(Note – PL:A is currently estimated to be released on 8/16/10)
When we set out to develop Pocket Legends last fall, we had two goals:
• Build a 3d MMO than runs well on Apple’s suite of mobile devices.
• Build an architecture that enables worldwide synchronized play over wireless, Edge, and 3G networks.
Without question, the thing that allowed us to do this was the
Spacetime Engine. We started building Pocket Legends with a fully-mature, very powerful MMO engine and a team of veteran developers.
In six months we had our first iteration ready to launch.
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