Question for a developer..... Armor
There have been some posts about the effect armor has on damage taken, but I think we are still in the dark about actual value of a certain amount of armor. I was hoping a developer could give an actual example of this..... So below I have actual real situations...
Imagine a level 31 sorcerer in PvP. Imagine he is wearing no body armor or helm, so he has 0 armor, and he takes a critical aimed shot hit from a level 31 rogue that hits him for 3000 damage.
1) How much would that damage be reduced if he had 750 armor?
2) How much would that damage be reduced if we boosted his armor to 800?
Now imagine we have a level 31 warrior in PvP. Imagine he is wearing no body armor or helm, and he has 0 armor. He takes a critical aimed shot hit from a level 31 rogue that hits him for 3000 damage.
3) How much would that damage be reduced if he had 1500 armor?
4) How much would that damage be reduced if we boosted his armor to 1550?
I think the answers to these questions would at least give us a nice idea of how armor affects damage taken at end game. Thanks for any help you can give! :)