and quite frustrating because I have to stand in the same spot and wait for the slow tick to finish off the enemies,.. instead of being able to move through them with some momentum.
Affecting only the single target DoT would make those weapons a lot weaker in comparison to those that summon auras, etc.
Can you give me some specifics on the weaponry / sets, etc. that you are using? Thanks in advance.
Uavaa
02-07-2025, 01:54 PM
Blood orb proc is so bad because its only when charge so useless not like starbeast orb with normal attacks works and very OP.
I hope they fix the proc on blood orb with normal attacks not charged
nevendd
02-07-2025, 01:55 PM
Affecting only the single target DoT would make those weapons a lot weaker in comparison to those that summon auras, etc.
Can you give me some specifics on the weaponry / sets, etc. that you are using? Thanks in advance.
Why would it make them weaker if this is not a nerf... I just realised this is really bad in many many many fronts!
Less tick rate just by itself is heavy nerf. You can't proc your gear now if your weapon is doing 3x less hits!
Rogue only has kraken claws to work with! (If anything it's tick rate was already too slow lol!)
Now with 1 tick per second it's gg haha (Unless you have arti rog is completely useless - and even arti gl proccing this for it was already hard to proc sometimes)
I'm not sure what's the goal of this but this is really really bad change. Users on high ping are gonna struggle more to hit enemies for if their tick misses they have to sit and wait whole second to pass before it hits again...
Please revert... Changes like these need to be tested heavily and get proper feedback before it's pushed into production. Not like this...
Stefal
02-07-2025, 01:57 PM
So your answer to feedback that blood star weapons are simply bad was nerfing the other ones...?
Lol, yea they did.
Somehow after years they do it now, kraken bow still missing proc when u running towards Boss. Couldnt bother to fix that for all this time.
iulicutu
02-07-2025, 01:58 PM
Weapons that got tick rate reduction, does it mean they now have stronger dmg per tick? (To compensate for less ticks overall?)
no
here's the answer:
None of the damage formulas were affected by this change.
so the dmg per tick is the same
there are only less ticks
from what I understand
nevendd
02-07-2025, 02:00 PM
no
here's the answer:
so the dmg per tick is the same
there are only less ticks
from what I understand
Let's say tick is 500k dmg
Would you rather have 3 ticks or 10 ticks... That's the sort of magnitude this change is bringing. Drastic reduction in ticks needs to be followed by increase of their dmg. But even then it's bad for us to have less ticks for all of our gear is proc based!
Less attacks means harder to proc
Lazzer
02-07-2025, 02:13 PM
The tick times for various damage over time effects were not standardized. Some were very fast and others very slow. The update made them all the same for each of the various weapon types.
For instance: the Kraken gears had tick times ranging from 1/3 second up to 1 second. These have all been standardized to 1 second. Star Beast on the other hand had a smaller range that went from about 1/2 a second to 3/4 second. These have all been standardized to 3/4 second.
None of the damage formulas were affected by this change.
I've been trying to point this out for a while now. Hence why it was harder to proc the arti for Rogue overall, legitimately felt this way after testing over 1000+ runs. Now after testing once again it feels like the arti is procing better off just a nox bolt.
That said, I'm not too sure why it was needed to standardize the current kraken equipment after so long, but it made the kraken daggs a WHOLE lot worse. Feels terribly slow on damage and clear now. Without the Blood Artifact the Rogue class feels like a level 1 toon.
nevendd
02-07-2025, 02:33 PM
I've been trying to point this out for a while now. Hence why it was harder to proc the arti for Rogue overall, legitimately felt this way after testing over 1000+ runs. Now after testing once again it feels like the arti is procing better off just a nox bolt.
That said, I'm not too sure why it was needed to standardize the current kraken equipment after so long, but it made the kraken daggs and a WHOLE lot worse. Feels terribly slow on damage and clear now. Without the Blood Artifact the Rogue class feels like a level 1 toon.
Naaah bro heavy nerf. Tested few runs in indigo and I don't wanna play anymore... I keep going back to try and see if doing something wrong but that ain't it!
My blood brace kills more mobs than kraken daggs , what a shxt show... It's the only weapon I liked playing with everything else is garbage (Now this is garbage too I guess)
Apocalyptis
02-07-2025, 02:36 PM
Affecting only the single target DoT would make those weapons a lot weaker in comparison to those that summon auras, etc.
I understand that it would make them a lot weaker, but this nerf of all weapons isn’t really happy solution neither. It didn’t really make blood weaponry better, it just made all other endgame procs worse - instead of “one” bad proc on blood we’ve now got a bad proc on all weapons. Unfortunately, this has also affected the weapons that do not yet have any better successor. (Those with AoE damage proc - staff, daggers, sword and shield) :)
Can you give me some specifics on the weaponry / sets, etc. that you are using? Thanks in advance.
I was playing on my hardcore character with full kraken/star beast set in festerfang map (easy lvl71 map). I've always used Kraken Daggers to proc and run through as many mobs as possible. After this update, I can't do that anymore because I have to wait a long time for the next tick to hit each mob. If I try to maintain my momentum, I'll never kill anything.
Lazzer
02-07-2025, 02:40 PM
Naaah bro heavy nerf. Tested few runs in indigo and I don't wanna play anymore... I keep going back to try and see if doing something wrong but that ain't it!
My blood brace kills more mobs than kraken daggs , what a shxt show... It's the only weapon I liked playing with everything else is garbage (Now this is garbage too I guess)
Yeah, i felt a difference in Indigo clearing with the krak daggs too, feels like the overall damage dealt is lower than before.
Artifact seems to be procing more consistently now though, I have no idea if its just luck or a proc adjustment as of right now. Only thing to do now is to keep testing.
nevendd
02-07-2025, 02:41 PM
Bad change that's need to be reverted...
Nobody gave this any thought , we somehow went from talking about bad proc on blood weapons to making everything shxt altogether.
How's this good for the game beats me XD I'm off to play something else untill this gets sorted out...
Wizzzaq
02-07-2025, 02:46 PM
STS is good in ruining things. Every event has been so much worse every time. New blood star weapons are bad. They also nerfed all the old proc weapons. So basically all weapons are bad now. Good job STS. This game is so lost. Great design team.
capeo
02-07-2025, 04:04 PM
Personally I don't even own kraken gear anymore, of any type, so the change has 0 effect. Anyone test the sb hammer out after update?
ogpurp
02-07-2025, 04:23 PM
@Cinco ... Is blood chak replacement for krak bow? And if so why is the duration so short ... Can it be prolonged for 5s dot is not enough time to use proc set + sb set + element set. I'm sure it's doable if u really try but that's way too short of a time frame for any sort of comfort... Blood is supposed to make the gameplay easier not sweatier xd (Krak bow is 7s duration - and honestly even that feel short...)
Can you double the duration to 10s... That would make it easier xd
(Some people had idea of reworking blood sets 6/6 bonus into something like star killer buff from 6/6 sb sets. Is this option on the table? I'm sure many of us would like to reduce amount of set swapping...)
I'd like to share some additional feedback... I feel that blood 6/6 is useless, this set is only being used for proc like a slighly better kraken.... (This is overdramatizing lol, arti and helm are rly good but other peices u can easily replace with krak in ur proc set and you wouldn't feel a difference)
The way we proc is something like this: 6/6 blood proc > Swap 6/6 sb > Swap to either mix 3/3 sb + 3/3 blood or element set (0 blood with this one, u can use helm and armor I guess)
What I'd like to see is reomval of 6/6 sb from this sequence - make it such that your blood proc set gives u killer buff and you can immediately switch to your dmg loadout without having to shuffle around an extra set...
this was so well spoken, this voices a lot of our concerns. i for one am SICK OF SWAPPING to 3 different sets. and i was HOPING this full blood set would work well, but now it looks like it would be good with bio... it just is way too much CRAP and filler.... this proc is A RECOLOR of sb proc.... and it is highly noticeable. and it doesnt FEEL any better. where as, when we went from zaarus to kraken, it was a great feeling
this is lackluster and i dont think this is that great.
recilencia123
02-07-2025, 04:24 PM
I am able to apply the Blood Star Chain Sword proc to multiple targets. Can you please provide details on a consistent case where you do not hit multiple targets with this proc? I tested in Indigo where it's easy to gather up a bunch of badguys...
275443
thats 3 targets no 7 @.@
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imfeared
02-07-2025, 04:25 PM
The Chakram is a single target, medium range weapon. The Chain Sword and Orb are both a multi-target, medium range weapons.
Do your Kraken and Blood Star pieces have the same jewels and awakenings too?
Just tested again to be sure....
Literally the only difference is the weapon that is being used for proc.
Test was 1st proc sb set/2nd proc kraken bow with 6 blood pieces and sb amulet/3rd dmg set (Rusk bow with 6/6blood and sb amulet) also tried replacing Rusk with Blood chaks.
Next test was EXACTLY the same except 2nd proc was blood chak...tried dmg set with rusk and Blood chak
Kraken bow proc always did more
Everything everything everything was the same pet jewel etc the same........
ogpurp
02-07-2025, 04:34 PM
The proc is quite OP at 5 seconds. Extending it to 10 would more than double its power, and that is entirely unnecessary.
op? man Id like to know what you are proccing and using to maximize this so called op setup. because so far. with the above mentioned aspect about it being a low proc rate, and honestly kraken bow still feels like more dmg. when i swap to rusk instead of blood chakrams...... this is a thought... maybe we proc all armor/helm/arti/amulet first then wep last. then swap bio. but once again, all these sets to collect is not the way..... its getting out of hand. and if there is cosmic dmg on the dagger or shadow on the blood bow. this makes it so we need to collect all blood weps. i see where this is going... once again.
Cinco
02-07-2025, 04:46 PM
Just tested again to be sure....
Literally the only difference is the weapon that is being used for proc.
Test was 1st proc sb set/2nd proc kraken bow with 6 blood pieces and sb amulet/3rd dmg set (Rusk bow with 6/6blood and sb amulet) also tried replacing Rusk with Blood chaks.
Next test was EXACTLY the same except 2nd proc was blood chak...tried dmg set with rusk and Blood chak
Kraken bow proc always did more
Everything everything everything was the same pet jewel etc the same........
Thanks for the information. Very interesting!
With a full Blood Star set I get somewhere in the 1MM (1,047,942) range for DPS with the clean Kraken Bow and around 1.5MM (1,503,623) DPS for the clean Chakram.
Are you seeing much larger figures for the Blood Star + Kraken, and much lower figures for the Blood Star + Chakram?
ogpurp
02-07-2025, 04:48 PM
Let's say tick is 500k dmg
Would you rather have 3 ticks or 10 ticks... That's the sort of magnitude this change is bringing. Drastic reduction in ticks needs to be followed by increase of their dmg. But even then it's bad for us to have less ticks for all of our gear is proc based!
Less attacks means harder to proc
i was wondering why i couldnt PROC ANYTHING . this is horrible.............
ogpurp
02-07-2025, 04:52 PM
The tick times for various damage over time effects were not standardized. Some were very fast and others very slow. The update made them all the same for each of the various weapon types.
For instance: the Kraken gears had tick times ranging from 1/3 second up to 1 second. These have all been standardized to 1 second. Star Beast on the other hand had a smaller range that went from about 1/2 a second to 3/4 second. These have all been standardized to 3/4 second.
None of the damage formulas were affected by this change.
this is a nerf regardless of the damage not being changed. and needs to be reverted. or lowered for god sake
Fkned
02-07-2025, 04:54 PM
Maybe a faster standardization, like half a sec across the board instead of the highest duration possible. May also ease class weapon conversion when playing between classes
imfeared
02-07-2025, 04:56 PM
Thanks for the information. Very interesting!
With a full Blood Star set I get somewhere in the 1MM (1,047,942) range for DPS with the clean Kraken Bow and around 1.5MM (1,503,623) DPS for the clean Chakram.
Are you seeing much larger figures for the Blood Star + Kraken, and much lower figures for the Blood Star + Chakram?
I didn't look at the dps figures when I return ill try to investigate that some more but....
In my testing on LB fly lord
If i proc blood chaks vs Kraken bow and everything else is the same the bow proc is doing more...and it's not slight
Example just before posting this i ran it again
With Blood chak proc I pretty much took him to 50% hp
Kraken bow proc I took his health between "Fly Lord" literally in the middle of it
So.its like 50% hp blood chak
To around 70% hp Kraken bow
asommers
02-07-2025, 05:02 PM
Break in thread for latest server (content) update (link (https://www.spacetimestudios.com/showthread.php?767170)).
-ALS
Cinco
02-07-2025, 05:03 PM
I didn't look at the dps figures when I return ill try to investigate that some more but....
In my testing on LB fly lord
If i proc blood chaks vs Kraken bow and everything else is the same the bow proc is doing more...and it's not slight
Example just before posting this i ran it again
With Blood chak proc I pretty much took him to 50% hp
Kraken bow proc I took his health between "Fly Lord" literally in the middle of it
So.its like 50% hp blood chak
To around 70% hp Kraken bow
Cool! Thanks for the details. I will replicate this on my own and see if there is anything odd or wrong with the formulas or weapon logic.
Stefal
02-07-2025, 05:07 PM
Thanks for the information. Very interesting!
With a full Blood Star set I get somewhere in the 1MM (1,047,942) range for DPS with the clean Kraken Bow and around 1.5MM (1,503,623) DPS for the clean Chakram.
Are you seeing much larger figures for the Blood Star + Kraken, and much lower figures for the Blood Star + Chakram?
Why do stats numbers matter when rogue cant kill lb fly anymore (1proc)? With either proc. Chack or krak bow (was ez with bow before u nerfed) if evry1 is using blood chakram wrong (single target,mid range wep) READ (BOSS WEAPON) please tell us how to do it so it actually does "real damage" cuz obv stats we see dont matter.
Americanarmy
02-07-2025, 05:10 PM
thats 3 targets no 7 @.@
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LMAO HAHA
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Americanarmy
02-07-2025, 05:14 PM
op? man Id like to know what you are proccing and using to maximize this so called op setup. because so far. with the above mentioned aspect about it being a low proc rate, and honestly kraken bow still feels like more dmg. when i swap to rusk instead of blood chakrams...... this is a thought... maybe we proc all armor/helm/arti/amulet first then wep last. then swap bio. but once again, all these sets to collect is not the way..... its getting out of hand. and if there is cosmic dmg on the dagger or shadow on the blood bow. this makes it so we need to collect all blood weps. i see where this is going... once again.
He probably procs all procable items at exactly the same time with a command, unlike us who have random probability to proc a item per atk
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nevendd
02-07-2025, 05:45 PM
Thanks for the information. Very interesting!
With a full Blood Star set I get somewhere in the 1MM (1,047,942) range for DPS with the clean Kraken Bow and around 1.5MM (1,503,623) DPS for the clean Chakram.
Are you seeing much larger figures for the Blood Star + Kraken, and much lower figures for the Blood Star + Chakram?
How are you doing your testing? It seems like you got the wrong idea...
It's NEVER one set only, and it shouldn't be tested like that for it's a mix of 3 sets with the final one not containing krak bow (It will be either rusk bow or new chaks - SB weapons if you don't have those 2)
If you're testing it any other way that's pretty much pointless for we are all using it different in game...
Proc krak bow and everything else , swap to 6/6 sb , swap to element set and use rusk bow/blood chak
For second comparrison proc blood chak instead of bow and you should get proper numbers...
Guzmaneon
02-07-2025, 05:53 PM
Sts wont make a change that the purpose of the nerf.. all they want is poeple spend on lock to get the new blood set and make the kraken obselet. I would prefer maybe to buff map so even harder for kraken user but easy for blood star user then this nerf
nevendd
02-07-2025, 05:56 PM
Another question is why isn't this getting a revert?
Right now you only seem to be focusing on questions about blood chak and are ignoring all feedback about what you just did to all of our gear... If it's gonna be like that then it would be fair to do a proper revert and fiddle with blood weapon for all you want... (Your new formula reduced total dmg output by at least 15-20% , and the amount of ticks is also less - we are seeing a total nerf across the board!)
Instead you left us with useless weaponry and no timeline or even promise of it getting better anytime soon... Sorry but I think my criticism is well justified for all of this seems like it's being done in bad faith
dreoelak
02-07-2025, 07:01 PM
Less than a year ago we had a discussion concerning unreasonable gear stat increases https://www.spacetimestudios.com/showthread.php?738487-Power-Creep-in-Arcane-Legends with this response from the dev:
Thanks for the feedback, this is a high priority initiative we'll be starting soon.
Would've been nice to hear the rationale behind 10k damage increase (about 30% more damage) with blood weapons compared to both sb and rusk. Top geared players don't need more damage, while for weaker ones this damage gap must feel incredibly daunting.
nevendd
02-07-2025, 07:12 PM
Less than a year ago we had a discussion concerning unreasonable gear stat increases https://www.spacetimestudios.com/showthread.php?738487-Power-Creep-in-Arcane-Legends with this response from the dev:
Would've been nice to hear the rationale behind 10k damage increase (about 30% more damage) with blood weapons compared to both sb and rusk. Top geared players don't need more damage, while for weaker ones this damage gap must feel incredibly daunting.
They share same sentiment as you , for everything else got nerfed just to make it more convincing.. And guess they went overboard - after all these changes dmg numbers are WORSE when using kraken + blood weapons vs pre nerf and using krak + rusk...
So much for being hyped about new weapons, they did us dirty and now you gotta pay just to do the same amount of dmg as before... Haven't tested in hedo but fly is less dmg for me and whoever else I managed to bring in
FilthyCustard
02-07-2025, 08:56 PM
Revert whatever the changes you brought to Kraken gear pls.
If the idea behind buffing Blood was to Nerf kraken, which you call "Standardize" that's just a terrible idea. Please consider the majority of the players that are still relying on Kraken gear to dish out dmg, this latest patch only increases the gap between new players / end game by a lot.
Instead of "Standardizing/Nerfing" all weapons to follow the one-second tick rule, why not set it to 1/3 of a second instead? This way, the weapons stay fun and don’t completely change the playstyle we've built up over months or even years and everyone stays happy this way.
Zhyhz
02-07-2025, 09:42 PM
Will the current awake from blood weapon be removed when upgraded to ascendant? And the the current gem?
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FilthyCustard
02-07-2025, 10:29 PM
Will the current awake from blood weapon be removed when upgraded to ascendant? And the the current gem?
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Yes it will be removed
recilencia123
02-07-2025, 10:29 PM
Will the current awake from blood weapon be removed when upgraded to ascendant? And the the current gem?
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yes, u lose all when u craft the ascendant
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Why was it needed to standardize (nerf) kraken gear? If it was in the hopes to attract players to buy Blood gear it's completely unnecessary imo, since Blood is relevant and will be relevant anyways since you devs had mentioned new tougher maps coming out in the near future yeah?
Right now clearing with the Blood setup is 100% similar before and after the nerf of kraken gear. So, the player base who have Blood Gear (artifact mainly) won't seem to have an issue, but there is also a large majority of players who don't have Blood gear specially the artifact, and they get affected extremely negatively.
mond456
02-07-2025, 10:41 PM
Good stats and proc
Dafterpic
02-07-2025, 11:39 PM
Dear Cinco i got the video in this link https://ufile.io/4jhtlm0w as i say i maked it testing the blood chain proc, now i can say that the kraken proc feels nerfed but the difference is low of course dev team cant broke the game like that but if you compare i think Artifact proc is really op better than weap talking about Dmg.
Dafterpic
02-07-2025, 11:53 PM
Dear dev team and Cinco, I know I wrote too much but taking advantage of the fact that the Ekenta portal is open I went to try the Blood chainsword proc and it doesn't work, do the test, I don't know what's happening dear friends, the formula isnt Working as it should
Squlo
02-08-2025, 03:33 AM
Less than a year ago we had a discussion concerning unreasonable gear stat increases https://www.spacetimestudios.com/showthread.php?738487-Power-Creep-in-Arcane-Legends with this response from the dev:
Would've been nice to hear the rationale behind 10k damage increase (about 30% more damage) with blood weapons compared to both sb and rusk. Top geared players don't need more damage, while for weaker ones this damage gap must feel incredibly daunting.
Here those also includes armors and sb amu (prob not out then yet) procs cause that annoying damage multipliers screws the fun for a beginner starting from graveyard maps festerfang and so on. Cause all the mobs and bosses hp designed based on those procs after the maps i mentioned.
Case is still the same they are not going to nerf damage multipliers and balance mobs around it. Another common L
Zafiina
02-08-2025, 04:42 AM
Am I crazy, or is the newest blood gears, a complete step down. Kraken gears way out performed these for their time, level and maps. *Mythic* sb set is able to get you through elder maps easily, yet, the newest, end game lvl *arcane gears* appear woefully deficient in comparison
nevendd
02-08-2025, 06:08 AM
This is too selfish , you wanted to make us buy these blood weps but you didn't want to give us a more powerful proc... Solution was nerf everything else?
How does this instill any confidence? Are we to expect that from now on you'll rinse and repeat this? Fture gear releases are gonna be doing same exact damage while erything else we used up until that point gets nerfed?
nevendd
02-08-2025, 06:18 AM
You're not crazy... Check blood weapons feedback thread and you'll see that they in fact worse than current kraken...
They already nerfed sb and krakrn yesterday , I wouldn't be surprised if they nerf it more for blood weapons are too much of a joke rn xd
(Its nothing but a new rusk - much more expensive rusk mind ufor you can't sell it and need ro lvl it up , awaken yourself!)
FilthyCustard
02-08-2025, 08:12 AM
All there is to do is revert the Kraken nerf aka "Standardization" across all classes back to 1/3 seconds instead of the new 1 second.
imfeared
02-08-2025, 09:43 AM
This is too selfish , you wanted to make us buy these blood weps but you didn't want to give us a more powerful proc... Solution was nerf everything else?
How does this instill any confidence? Are we to expect that from now on you'll rinse and repeat this? Fture gear releases are gonna be doing same exact damage while erything else we used up until that point gets nerfed?
Ya this is crazy to buy brand new gear but in reality it's effectiveness is just like kraken pre nerf perhaps worse. Only exception is the overly powered blood artifact. Personally I sold everything a few weeks back in anticipation of the new weapons. I then spent close to 2B on these new gears to have them do what a 200m kraken/sb set would do.
Killyxan
02-08-2025, 10:02 AM
Definitely need to change at least 3 things on blood chain
1. Proc effect is not visible at all on blood chain weapon make it like orb/chakram it looks nice
2. Proc should activated from standard attack not charged (along with chakram it should activate from standard attack not charged)
3. Damage of the blood weapons are bad it’s not expected to be like that from brand new arcane weapons I expect the proc of the weapons to do higher dmg than kraken proc + rusk sword for example. My rusk weapon has the same awake and jewels as blood chain weapon and kraken proc+rusk sword does more damage on boss than blood chain proc and damage I expect for blood chain to do more damage than kraken + rusk combined it’s 86 and arcane weapons but lower stats weapons do more damage sadly
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capeo
02-08-2025, 11:45 AM
Definitely need to change at least 3 things on blood chain
1. Proc effect is not visible at all on blood chain weapon make it like orb/chakram it looks nice
2. Proc should activated from standard attack not charged (along with chakram it should activate from standard attack not charged)
3. Damage of the blood weapons are bad it’s not expected to be like that from brand new arcane weapons I expect the proc of the weapons to do higher dmg than kraken proc + rusk sword for example. My rusk weapon has the same awake and jewels as blood chain weapon and kraken proc+rusk sword does more damage on boss than blood chain proc and damage I expect for blood chain to do more damage than kraken + rusk combined it’s 86 and arcane weapons but lower stats weapons do more damage sadly
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I noticed this to. Proc visual is glitchy at best. I never see the red lightning.
HolyGD
02-08-2025, 12:12 PM
After the standardized, my dmg lost significantly with fly boss!!! Pls revert back, we need some fun too while farming for new blood wp
Encryptions
02-08-2025, 01:05 PM
Thanks for the information. Very interesting!
With a full Blood Star set I get somewhere in the 1MM (1,047,942) range for DPS with the clean Kraken Bow and around 1.5MM (1,503,623) DPS for the clean Chakram.
Are you seeing much larger figures for the Blood Star + Kraken, and much lower figures for the Blood Star + Chakram?
I feel the best way to fix the star weapon is to give player stat damage reduction and damage buffs like other arcanes have. I like you tried something new but I feel element sets shouldn't be apart of an arcane weapon that people are looking to use as a proc for damage stat boosts and mob debuffs. I think it would be fine to design an entire arcane set as an elemental set for bosses but don't mix the 2 together because it won't work like in this situation.
Adding bosses with heavy resistance that allows them to be extremely hard to kill with any non-elemental attacks or procs would make players want to buy the elemental stuff to kill the boss faster.
A boss could have 3 phases, heavy resistance to nature in p1, heavy resistance to shadow in p2, and heavy resistance to cosmic in p3. The boss could change colors based on the phase its on, this would make players work together and buy different sets to be useful at different parts of the boss.
Kraken weapons give stacking damage effects, damage reduction, kills multiple mobs with its proc, debuffs the enemies' armor by 75% and more while the star arcanes trigger a dot proc that isn't even giving you any sort of buffs or debuffs towards the enemies.
The only purpose of the arcane star weapons right now is to replace the rusk weapons.
Dafterpic
02-08-2025, 01:30 PM
I don't believe in that, but it's the problem of creating weapons that are to give basic attack and others with proc focused on bosses or mobs, so if the devs tried mobs it's perfect but the problem is that to clean maps other weapons are used, In the case of war usually sword is for mini or bosses and the chain is closer to that and it doesn't work that way, I insist that the best proc so far of the blood set is the Artifact.
But if we are offered a weapon that, apart from basing its damage on element, also takes into account the % of stats, this should work with previous gear not related to an element such as Bio set or the Blood themselves.
I think that the damage calculation (formula) will have to be modified so that the proc correctly takes into account the normal stat damage with the plus that elemental damage should be
((stats x proc) +(%element Dmg + stat element Dmg))
((stats +(%element Dmg + stat element Dmg) x proc))
((stats x proc) (stat element Dmg) +((total stats) %element Dmg))
It's different if your weap blood says it does %35 Nature damage but (%35 of what?) are we talking about of our total as a plus or 35% of the dmg that can deal will be nature? I absolutely understand that these are difficult issues dear dev team, I can't see their code but I understand that their variables and formulas are not easy to handle when they want to maintain a balance.
Americanarmy
02-08-2025, 02:43 PM
I feel the best way to fix the star weapon is to give player stat damage reduction and damage buffs like other arcanes have. I like you tried something new but I feel element sets shouldn't be apart of an arcane weapon that people are looking to use as a proc for damage stat boosts and mob debuffs. I think it would be fine to design an entire arcane set as an elemental set for bosses but don't mix the 2 together because it won't work like in this situation.
Adding bosses with heavy resistance that allows them to be extremely hard to kill with any non-elemental attacks or procs would make players want to buy the elemental stuff to kill the boss faster.
A boss could have 3 phases, heavy resistance to nature in p1, heavy resistance to shadow in p2, and heavy resistance to cosmic in p3. The boss could change colors based on the phase its on, this would make players work together and buy different sets to be useful at different parts of the boss.
Kraken weapons give stacking damage effects, damage reduction, kills multiple mobs with its proc, debuffs the enemies' armor by 75% and more while the star arcanes trigger a dot proc that isn't even giving you any sort of buffs or debuffs towards the enemies.
The only purpose of the arcane star weapons right now is to replace the rusk weapons.
I just noticed that lmao iam dumb the blood weps dont have any buffs and debuffs besides a DOT effect like u said
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Americanarmy
02-08-2025, 02:46 PM
I don't believe in that, but it's the problem of creating weapons that are to give basic attack and others with proc focused on bosses or mobs, so if the devs tried mobs it's perfect but the problem is that to clean maps other weapons are used, In the case of war usually sword is for mini or bosses and the chain is closer to that and it doesn't work that way, I insist that the best proc so far of the blood set is the Artifact.
But if we are offered a weapon that, apart from basing its damage on element, also takes into account the % of stats, this should work with previous gear not related to an element such as Bio set or the Blood themselves.
I think that the damage calculation (formula) will have to be modified so that the proc correctly takes into account the normal stat damage with the plus that elemental damage should be
((stats x proc) +(%element Dmg + stat element Dmg))
((stats +(%element Dmg + stat element Dmg) x proc))
((stats x proc) (stat element Dmg) +((total stats) %element Dmg))
It's different if your weap blood says it does %35 Nature damage but (%35 of what?) are we talking about of our total as a plus or 35% of the dmg that can deal will be nature? I absolutely understand that these are difficult issues dear dev team, I can't see their code but I understand that their variables and formulas are not easy to handle when they want to maintain a balance.
Yea i had same question none of the blood set had elemental stat it only has elemental % so were are we going to get the elemental dmg from if we dont have elemental stats even pets dont have elemental stats they only give elemental % some gems give stats and some give %
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capeo
02-08-2025, 03:26 PM
I have run with it in pve and pvp and haven't seen the proc once. Also I just out right miss things with 100 ping standing literally on top of whatever I'm trying to hit. Charged attacks just miss constantly.
nevendd
02-08-2025, 04:07 PM
@Cinco can you tell us what's going on..
You left is with broken update yesterday, only to be online whole day today and say nothing?
Are you happy with the changes to kraken weaponry, are you not? Is anything going to be done about them?
I won't even ask what's going on with blood weapons, for fankly I don't care anymore...
Danielwij23
02-08-2025, 04:30 PM
New rusk weapon ?
Cinco
02-08-2025, 04:33 PM
Where are you fighting to get this to happen?
Also - the proc visuals are a red 'blast' (not lightning - just in case you were looking for lightning visuals).
Thanks for any details you can provide.
Cinco
02-08-2025, 04:35 PM
With no other equipment the Blood Star weapons deal more damage - as does the proc.
Can you provide some details about your equipment setup? Thanks in advance.
war is peace
freedom is slavery
nerf is standardized
Cinco
02-08-2025, 04:51 PM
Another question is why isn't this getting a revert?
It is not. This is not the catastrophe you're asserting and skilled, well-equipped players are doing just fine.
...taking advantage of the fact that the Ekenta portal is open I went to try the Blood chainsword proc and it doesn't work...
Ekenta is largely resistant to procs.
1. Proc effect is not visible at all on blood chain weapon make it like orb/chakram it looks nice
The proc effect is a splashy 'red cosmic energy' impact; it does not use the lightning. That said, I think it would be cool to make it more bold. I'll see what I can do next week :-)
2. Proc should activated from standard attack not charged (along with chakram it should activate from standard attack not charged)
The Orb, Chakram and Chain Sword are all meant to activate their proc from charged attacks and I don't see this changing. I don't agree that it needs to be totally reworked from the ground up (which is what this change would imply). Not that I don't understand... I get how it would be cool to proc off standard. For these it'll be charge. Other weapons in the Blood Star theme are not complete so we could certainly see if a standard attack proc might be appropriate for one of them.
3. Damage of the blood weapons are bad it’s not expected to be like that from brand new arcane weapons I expect the proc of the weapons to do higher dmg than kraken proc + rusk sword for example. My rusk weapon has the same awake and jewels as blood chain weapon and kraken proc+rusk sword does more damage on boss than blood chain proc and damage I expect for blood chain to do more damage than kraken + rusk combined it’s 86 and arcane weapons but lower stats weapons do more damage sadly
If you run without the gears that are designed to buff other specific weapon types (Kraken, Star Beast) you will see the Blood Star dealing more standard, charged, and proc damage in the neighborhood of 20-25%. Let me know your detailed gear setup (here or in DM) and I will see if there is something unexpected that might be limiting the performance.
I noticed this to. Proc visual is glitchy at best. I never see the red lightning.
There is none - but it wouldn't bug me to add it.
The only purpose of the arcane star weapons right now is to replace the rusk weapons.
They do that for sure. If you are stacking up Elemental Damage you get some very high DPS - which is even better than the Rusk weapons' simple power. Plus there is also the Ascendant variants which take the 'high stats' thing to an even higher degree.
Thanks for the feedback!
Americanarmy
02-08-2025, 04:54 PM
Sb daggers is 100% better at clearing mobs now compared to nerf kraken daggers ill be using sb dags to clear mobs and boss idk about bow
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nevendd
02-08-2025, 04:57 PM
With no other equipment the Blood Star weapons deal more damage - as does the proc.
Can you provide some details about your equipment setup? Thanks in advance.
Flawed assumptions for if you are gonna be comparing procs you have to use same stats...
You are compaeing apples to oranges... People are saying proc is bad - not the weapon base stats.
You are comparing weapons with over 20k dmg difference in their base stats, and coming to a conlcusion that blood is better... See what happens if you proc kraken and swap to rusk or blood , you are gonna see more dmg for kraken's proc is still better
When people use kraken it's never being used as just kraken - it's used for proc , then they swap to rusk or even blood. If you're gonna be testing please do it proper. If the goal is to reduce it to one set only thats welcome change but you are gonna need to properly test things , not like this...
Cinco
02-08-2025, 05:03 PM
Flawed assumptions for if you are gonna be comparing procs you have to use same stats...
You can't get any more *same stats* than if you equip only a Kraken, test, and then equip only a Blood.
You are compaeing apples to oranges... People are saying proc is bad - not the weapon base stats.
Weapon to weapon comparison is 'apples to apples,' and if you read what I wrote you'd know I wasn't talking about base stats.
nevendd
02-08-2025, 05:08 PM
It is not. This is not the catastrophe you're asserting and skilled, well-equipped players are doing just fine.
I'd like to know who are these skilled and well equipped players that are doing fine? Let's not forget you got nothing but criticism for this change, and yet somehow, somewhere you found skilled enough players that are happy about this?
Am I not skilled , or well equipped enogh? What about everyone else that tested and came to conclusions that our dmg saw heavy nerfs post change - mob clear time is also less. (Unless you have blood arti you are screwed for the weapons became all but useless overnight)
If you are gonna be making these assumptions back then up with something, you said weapon was op yesterday and low and behold it wasn't op enough for it had to be buffed , then you later nerfed everything else and it's still underperforming!
Danielwij23
02-08-2025, 05:09 PM
Sir ,Will Rusk Weapon useless?with release new arcane weapon blood
Americanarmy
02-08-2025, 05:12 PM
I'd like to know who are these skilled and well equipped players that are doing fine? Let's not forget you got nothing but criticism for this change, and yet somehow, somewhere you found skilled enough players that are happy about this?
Am I not skilled , or well equipped enogh? What about everyone else that tested and came to conclusions that our dmg saw heavy nerfs post change - mob clear time is also less. (Unless you have blood arti you are screwed for the weapons became all but useless overnight)
If you are gonna be making these assumptions back then up with something, you said weapon was op yesterday and low and behold it wasn't op enough for it had to be buffed , then you later nerfed everything else and it's still underperforming!
Tell him to show you proof
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Cinco
02-08-2025, 05:14 PM
I'd like to know who are these skilled and well equipped players that are doing fine? Let's not forget you got nothing but criticism for this change, and yet somehow, somewhere you found skilled enough players that are happy about this?
Am I not skilled , or well equipped enogh? What about everyone else that tested and came to conclusions that our dmg saw heavy nerfs post change - mob clear time is also less. (Unless you have blood arti you are screwed for the weapons became all but useless overnight)
If you are gonna be making these assumptions back then up with something, you said weapon was op yesterday and low and behold it wasn't op enough for it had to be buffed , then you later nerfed everything else and it's still underperforming!
I can look at the game data in real time.
You can continue to rage or you could ask around to see how other players have adapted.
Cinco
02-08-2025, 05:15 PM
Sir ,Will Rusk Weapon useless?with release new arcane weapon blood
The Rusk weaponry is certainly not useless! :-)
Stefal
02-08-2025, 05:26 PM
I can look at the game data in real time.
You can continue to rage or you could ask around to see how other players have adapted.
None of us adapted,just swapped rusk for chakram (due to stats after procing gear like before) can you test lb fly on your rogue, and tell us what we do wrong now? For expamle, i proc full gear : Blood helm,armor,arti, immo,and krak belt and bow,use CK, swap to 3/3+3/3 +immo(with ascended blood chak as wep) Using sapp base , hero gourd and hero verm in it. How come i need more time killing it then before "standardizing" proc? With blood chakram proc not even near to killing in 1 proc. Also, is it possible or am i trippimg that blood wep proc does more dmg overall in Elder woods then other maps? That intended? Or its just in my head..
nevendd
02-08-2025, 05:26 PM
I can look at the game data in real time.
You can continue to rage or you could ask around to see how other players have adapted.
But we cannot look so unless you're gonna tell us what metrics you're looking at and what has improved idk why you even brought this up...
I'm yet to find a single friend on my list that's happy with the changes - some initially thought you BUFFED proc rate chances for your wording was quite ambiguous. Later when they found out that wasn't the case they come out saying "oh I thought the bow proc was lagging" , etc...
I haven't played since yesterday, after inviting friends that are mage , war and testing rogue class myself we came to conclusion that every single one of us is doing less dmg now!
I really would like to know what is better now... Or are these more ambiguous words to sweep it all under the rug
Cinco
02-08-2025, 05:33 PM
I really would like to know what is better now... Or are these more ambiguous words to sweep it all under the rug
The proc tick rate changes for Kraken and Star Beast were not a buff. Dealing damage with these procs less frequently does mean less cumulative damage - though the amount of damage done by those hits is not changed. That said, I see players saying that it a catastrophe - as if they are losing millions of damage - where in reality the game data indicates that this change reduced the cumulative damage only by ~15%
I totally understand why players who rely on the Kraken (especially) want to go back to dealing damage in extremely rapid succession. This is unfortunately a balance issue that will only worsen as more (better) gear for other equipment slots is released.
nevendd
02-08-2025, 05:36 PM
You can't get any more *same stats* than if you equip only a Kraken, test, and then equip only a Blood.
Weapon to weapon comparison is 'apples to apples,' and if you read what I wrote you'd know I wasn't talking about base stats.
I don't know what you are saying , and frankly I don't think you do either for I'll quote you what you said yesterday: "proc is op". Your words.
That's what I'm talking about here as well - if you give kraken weapon same baste stats as blood and do the same testing that you're doing right now can you tell me which weapin will perfom better? (For this is the situation we do in game by proccing krak and later swapoing to sb/rusk/blood)
Any other comparison is apples to orranges for no other person in this game is doing it like that...
Danielwij23
02-08-2025, 05:38 PM
For what rusk weapon sir ? For set damage use new arcane blood
Cinco
02-08-2025, 05:40 PM
For what rusk weapon sir ? For set damage use new arcane blood
If you are asking Rusk weapon vs. a Blood Star weapon - it is my opinion that the Blood Star is better.
nevendd
02-08-2025, 05:41 PM
The proc tick rate changes for Kraken and Star Beast were not a buff. Dealing damage with these procs less frequently does mean less cumulative damage - though the amount of damage done by those hits is not changed. That said, I see players saying that it a catastrophe - as if they are losing millions of damage - where in reality the game data indicates that this change reduced the cumulative damage only by ~15%
I totally understand why players who rely on the Kraken (especially) want to go back to dealing damage in extremely rapid succession. This is unfortunately a balance issue that will only worsen as more (better) gear for other equipment slots is released.
Where is 15% coming from? I have hard time believing those are the numbers from daggers or any other weapon that relied on 0.3s tick rate.
If you're comparing bow, sword or gun pre and post nerf I'll believe that, but what hapoened to daggwrs and other aoe weaponry? (They are doing 3x less ticks , isn't that 3x less cumulative damage if everything else about the formula is the same?)
I'm glad you're finally being open with what happened but it doesn't change the fact this is not the way to go about introducing new gear. We are at a point where everyone is getting comfortable with farming end game content - our dmg is good and what we are waiting for is new difficulty or new maps. Making us suddenly do much less damage and have to buy new gear just to be doing same if not worse than before is definitely not fun times.
I got scammed few weeks ago - I lost almost 1b in gold farming gear and guess what? Now I have to spend 1b to buy it back just so I can be at the same spot I was before - do you draw any reference between this and what just happened to all of our weapons?
*It's a true story btw, if you don't believe me search your support messages and you'll find mine
Danielwij23
02-08-2025, 05:42 PM
True , cause that i said rusk weap will useless :)
Wizzzaq
02-08-2025, 05:54 PM
The proc tick rate changes for Kraken and Star Beast were not a buff. Dealing damage with these procs less frequently does mean less cumulative damage - though the amount of damage done by those hits is not changed. That said, I see players saying that it a catastrophe - as if they are losing millions of damage - where in reality the game data indicates that this change reduced the cumulative damage only by ~15%
I totally understand why players who rely on the Kraken (especially) want to go back to dealing damage in extremely rapid succession. This is unfortunately a balance issue that will only worsen as more (better) gear for other equipment slots is released.
Lmao, it's not a balance issue. Kraken and star beast are used for procs. They just give boosted stats. Ultimately your damage set will make the difference in how much damage you will deal.
So nerfing proc weapons which don't have amazing base stats is just plain dumb. You guys shouldn't have nerfed the proc weapons. They were just fine how they were.
You can just keep on releasing new/better weapons and players will put them in their damage build. And they will have a bit more damage, that's all.
You said "dealing damage in extremely rapid succession". That's just straight up lying. Maybe you should play the game. The procs were activated at a decent rate. Nothing unbalanced about it.
We all know you guys do it because you want players to buy the newer weapons, AKA open locked crates.
Keep on ruining the game more and more.
Sampep
02-08-2025, 06:50 PM
Lmao, it's not a balance issue.
We all know you guys do it because you want players to buy the newer weapons.
Close thread this all the feedback needed @cinco
capeo
02-08-2025, 07:35 PM
I still prefer the sb/blood mix. If you add some haste with amulet that would help with the change. 6 blood and chain isn't bad, I think pve people will like it.
Dafterpic
02-08-2025, 07:54 PM
Dear Cinco I want to contribute and that's what I'm trying to do, I imagined that what should be the best weapon in the game is not because a boss has protection against dots, And about the tests I made a video and showed you but you could not compare a proc of 2 weapons only using those because the proc use stats to be stronger in such a case you should test the proc and then change to the item that gives you more stat, in the case of
Test proc Dmg of kraken vs blood chain
First proc kraken sword then swap to Blood chain (to get the max stats as possible because no one use the kraken sword proc and keep it equiped)
Second proc Blood chain and keep it because it bring the max as possible, and the results will be very similar but because the kraken sword has armor debuffs, and everyone feels that the damage of the kraken was nerfed
Dafterpic
02-08-2025, 07:59 PM
It works because the proc that stands out from all the Blood gear is the artifact, we all expected something just as good but there is no comparison At least for wars the chainsword proc isn't that good, it Provides good stats and can be used for basic attacks
Cinco
02-08-2025, 07:59 PM
This works because it is the artifact that stands out from all the Blood procs not by merit of the Blood chain in the case of warsWe all feel that it does not provide what it could
Thanks for the feedback!
It could certainly do a target armor debuff - and that debuff could be similar to other weapons. Obviously this wasn’t the intention with Blood Star but I see what you mean :-)
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capeo
02-08-2025, 09:44 PM
Lol I was looking for it. It's hard to tell when the splash happens and what it does. Ty
I was in indigo and wiffed twice on the boss. In outpost I missed several mages and rogues. Both times i didnt see a grapihic with "miss" or "dodge". Hard to tell once a group is there but 1v1 charged attacks miss a lot.
FilthyCustard
02-09-2025, 12:08 AM
Kinda sad that a balance was necessary to Kraken so many years into the game. The damage reduction feels significant when using it. Everytime we spend our gold to get gear in this game, I expect them to perform the way they always do, but we suddenly get hit with balance changes that drops the value and performance of the gear like a rock. There's no consistency in anything, this was the same for Zodias wep and now Kraken too. Very demotivating, before releasing any gear please test your formulas thoroughly rather than advertising how amazing it is only for it to last for a few months before it gets hit with another batch of nerfs.
yomamma
02-09-2025, 02:12 AM
This is why I don’t invest in gears anymore. STS has a reputation for releasing new gears that don’t perform like older gear, so what do they do? They nerf the old gear to force gamers into buying new gears. Just call it a scam already. Leave our old gears alone, why nerf just because your new gear isn’t any better? O that’s right you want to sell something new, Smh. Some people just got star beast finally to have it nerfed, GG STS!
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nevendd
02-09-2025, 02:16 AM
True , cause that i said rusk weap will useless :)
Never useless in fact it's more value than new weapons , you just trying to skew the price xd
Would you rather spend 2b on blood wep (Doubt it'll cost less to have it ascended) , have it be bound , need to awaken yourself and slot gems yourself - all of it becoming 0 value for the weapon will never be able to be sold...
Or would u buy rusk for 300m now , have it already awakened , gemmed out and call it a day? Loool
nevendd
02-09-2025, 02:28 AM
Very said development... I lost every little faith I had... if ur gonna keep nerfing us every new release I guess this might be the last release I play on for I haven't actively farmed ever since kraken nerfs and I don't think I will "adapt" so to say to my gear being useless. There is a very good reason gacha games , and whatever would rather go extra mile buffing everything else to the same playfield than nerf. It's only saved for drastic moments, not to promote new gear lol. It's god awful way of doing things
Legit feels like getting scammed all over again ,you are abusing your power and what makes it so much worse is I don't think this will be the last time either, so peace out for me...
Stefal
02-09-2025, 03:42 AM
Thanks for the feedback!
It could certainly do a target armor debuff - and that debuff could be similar to other weapons. Obviously this wasn’t the intention with Blood Star but I see what you mean :-)
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Could you be considering giving 50% armor debuff on chakram proc? Its single target proc with 0 debuffs and small dmg proc. And u nerfed our krak bow. Its weird playing dmg class with no dmg.
Cinco
02-09-2025, 05:49 AM
Could you be considering giving 50% armor debuff on chakram proc? Its single target proc with 0 debuffs and small dmg proc. And u nerfed our krak bow. Its weird playing dmg class with no dmg.
Yes. That’s reasonable.
It might also make sense to give these an additional hit (combo) vs bosses.
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Wizzzaq
02-09-2025, 06:23 AM
We're literally just beta testers for STS. They need to make an app where players can test future content. I guess the base weapon stats/damage are decent, but the proc is a joke. The design is bad, it looks bad, bad damage, just a joke.
The reason why I'm asking for a beta app is because it looks like we (the players) know better what this game needs. Design of this game is horrible.
Wizzzaq
02-09-2025, 06:25 AM
We're literally just beta testers for STS. They need to make an app where players can test future content. I guess the base weapon stats/damage are decent, but the proc is a joke. The design is bad, it looks bad, bad damage, just a joke.
The reason why I'm asking for a beta app is because it looks like we (the players) know better what this game needs. Design of this game is horrible.
Also how do you guys manage to be so vague with item descriptions. You guys need to be more transparent. How does the blood weapon give like +20K or more damage but the weapon stats don't match that lol.
Cinco
02-09-2025, 06:29 AM
Also how do you guys manage to be so vague with item descriptions. You guys need to be more transparent. How does the blood weapon give like +20K or more damage but the weapon stats don't match that lol.
On its own you’re saying the stats shown on the item are X but when equipped it’s X+20K? Or is it completing a set?
The first is unexpected. The latter is not.
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Stefal
02-09-2025, 06:31 AM
Yes. That’s reasonable.
It might also make sense to give these an additional hit (combo) vs bosses.
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Finnaly u read what i wrote. That wud be awesome! Tnx. Really feels bad spending 1b (or hella plat for chak+awakes+gems) on bound item, and having worse dmg then Krak+Rusk (pre nerf)
imfeared
02-09-2025, 09:00 AM
On its own you’re saying the stats shown on the item are X but when equipped it’s X+20K? Or is it completing a set?
The first is unexpected. The latter is not.
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I believe they are saying the blood chakrams for example have a -15%dps compared to the Rusk bow 1.7k compared to 2k yet the damage is higher. Item descriptions though do need updated especially for these elemental sets, jewels etc. Equipping a cosmic jewel that gives 10 element damage is very vague especially considering it cannot be removed. So now to test these blood gears with elemental jewels in different ways it's honestly annoying. Do we go all stat jewel? All elemental jewel? Mixture? Adding to the fact those jewels are behind a locked box and aren't in auction anymore (nature jewel) it's just a guessing game. With stat jewels you see the difference in your stats after crafting completion with elemental you see nothing. Yes /stats will show +10bio damage but that means what in real world game.
Dafterpic
02-09-2025, 09:32 AM
I have made a video again ( https://ufile.io/dvpdotl3)
Using only blood chain proc with no gear and also kraken sword with no gear but to be fair each and every player after proc a gear we swap to a stats one so after proc kraken sword i swap to blood chain to get best stats But this didn't happen with the Blood chain because this one is the best at stats, the results were similar and thats why we argue that the blood chain should be better. Have a nice weekend.
ramon78
02-09-2025, 09:45 AM
@cinco, Honestly this weapon should not become bound. I don't think this is a "democratic" choice.If you ask me, I'm sure 99% will want it to always remain saleable.The reasons are obvious, but I will list them.The cost is very high, The drop rate is very low, (honestly this is never clear to us players). And most importantly, the game has to entertain us, and I'm sure this is the main goal of the developers. More people think everything is fair, more people we invite to play, more we stay, and more you sell.So, I don't think it's fair that this stick becomes bound, so that we can have archiving and also make it stronger.Remove this inconvenient detail, or do a survey among us players. I'm sure no one wants to spend millions and see this become unsellable.
Stefal
02-09-2025, 09:56 AM
@cinco, Honestly this weapon should not become bound. I don't think this is a "democratic" choice.If you ask me, I'm sure 99% will want it to always remain saleable.The reasons are obvious, but I will list them.The cost is very high, The drop rate is very low, (honestly this is never clear to us players). And most importantly, the game has to entertain us, and I'm sure this is the main goal of the developers. More people think everything is fair, more people we invite to play, more we stay, and more you sell.So, I don't think it's fair that this stick becomes bound, so that we can have archiving and also make it stronger.Remove this inconvenient detail, or do a survey among us players. I'm sure no one wants to spend millions and see this become unsellable.
I got no problem with it being bound. As long as it kicks *** and is "worth it"
Cinco
02-09-2025, 10:02 AM
I believe they are saying the blood chakrams for example have a -15%dps compared to the Rusk bow 1.7k compared to 2k yet the damage is higher.
I think the 20K damage exaggeration threw me off. A variance of ~300 points doesn't seem insane; but worthy of investigation nevertheless :-)
...the results were similar and thats why we argue that the blood chain should be better.
Thanks for all the great info! I believe that adding a substantial armor debuff to the target and some sort of bonus combo damage versus Bosses will improve all Blood Star weapons significantly.
@cinco, Honestly this weapon should not become bound...I'm sure no one wants to spend millions and see this become unsellable.
I totally understand why some players would want to resell their Ascendant Blood Star, but I respectfully disagree. We also already have quite a few players who have crafted these.
Hristro21
02-09-2025, 10:05 AM
How much longer will this expansion last? I'm just curious, we've been around for quite some time, I want to know to be sure if it's worth buying blood or not.
Americanarmy
02-09-2025, 10:40 AM
We're literally just beta testers for STS. They need to make an app where players can test future content. I guess the base weapon stats/damage are decent, but the proc is a joke. The design is bad, it looks bad, bad damage, just a joke.
The reason why I'm asking for a beta app is because it looks like we (the players) know better what this game needs. Design of this game is horrible.
Oh yea thats a very good question for cinco how come theres no beta test that we can join to test unreleased equipments events abliitys and other things and to make content off of
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Cinco
02-09-2025, 10:51 AM
Oh yea thats a very good question for cinco how come theres no beta test that we can join to test unreleased equipments events abliitys and other things and to make content off of
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We had one back in the day. We shut it down for two key reasons: player participation and insider influence over the market.
On the first point, players didn't play on the test server. The general sentiment was 'why grind, advance, earn gold, etc. on a fake server only to have to do it again on the live game server.' On top of that, the few that did play did not give us feedback.
With respect to the market, the players that did log in to the test server used the information they gathered to affect their fortunes in the live game (as they were the first to see incoming balance changes and the first to see new content).
So I think you can say the real problems are inherent: the game involves a lot of grinding to advance and you don't get credit on Live for doing things on Beta Test - as you shouldn't as things on a test server are totally out of whack, generally (and on purpose). The game also has a vibrant trade meta that could be heavily influenced (and that's not even dealing with the potential for misinformation).
It is also a lot of work for a small, indie company like ours to maintain multiple complete game servers.
jazzary
02-09-2025, 10:55 AM
I totally understand why some players would want to resell their Ascendant Blood Star, but I respectfully disagree. We also already have quite a few players who have crafted these.[/QUOTE]
Probably if people can craft it back to the original like dismantling the ascendant blood star in to a Blood start and getting back the main crafting material for a 10m gold feed or more
So you can craft it and get the aps and lvl up or dismantling and selling it after and getting the main crafting material materials in case i want to craft it back
So who ever wants the ascendant blood know it will be bound and if you willing to lost your lvl progress just dismantling back to a blood start and loosing all exp and getting they main material back and if you want an ascedant you will have get back the recipe for 8k tokens
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Americanarmy
02-09-2025, 12:01 PM
We had one back in the day. We shut it down for two key reasons: player participation and insider influence over the market.
On the first point, players didn't play on the test server. The general sentiment was 'why grind, advance, earn gold, etc. on a fake server only to have to do it again on the live game server.' On top of that, the few that did play did not give us feedback.
With respect to the market, the players that did log in to the test server used the information they gathered to affect their fortunes in the live game (as they were the first to see incoming balance changes and the first to see new content).
So I think you can say the real problems are inherent: the game involves a lot of grinding to advance and you don't get credit on Live for doing things on Beta Test - as you shouldn't as things on a test server are totally out of whack, generally (and on purpose). The game also has a vibrant trade meta that could be heavily influenced (and that's not even dealing with the potential for misinformation).
It is also a lot of work for a small, indie company like ours to maintain multiple complete game servers.
Makes perfect sense
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capeo
02-09-2025, 01:12 PM
After testing in hedo: chain with full blood, chain with full bio, chain with sb/blood/immo under performed by a lot. In fact chain with full bio was extremely disappointing in hedo. I went back to sb hammer with sb/blood/immo combo. Full set with chain or full bio with chain didn't outperform sb hammer or sb hammer with bio on hedo.
Please don't nerf hammer
Encryptions
02-09-2025, 01:15 PM
The numbers we are given never make any sense. Rusk bow gives 2,100 dps while the arcane star chark gives 1,700 a whopping 400 dps difference yet its some how is able to make a 20k+ damage difference between the 2 weapons.
Not saying star needs nerfed, I am just asking for more detailed stat descriptions on weapons.
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https://uploads.tapatalk-cdn.com/20250206/278ed064a412fc25e0c0c1fcbc921a7b.jpghttps://uploads.tapatalk-cdn.com/20250206/c7a1f18934d6bf16c71f2fa6fd0e3957.jpg@Cinco not sure if you seen this post I made earlier but this is the 20k damage difference.
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Americanarmy
02-09-2025, 01:24 PM
Can yall buff crate sb and blood drop rate remove all the legendary crap or half of it cuz i opened 1500 crates and out of that i only got 1 blood belt and 0 star beast except from guarantee. And make so each time we open crates the chances to loot sb or blood get higher until u get 1 of any sb or blood piece then reset it to 0 the way yall have nobody ever going to get blood or sb or spend plat this is worse then a gacha were after each items grabbed it is removed and increase loot rate of all other items that are left
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Sampep
02-09-2025, 02:01 PM
Can yall buff crate sb and blood drop rate remove all the legendary crap or half of it cuz i opened 1500 crates and out of that i only got 1 blood belt and 0 star beast except from guarantee. And make so each time we open crates the chances to loot sb or blood get higher until u get 1 of any sb or blood piece then reset it to 0 the way yall have nobody ever going to get blood or sb or spend plat this is worse then a gacha were after each items grabbed it is removed and increase loot rate of all other items that are left
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They r not gonna change drop rate because u guys keep opening locks knowing nothing drops, vote with ur money
Americanarmy
02-09-2025, 02:06 PM
They r not gonna change drop rate because u guys keep opening locks knowing nothing drops, vote with ur money
True facts money talks if we stop buying crates they will lose money and then they will have to do something so smart
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Ooozer
02-09-2025, 11:33 PM
We had one back in the day. We shut it down for two key reasons: player participation and insider influence over the market.
On the first point, players didn't play on the test server. The general sentiment was 'why grind, advance, earn gold, etc. on a fake server only to have to do it again on the live game server.' On top of that, the few that did play did not give us feedback.
With respect to the market, the players that did log in to the test server used the information they gathered to affect their fortunes in the live game (as they were the first to see incoming balance changes and the first to see new content).
So I think you can say the real problems are inherent: the game involves a lot of grinding to advance and you don't get credit on Live for doing things on Beta Test - as you shouldn't as things on a test server are totally out of whack, generally (and on purpose). The game also has a vibrant trade meta that could be heavily influenced (and that's not even dealing with the potential for misinformation).
It is also a lot of work for a small, indie company like ours to maintain multiple complete game servers.
Yes influenced by who? By your team? If your team don t buy staff that are in auction the game really would die. Imagine in just couple of days an aura devalue so much. Idk you should add the sell option 1500 plat aura=100m gold same for looted vanity/ crafted vanity. I don t think is normalto cry half a day to find someone to buy ugly staff that you add in game.
Mitsooos
02-10-2025, 04:40 AM
After converting the blood weapon to ascendant version and complete the quest and the achievements is it any option to revert to original state that you can sell it ?
Is the achievement for those new weapons only? ,or you can use any of other blood weapons on future?
Will be need to convert the future blood weapons to ascendant and make separate achievements for any of them?
Youraveragemage
02-10-2025, 06:29 AM
When are mage getting a buff to the sb weapons, every sb weap for mage is useless, no dmg and singe target proc. When both war and rog got a nice aoe proc (shield, daggs).
Its even worse now since krak weapons got a nerf.
Please consider making sb staff a aoe proc like shield and daggs.
Cinco
02-10-2025, 09:05 AM
After converting the blood weapon to ascendant version and complete the quest and the achievements is it any option to revert to original state that you can sell it ?
Is the achievement for those new weapons only? ,or you can use any of other blood weapons on future?
Will be need to convert the future blood weapons to ascendant and make separate achievements for any of them?
There is no going back after converting to the Ascendant. You choose to have a bound weapon that gains stats or you keep one that you can potentially trade.
The AP is for whatever Ascendant weapon you craft and max-out per character like all other AP's
Currently no plans to have individual achievements for individual weapons; just the general achievements for having crafted and having maxed-out an Ascendant.
Shizue_
02-10-2025, 10:08 AM
Hi Cinco,
Regarding the current state of the new blood weapons. If you're not planning to release different elemental types for each weapon (Please no Don't do this ._. ) which would require a lot of work on your end and could be overwhelming (too overwhelming) for players I suggest making them elemental instead. This would simplify things out.
Additionally, I believe the main reason why the blood weapons are underperforming is that they lack an armor debuff or reduction, which most of your other weapons have but the new blood weapons had none ._. . The idea was first brought up by Stef. I suggest adding it and test it out for yourselves it might be the key to improve it's performance. Lastly I'm looking forward seeing the additional hit (combo) vs bosses that you mentioned. Really hoping you guys consider this tysm :3
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imfeared
02-10-2025, 10:51 AM
Please include the green icon for blood chakrams that shows the proc is active. Right now it's only showing the 10s cooldown icon
Tysm
alainalvar1988
02-10-2025, 11:02 AM
y is d im0 brace has high stats than bl0od brace. it has 15%dex. bl0od brace n0ne
ign: sagenote
Americanarmy
02-10-2025, 11:37 AM
y is d im0 brace has high stats than bl0od brace. it has 15%dex. bl0od brace n0ne
ign: sagenote
Isnt 5% crit dmg higher then 15% dex
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Fkned
02-10-2025, 12:06 PM
I think the 20K damage exaggeration threw me off. A variance of ~300 points doesn't seem insane; but worthy of investigation nevertheless :-)
Thanks for all the great info! I believe that adding a substantial armor debuff to the target and some sort of bonus combo damage versus Bosses will improve all Blood Star weapons significantly.
I totally understand why some players would want to resell their Ascendant Blood Star, but I respectfully disagree. We also already have quite a few players who have crafted these.
Dear sts-
Every elite weapon you have released lately (zaar, krak, sb) has had this debuff, and should be all blood star is missing. Glad you figured it out!
That being said, every day, 10 times a day, I hear rogue especially has become unplayable to the level they were played before.
That is roughly a third of your player base. Op rogues with a bil+ in gear cant even p1 hedo now.
Other classes comment as well, but I can see by the amount of sales I hear in gc, that there is an issue here.
Its not a gold nerf with other places available. Its disrupting play enough that I hear 'im not coming back til this is fixed'
I understand ur power curve concerns, I do.
You just hit it too hard, too fast. No time to adapt, no stepping stone, no time to adjust play.
You took weapons of a 1/3 of a second, and made them 3x slower, at one second.
Were they too fast for the curve you envision? Possible. However, at this point I think you need to worry more about today than a year from now. Thats a whole lot of time to adjust gameplay appropriately. Its a game, you are creators. You see the ahead, and have time to create solutions for the future. People, and companies, that swing a big axe have a bad tendency to
hit things they didnt mean to. In this case, you needed a scalpel. I cant say it any plainer.
Please adjust the tick appropriately.
Apologies for the extensive post
Mitsooos
02-10-2025, 12:26 PM
Isn't the post for what I'll say now, but I believe we need a stone for inventory that will multiply the elemental damage by 0.01,
So if you have element damage to any equipment except bio to give a little bit of it , imagine if you have 240 element damage (from equipment slotted jewelry) , 0,01 X 240 =2,4 only but you can use them, those gems you maybe put because of mistakes, no info on page, no info from guild and no accurate description on item.
To much items have not accurate description or deceptive description.
asommers
02-10-2025, 02:14 PM
Break in thread for the latest server (content) update (link (https://www.spacetimestudios.com/showthread.php?767537)).
-ALS
imfeared
02-10-2025, 02:20 PM
Break in thread for the latest server (content) update (link (https://www.spacetimestudios.com/showthread.php?767537)).
-ALS
Yes this is what was needed. It's finally better then kraken bow proc now. Tysm for hearing out the community on this matter
Stefal
02-10-2025, 02:50 PM
Ty! @cinco , @asommers
FilthyCustard
02-10-2025, 03:04 PM
The latest patch is amazing, finally buffs coming out to sb and zod and the blood weapon feeling like an actual 86 arcane.
Ty for hearing out the community :cheerful:
capeo
02-10-2025, 03:13 PM
Weapon is a lot better now. However, testing in timed fly with a mix of blood/sb still out performing full blood with bio amulet. Blood set is still not making up in procs and damage for the 1k main stat loss. Unlike kraken gear (that didn't have a set buff) replacing zaar, blood set under performs. I ran several times and my time was better with the mix everytime. Idk if the elemental damage buffs are doing it's thing or if they need to be considerably higher to make an impact but the belt, ring and bracelet are not worth using now. At least for me. I will test full bio with blood and chain later.
Ps please don't nerf sb set thank you
imfeared
02-10-2025, 03:18 PM
Weapon is a lot better now. However, testing in timed fly with a mix of blood/sb still out performing full blood with bio amulet. Blood set is still not making up in procs and damage for the 1k main stat loss. Unlike kraken gear (that didn't have a set buff) replacing zaar, blood set under performs. I ran several times and my time was better with the mix everytime. Idk if the elemental damage buffs are doing it's thing or if they need to be considerably higher to make an impact but the belt, ring and bracelet are not worth using now. At least for me. I will test full bio with blood and chain later.
Ps please don't nerf sb set thank you
I believe most players are still using blood helm/armor/arti- I've had better results now with Blood weapon using blood belt/arti/ring/brace sb/helm/armor/amulet due to the %elemental on these blood items. If you or anyone else tries this way I'd like to know their results also :)
arcanelengends
02-10-2025, 05:14 PM
I tested with zod aegis this patch buff 0.5s tick for wp zod but it doesn't work, I tested and saw the damage still jumps 5 times equivalent to 5s proc, instead of 10 times damage jump, please check again thank you !
capeo
02-10-2025, 05:43 PM
I tested full blood and sb with belt, ring and amulet mix. Full blood with bio amulet even. Did more damage with the sb mix. All with chain. I want to test full bio tonight with chain. I wasn't impressed in hedo tho when I used it there.
Overall bio and chain still don't impress me. Feels like something isn't doing what it's supposed to. It might be something else but full bio with chain doesn't outperform my normal set up.
recilencia123
02-10-2025, 09:43 PM
I tested with zod aegis this patch buff 0.5s tick for wp zod but it doesn't work, I tested and saw the damage still jumps 5 times equivalent to 5s proc, instead of 10 times damage jump, please check again thank you !
so do u hope zodia x2 damage now? [emoji88][emoji88]
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Americanarmy
02-10-2025, 10:40 PM
so do u hope zodia x2 damage now? [emoji88][emoji88]
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They buffed it by 2x
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Blood Chain
(Please note that I was testing and am using this weapon in a full Blood + SB set with good awakenings. On its own, the weapon might not look that good to some players. However, I see it as the final piece of the puzzle that completes my main damage set, and this feedback is for the weapon used in the latest gear set.)
What I Like:
- Stats growth with every level – Now, it really feels like I’m getting a stronger weapon with each level (a big improvement from spirit leveling).
- High DPS – The DPS on this weapon is on another level (the best DPS weapon for warriors in the game).
- Leveling – Not only do you give us a strong arcane weapon, but you also give us the option to improve it further. I really like this concept.
- Proc is perfect for bosses – The DoT is strong, the proc visual is cool, the proc lasts long, and it debuffs the target.
What Could Be Different?
- This applies to all Chain weapons: I do not like that when I hit mobs, they often dodge my attacks. I believe mobs should not be able to dodge hits from an arcane weapon.
Compared to the Blade, using the Chain feels like I’m wielding a light feather instead of heavy steel. What I mean is that when I use auto-attack with a Blade or Hammer, the attack radius is huge, and many mobs get hit. With the Chain, it doesn’t feel as effective.
- Poor performance against mobs – I’m used to the Rusk Blade.
Final Words
- I like this weapon, and in my opinion, it does not need further buffs. I enjoy fighting bosses in my full Blood-SB set and look forward to the next two Blood weapons (Aegis and Blade). I mentioned that the weapon lacks power against mobs, but I don’t see this as something that needs to be changed. I understand this weapon as being primarily focused on boss fights. For mobs, the Rusk Blade is strong enough, and I’ll use that instead.
- Even though I personally like the leveling concept and want to see it in the future, I must say it is very time-consuming. It will probably take a long time for some players to level up the weapon. I think one out of three arcane weapons can use this concept, but the other two should be released in their best form without requiring leveling.
Thanks!
Yuggernaut
02-11-2025, 08:04 AM
Blood Chain
(Please note that I was testing and am using this weapon in a full Blood + SB set with good awakenings. On its own, the weapon might not look that good to some players. However, I see it as the final piece of the puzzle that completes my main damage set, and this feedback is for the weapon used in the latest gear set.)
What I Like:
- Stats growth with every level – Now, it really feels like I’m getting a stronger weapon with each level (a big improvement from spirit leveling).
- High DPS – The DPS on this weapon is on another level (the best DPS weapon for warriors in the game).
- Leveling – Not only do you give us a strong arcane weapon, but you also give us the option to improve it further. I really like this concept.
- Proc is perfect for bosses – The DoT is strong, the proc visual is cool, the proc lasts long, and it debuffs the target.
What Could Be Different?
- This applies to all Chain weapons: I do not like that when I hit mobs, they often dodge my attacks. I believe mobs should not be able to dodge hits from an arcane weapon.
Compared to the Blade, using the Chain feels like I’m wielding a light feather instead of heavy steel. What I mean is that when I use auto-attack with a Blade or Hammer, the attack radius is huge, and many mobs get hit. With the Chain, it doesn’t feel as effective.
- Poor performance against mobs – I’m used to the Rusk Blade.
Final Words
- I like this weapon, and in my opinion, it does not need further buffs. I enjoy fighting bosses in my full Blood-SB set and look forward to the next two Blood weapons (Aegis and Blade). I mentioned that the weapon lacks power against mobs, but I don’t see this as something that needs to be changed. I understand this weapon as being primarily focused on boss fights. For mobs, the Rusk Blade is strong enough, and I’ll use that instead.
- Even though I personally like the leveling concept and want to see it in the future, I must say it is very time-consuming. It will probably take a long time for some players to level up the weapon. I think one out of three arcane weapons can use this concept, but the other two should be released in their best form without requiring leveling.
Thanks!
this weapon its like exclusive for "boss", you need to wait for the next two sets of arcane blood weapons for mobs and so
Wizzzaq
02-11-2025, 11:02 AM
this weapon its like exclusive for "boss", you need to wait for the next two sets of arcane blood weapons for mobs and so
I'm also not a fan of the weapon level system. And the fact that your weapon turns into a bound item. Smart thinking by STS lmao, they do this because players can't sell their weapon then and get gold to buy a new weapon. So that means a higher chance they will buy plat and open locked crates.
There's no love for the game anymore. Every single thing STS does is with money in mind. And it's no rocket science so I think most people can see what I mean. It's not hard to figure out the idea and mind behind things STS does. They act like they listen to players feedback but they don't care about that. STS thinks they're the smartest people in the world.
How has nobody boycotted this game already. The fact this game is still alive is because there's a small percentage of the players being the money whales and feeding STS enough money. The players who play this game 24/7 and do nothing with their life.
Zhyhz
02-11-2025, 02:52 PM
Is 12% str for ascendant chain good or 15cd better?
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recilencia123
02-11-2025, 05:06 PM
Is 12% str for ascendant chain good or 15cd better?
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xD
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dexxiedex
02-12-2025, 05:29 AM
I'm also not a fan of the weapon level system. And the fact that your weapon turns into a bound item. Smart thinking by STS lmao, they do this because players can't sell their weapon then and get gold to buy a new weapon. So that means a higher chance they will buy plat and open locked crates.
There's no love for the game anymore. Every single thing STS does is with money in mind. And it's no rocket science so I think most people can see what I mean. It's not hard to figure out the idea and mind behind things STS does. They act like they listen to players feedback but they don't care about that. STS thinks they're the smartest people in the world.
How has nobody boycotted this game already. The fact this game is still alive is because there's a small percentage of the players being the money whales and feeding STS enough money. The players who play this game 24/7 and do nothing with their life.
It's a shame you don't like the new system. It's new, and STS is trying to implement new things into the game. Imagine being a developer there, and having to read all the negativity in these comment sections. The new system is meant to make these weapons semi exclusive. They've been out for a week. Kraken has been out for years. The price will drop eventually and they will become widely accessible. You don't have to ascend the weapons, it's something to make your character stand out even more at the cost of the weapon value, a free choice. It's good.
I've played many MMORPGs and I've never come across a game where the developers are this connected with the community as AL. They tweak and implement things according to feedback every week. What else do you want? Be reasonable and give constructive feedback please.
Stefal
02-12-2025, 05:44 AM
Ok,first, thank you again for a buff. But what bothers me is same problem om chakrams as krak bow had, just its worse cuz proc is single target.
When you run up to boss and release auto button (charged) 50% of the time chakrams go thru boss and dont hit,or they go next to the boss.(hsppened alot with krak bow too, gun and sword never had so much prob with that)
Second thing is, i notice it especially in Boss room on lovecraft, if ur standing next to the boss,and if some mob is behind u(further),when you proc it still procs on mob somehow ,even if it seems out of range. That is a problem since its single target proc (krak bow did 3 targets).
Can you look this up please? @Cinco
Stefcrit
Cinco
02-12-2025, 09:09 AM
Can you look this up please? @Cinco
I will.
We are currently looking into a couple of reports that the Chain Sword missing targets, and will certainly look at how the Chakram (and Orb) are performing in this regard :-)
Ooozer
02-12-2025, 11:12 AM
It's a shame you don't like the new system. It's new, and STS is trying to implement new things into the game. Imagine being a developer there, and having to read all the negativity in these comment sections. The new system is meant to make these weapons semi exclusive. They've been out for a week. Kraken has been out for years. The price will drop eventually and they will become widely accessible. You don't have to ascend the weapons, it's something to make your character stand out even more at the cost of the weapon value, a free choice. It's good.
I've played many MMORPGs and I've never come across a game where the developers are this connected with the community as AL. They tweak and implement things according to feedback every week. What else do you want? Be reasonable and give constructive feedback please.
What constructive feedback players should give, when every time when they add new gear is bassicaly same mechanics from last expansion?
Every time new weapon( esprecially weapons) and gears are added they make players feel like the weapon is a bad one and worst than the previews one by increase the health of mobs that rezulting in a hard way to clear map makinfg players mad because they can t clear map as they did before. And this thing happen only an event start just to increase fear among players and lost most of their gold/money because of them who maake them take bad decisions.
Wizzzaq
02-12-2025, 12:10 PM
It's a shame you don't like the new system. It's new, and STS is trying to implement new things into the game. Imagine being a developer there, and having to read all the negativity in these comment sections. The new system is meant to make these weapons semi exclusive. They've been out for a week. Kraken has been out for years. The price will drop eventually and they will become widely accessible. You don't have to ascend the weapons, it's something to make your character stand out even more at the cost of the weapon value, a free choice. It's good.
I've played many MMORPGs and I've never come across a game where the developers are this connected with the community as AL. They tweak and implement things according to feedback every week. What else do you want? Be reasonable and give constructive feedback please.
Real fan boy here lol. You need to wider your view.
dexxiedex
02-12-2025, 01:15 PM
Real fan boy here lol. You need to wider your view.
My view is wide enough. Mine represents the f2p community while having semi p2p wealth. Can't blame STS for acting like a commercial company. These new weapons are new and being tweaked according to dev testing and feedback, and improving every week just like kraken release. Don't cry just because a few things aren't going your way.
Wizzzaq
02-12-2025, 02:21 PM
My view is wide enough. Mine represents the f2p community while having semi p2p wealth. Can't blame STS for acting like a commercial company. These new weapons are new and being tweaked according to dev testing and feedback, and improving every week just like kraken release. Don't cry just because a few things aren't going your way.
You're definitely not an OG player. You don't know the problems with the game and STS as a company.
You're saying the weapons are being tweaked and dev tested, that should have been done before the weapons release. I understand sometimes they have to do small adjustments. But the blood star weapons had HORRIBLE procs like for lvl 86 arcane weapons that's ridicilious. They didn't tweak or dev test amything with those procs.
'Can't blame STS for acting like a commercial company' just stop talking. Like I said you don't know this company. All the shady things they do to make players spend more money on the game.
They don't listen to players.
Have bots in the game and influence players/trading market
No creativity
Bad design choices
RNG rigged locked crates and awakening system which should be illegal and should be changed or removed from the game.
And I think players should boycot this game for these RNG systems.
'Cinco' himself said that 'it's just RNG', lmao what a joke. Yeah sorry you just had some bad luck but hey, spend a few thousand more platinum and maybe you get something good hahaha.
The game is too focused on the hardcore players/paying players.
Free players being left out on.
Americanarmy
02-12-2025, 02:31 PM
You're definitely not an OG player. You don't know the problems with the game and STS as a company.
You're saying the weapons are being tweaked and dev tested, that should have been done before the weapons release. I understand sometimes they have to do small adjustments. But the blood star weapons had HORRIBLE procs like for lvl 86 arcane weapons that's ridicilious. They didn't tweak or dev test amything with those procs.
'Can't blame STS for acting like a commercial company' just stop talking. Like I said you don't know this company. All the shady things they do to make players spend more money on the game.
They don't listen to players.
Have bots in the game and influence players/trading market
No creativity
Bad design choices
RNG rigged locked crates and awakening system which should be illegal and should be changed or removed from the game.
And I think players should boycot this game for these RNG systems.
'Cinco' himself said that 'it's just RNG', lmao what a joke. Yeah sorry you just had some bad luck but hey, spend a few thousand more platinum and maybe you get something good hahaha.
The game is too focused on the hardcore players/paying players.
Free players being left out on.
Agree with free players feel bad for them
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Squlo
02-12-2025, 04:15 PM
They buffed it by 2x
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It was a mistake they meant to type kraken there not zodias. Recently got it confirmed and fixed on update notes
https://www.spacetimestudios.com/showthread.php?767356-Krak-nerfed
|Ares|
02-12-2025, 09:01 PM
You're definitely not an OG player. You don't know the problems with the game and STS as a company.
You're saying the weapons are being tweaked and dev tested, that should have been done before the weapons release. I understand sometimes they have to do small adjustments. But the blood star weapons had HORRIBLE procs like for lvl 86 arcane weapons that's ridicilious. They didn't tweak or dev test amything with those procs.
'Can't blame STS for acting like a commercial company' just stop talking. Like I said you don't know this company. All the shady things they do to make players spend more money on the game.
They don't listen to players.
Have bots in the game and influence players/trading market
No creativity
Bad design choices
RNG rigged locked crates and awakening system which should be illegal and should be changed or removed from the game.
And I think players should boycot this game for these RNG systems.
'Cinco' himself said that 'it's just RNG', lmao what a joke. Yeah sorry you just had some bad luck but hey, spend a few thousand more platinum and maybe you get something good hahaha.
The game is too focused on the hardcore players/paying players.
Free players being left out on.
No one is forcing you to play buddy, it's not that deep
FilthyCustard
02-13-2025, 02:57 AM
You're definitely not an OG player. You don't know the problems with the game and STS as a company.
You're saying the weapons are being tweaked and dev tested, that should have been done before the weapons release. I understand sometimes they have to do small adjustments. But the blood star weapons had HORRIBLE procs like for lvl 86 arcane weapons that's ridicilious. They didn't tweak or dev test amything with those procs.
'Can't blame STS for acting like a commercial company' just stop talking. Like I said you don't know this company. All the shady things they do to make players spend more money on the game.
They don't listen to players.
Have bots in the game and influence players/trading market
No creativity
Bad design choices
RNG rigged locked crates and awakening system which should be illegal and should be changed or removed from the game.
And I think players should boycot this game for these RNG systems.
'Cinco' himself said that 'it's just RNG', lmao what a joke. Yeah sorry you just had some bad luck but hey, spend a few thousand more platinum and maybe you get something good hahaha.
The game is too focused on the hardcore players/paying players.
Free players being left out on.
RNG is a standard feature in any MMO, and while it can be frustrating, it’s ultimately a risk players choose to take when opening locked crates and no one is forced into it.
AL does take community feedback into account, this thread itself exists because Blood, Kraken, and SB received their buffs again based on player input.
Not every design choice will appeal to everyone, but personally, I think some of the vanity items in this game are fire . I’ll admit, I’ve spent more gold on vanity than on my actual gear!
Basement_Yard
02-14-2025, 02:24 PM
up .....................................
capeo
02-15-2025, 09:09 PM
Even with the chain full blood is not as good as the sb mix. Chain and bio is also bad. Full set and chain in pvp is bad. Only pieces that are useful are armor helm and arti. I'm going back to sb chain in all formats. Blood chain is like a bad Rusk weapon because it doesn't hit anything. The only use I have found for it is when arti procs since I don't actually need to hit anything with the chain itself.
Americanarmy
02-15-2025, 09:17 PM
I thought arcanes were the final form of equipment so shouldnt full blood outperform full sb full kraken and sb/zaarus sb/kraken in all aspect and sb/blood. Arcanes arent meant to be set item like sb and zaarus and legendary 81/86, they are there own thing u dont see kraken having set procs or ebon or lvl 76 arc having set 3/3-6/6 set
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Shizue_
02-16-2025, 11:59 AM
After some testing, I can definitely say the buff has made a great improvement on (blood chain) I thank you for that! However, I also encountered the same issue where procs miss the target or trigger on the wrong one, especially in PvP. It’s a bit frustrating when it happens, so I really hope this can be looked into. Again, I really appreciate the changes and the fact that you guys heard us out in the community thank you so much!
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anaktokdalang
02-17-2025, 07:53 AM
No one is forcing you to play buddy, it's not that deepbcuz he already spent too much xD
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Shizue_
02-17-2025, 11:50 PM
Hi, I just encountered an issue with Blood Chain. I'm not sure if this affects other blood weapons, But when two players activates the proc, It doesn't deal damage at all it only triggers the cooldown.
Please do check it tysm.
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Normal attack
- Would you please add something to normal hits of blood weaponry, something useful (5% armor reduce on hit perhaps)? Playing Hedourah it does not matter if i do normal hits or not, DOT does everything same fast regardless of spamming auto-attack.
Dot and Nature damage
- after testing 3x blood (belt/ring/bracelet) vs 3x sb (belt/ring/bracelet) i am not sure nature damage part of dot is working
- having different color of elemental dmg numbers would help a lot with testing.
Targeting
- if it targets and proc 3x minions it should do the same with bosses. In cursed woods with 3x enemy blood chain targets and proc 2 bosses at best, usually 1. Would you please make it proc all 3 the same way it procs minions? Or increase range of proc if the size of boss is the issue. I would like to stop using kraken blade.
Ty
My life is sad
02-18-2025, 09:16 AM
Kraken still outperforming the blood weapons by far even after nerf, using kraken then swapping to sb 6/6 for the cosmic killer buff and then swapping to dmg set will outperform the blood proc even if u use blood proc > sb 6/6 then dmg set again I checked and I get 400k dmg diff (almost 1M with kraken and 600k with blood) adding a dmg buff on the weapon or even set that scales with the weapon level would help a lot to outperform kraken I think or that gives dex/str/int for every tick as the bolts scales with main stats if im right, the dex that it gives can also scales with the weapon level
With kraken can solo lb fly
With blood I can’t so what’s the point of having a 500/600M weapon getting outperformed by a 10M bow/gun/sword?
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Noonit
02-19-2025, 12:23 PM
its so hard to proc with chaks. i need to aim with 90% accuracy to hit a target, its basically useless.
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My life is sad
02-19-2025, 12:29 PM
It should have an extra passive when the weapon reach lvl 10, leveling it up for stats ye it’s good but what’s the point bcs the proc is bit trash, add smth else
Also in PvP they can proc the weapon to rogues while they ah e the invu shield but u can’t proc it to mages with their shield
When they use glow the proc disappears as well idk if that works like that
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recilencia123
02-19-2025, 01:41 PM
It should have an extra passive when the weapon reach lvl 10, leveling it up for stats ye it’s good but what’s the point bcs the proc is bit trash, add smth else
Also in PvP they can proc the weapon to rogues while they ah e the invu shield but u can’t proc it to mages with their shield
When they use glow the proc disappears as well idk if that works like that
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proc trash? O.O
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My life is sad
02-19-2025, 01:46 PM
proc trash? O.O
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Did you even test it? Kraken is way better and it’s only 10M gold [emoji23]
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