Positive comments do produce results! Proper motivation is a key to overcoming obstacles. Yes you can take a whip and get results, but would'nt you rather have someone pat you on the back and tell you "good effort I know you can fix this problem".
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Please give old update this is very bad, world map in menu was great and waiting on magics is bad too, please old update 1.7 PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!
hi mr W..I like your analysis! good that we've reached 56 before the update.. even elixir not effective anymore as before ... i meant everything is faster than before... not us but the enemy! LOL
well about update..... first of all i congratulate the dev for their hardwork.... about it? hmmm its challenging!...
but there something smell stinky here... maybe bacause of new "*art pack" emoticon.. hehehe LOL
Please give old update this is very bad, world map in menu was great and waiting on magics is bad too, please old update 1.7 PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!
he's just psychologically upset LOL but I agree dont repeat messages... I undestand your feeling orilord! just buy the "*ART emote icon" and don't play too hard ... OMG is it a good advice? well i think its a nice advertisement for new emote icon... business... LOL
Thank you Elf! That's why decided to rush to 56 last weekend - my hands still hurt from a 15000 xp day - wanted to be through before the update. Even if most of the effect just needs some getting used to it, still, it will be harder to level now. And the already shocking 83000 xp look scary with GCD.
But you reminded me while thinking about the dislikes I forgot to say: Thank you for the update, devs, and for all the work done for it!
Please keep the GCD alive as you said it's really really good thing to have
Do Not remove it because many people are complaining
So I've spent the last hour playing my lvl 11 bird. I am not feeling a major problem for GCD when playing the bird if I am completely honest. However, my 55 mage plays completely differently and the effect of GCD is so huge that I don't want to play her any more - can't even solo simple levels like Boss Brawl without dying any more so farming has gone out of the window as a way of earning the money to buy my MM Bracer and I am left to ploughing endless Stronghold groups in the hope that it drops. I've invested a lot of time in levelling and getting decent gear like many people and feel quite sad that with this one change I don't ENJOY playing a mage any more and tbh feeling even sadder that I've invested so much time in her when she is now no fun to play.
But then, giving players an option to revive themselves on the spot full health is reducing the need for a mage anyway ;-/ So, IMO, I am certain now that it's mages who are worst hit by all of this but am not entirely sure what the benefit is of this to the vast majority of players. If it ain't broke don't fix it?
I would like to see GCD as a PvP feature only - I am speculating that the reason it hasn't been limited to PvP is because people will hop backwards and forwards between PvP and PvE and it would make PvP seem like the poor relation if you were playing two different ways side by side. Now PvP has been improved at the expense of PvE....levelling the playing field?
As a mage, i dislike the GCD. It makes it difficult to keep the buff/debuff's on. And if i need to heal, i can't because i'm trying to cast the other damage spells. There are just too many spells normally being cast at the same time prior to GCD that this causes a huge issue of keeping up with being able to do a lot of damage to kill mobs.
Last night, my choice in Stronghold was: do I cast Thorn Wall to protect the Mage or do I try for a maybe-works-maybe-not combo and try to keep from dying. Hmmmm.... Hardest time was as a Mage--goodbye Lightning/Ice/Fire nuke. As my baby Mage told the group it was running with, "I can spam heal or help with attacks. I can't do both." Very close in difficulty was as my bird main. It went from a game of being creative to a rote "bear Beckons into wall. One bird fires Thorn Wall. Other bird combos. Mage casts lightning. Repeat." (i.e. Mindless button mashing.)
On another note, as several someones have pointed out, on the iPad one row of skills is brighter than the others. It makes those others look greyed-out and unavailable.
ETA: now that I've had more time to play with it, I really like the new Oasis town. Really nice. The new map is nice and less cluttered. The change to having to enter world before hitting the store and whatnot doesn't really affect me much. The "join" issue is a problem, but the devs are working on fixing it as quickly as possible. The new faces I can take or leave, but more options are always nice. The fart/vomit emotes are really, really annoying and ignore is really not much of an option. Being able to turn off emote sounds in options would be wonderful, as would getting rid of the screen shake effect. Currently, I'm playing with the sound turned off and its likely to remain that way. The constant spinning around to face enemies is distracting and, if I'm tired, starts to make me nauseous (insert vomit emote here). Eventually, I'm sure that'll wear off. The change to King and Queen? Meh, just back to doing what we did before the "exploit" was discovered. The GCD thing? Annoying, slows gameplay down, doesn't lead to better cooperation, leads to arguments about who should've done what and when when everybody dies and leads to play-by-rote/lack of creativity.
I was playing on my mage(56) and bird(55) I am not saying they are as easy to play as they where before the GCD but in comparison they are easier than mage and warrior. Int Mages drop faster than ever before healing takes aways to much dps. I played last night mostly with my bird and it was far less annoying than the mage. This is true to all players in our group.
Please read what I wrote better and don't make assumptions of what I didn't mean. My bird is a pure dex bird with Full RR set just in case you think it is a warbird.
I've seen that lots of people including myself are REAL MAD about the GCD so i might have a solution that would make everyone happy... in the options you could have a setting bar for a "skill launch interval" that you could set from .0 to .5 seconds then the people who like it can keep it and the people who don't like can turn it off. it also doubles as a difficulty option! for people who like it just not as long they could set it at like lets say... .3 seconds... than it would be a bit harder but not too much harder.
Folks, can I suggest an additional tact, to assist the Dev Team?
I think there is, almost, global agreement that GCD hasn't been the best, and that whilst the rest of the update has been very much welcomed there are a few tweaks, we would like. All that to one side.....
In order for the Dev Team to get some really good, constructive feedback, how about we all have a go at answering the following question, as I suspect it may allow them to be armed with a more rounded approach to solving/progressing the GCD issue.
If GCD was to stay in its current format, what other changes would you like to see to the game to make it work.....?
A few people have started to touch on this in previous posts, but I have a feeling that the community's answers to this may throw up some other alternatives which could help balance things and meet what they are trying to achieve.
So, I'll go first shall I. If the reliance on skills is going to continue to be reduced, I'd like to see more balance brought to weapons and their effectiveness. Increased weapon damage and/or Mob/Boss reduced armour/health.
Anyone else got any thoughts? Please don't say get rid of GCD. Constructive suggestions on what changes would be required to make this new GCD work better..
ETA: I was responding to this statement: "But birds have it easier (not too easy though) than the other 2 classes." (bolding added)
And if you'll note, I went back and edited my post because it seemed harsh on you and I didn't mean to be. I am not saying that mages don't have a hard time--I did runs with my 51, my 32, my 22 and my 15 just to see. I also did runs with my 50 bear and mostly with my main, a 55 bird and with my 54 bird. Perhaps I see more of a problem with bird since that's what I mainly play. My bear had the easiest time of it, mainly due to higher armor. Both my mages and birds had a much, much harder time trying to stay alive, help others and actually do something to the enemies. My 2 cents.
I appreciate the sentiment and this is a thoughtful and constructive approach. However, it assumes that getting rid of GCD is NOT an option. Why not? It's always going to be an option and on this basis needs to be thrown into the mix, surely? Having said that I think Superss slider bar idea is the best thing I've read all day...
I'm not sure I'd concede the point that it should stay in its current form (or nearly similar). Nonetheless, working under that assumption, the main change would have to be to nerf enemies. As of now, they are too strong, fast, and durable for the decrease in DPS, buffing, healing, and debuffing that GCD imposes. Enemy HP, armor, damage, and weapon speeds need to be tweaked to provide the same relative challenge and reduce the amount of time to run a particular dungeon back to pre-GCD levels.
Taking the Sewer bosses as an example -- each of them requires a unique strategy, but once you're using the right strategy, it has always been a case of simple attrition and basic teamwork. There's no reason any of these boss fights have to drag on as long as they do, and certainly no reason to prolong them even further due to nerfing player skills. Armor/damage potting should not be required to handle main dungeon bosses for level-appropriate players.
If gcd were to stay, along with your other suggestions, please slightly lengthen time allowance between one skill to next to achieve a combo. They're not impossible but are much rarer. It's already hard with so many people unaware of combos with other classes, now, even when I do find someone else that knows them, still tough. I MISS THOSE VOMBOS.
Gah...so I don't edit my post and change anything--perhaps it's a difference in playing style. If a bird is primarily a back-row/kiting kind of player, they may not see much difference. If you're a get-in-the-middle of things sort, you'll see a big difference. Both are equally valid styles, I'm just not a kiter, with the exception of Gurgoxx. ;)
Yeah read it hehe didn't mean to sound mean or anything I never do really. I am tired of making English my excuse but I do have to rethink every word I write and sometimes change a whole sentence because I have no clue how to continue it. Spanish is my first language but my English is not that bad; still its a barrier I have to overcome.
I am more of a front row player on mage or bird but it is harder now than it was before mostly because mages are healing a lot less than they used to and debuffs are becoming a thing of the past.
[QUOTE=TEPTEP;259795]I'm playing PL for 7-8 months now (from time to time), but this is my third visit to the forums... normally i wouldn't be here.
Here's the reason i came here: I SERIOUSLY DONT LIKE two things in yesterdays update.
1. World Map and Store buttons removed from the welcome screen
I was using those to quickly join games/check on friends right from the welcome screen.
2. Global Ability Cool-down
Before yesterdays update i could beat Bandit Boys Hideout on my own.
Yesterday i got killed four or five times there.. on one single run.. with four "super-awesome gear" 55's around me.
I need 2-4 abilities at the same time to successfully kill
a group of enemies in the Sewers..
I'm slow and useless without them.. it makes me feel bad and wanna leave the game.
Hope someone notices this message,
cause these two things make me hate and wanna quit PL (i'm no longer having fun... so why stay?)
--yep! Exactly! I NEVER play PVE, am a lvl 53 Mage and also lvl 40 bear so, as much as I love this game, as a Mage it us now completely INTOLERABLE with the GCD! Still have lag and ping depending on where I'm playing so it's just frustrating to have to deal with that AND try to guess which spell is coming back first AND deal with the distracting flashing of the spells. Despite trying I feel completely ineffective and embarrassed in a well developed party--forget the awesome group effort if the "pied piper" bear leading a merry chase back to bird and Mage---all the Mage does is die--can't "nuke a room" and heal effectively to help my party. The enemies are hard enough playing as a pure Mage--especially while teaching newer players their roles--to have list the additional couple seconds to put together a combo...I'm mashing my keys like a nad woman praying I can hit them at "just" the right time-not paying attention to anything else because you just can't, thenm, SPLAT!!! Drat I'm dead and so is my party!
And forget paying plat to then "revive" from there! We STILL have to start over with the mob so we may as well recover fully anyway!
I've NEVER played an MMORPG before. PL, which I love love love, is my first, and I've spent more money on it than ANY other personal RPG on PC...well beyond $200. All well worth it. But now I don't even want to pick it up and play!
I DO LIKE THE OTHER UPDATES though I've not used the Offerboard or whatever it is.
Please please PLEASE ditch the GCD for PVE GAMES!!! I really WANT to play--not only am I well now, but also officially on vacation, but now? Nope no desire to play. Sigh...
And look...only my 2nd post.
Thx guys for always looking forward for us...I just truly feel this is a step back.
And p.s. Mr Wallace rocks!
I don't know, is the short answer. I've tried playing my two diff characters in the hope that it'd give me some insight. Perhaps the answer is to revamp the mage, who has until now been a master of magic damage and heals. Maybe if GCD stays it is no longer going to be possible to have a class that both attacks and heals and we need to think more about a wizard / cleric distinction like in so many other games of this kind. That would allow mages to concentrate on one or the other - no-one expects a wizard to throw heals and revs. No-one expects a cleric to do serious magic damage.
So I have been pondering this, and the best solution I can think of would be to increase the maximum points in a skill to 8. The reasoning behind this is the GCD really makes using skills a trade off decision. If we are going to be using less skills, why not make the ones we use better. This way we can move points to better customize our players. An example would be the slashes on a bear. Right now, using all three slashes would be inadvisable because that takes time away from using other skills. So why not be able to move more points to the slash you prefer? Same for birds. There are so many damage skills, but using them all becomes a waste.
Just my $0.02.
First and foremost, thank you to everyone at STS for really bringing to the market one of the best mobile mmorpgs to date. Been playing for over half a year, and have had a hard time putting it down.
Every update you have brought has been a major success, including this one, except for one main aspect that has at least 95% of the community roaring – the GCD.
The greatest appeal for GCD was simply to control for multi-touching. In particular, the majority of us were given the impression that GCD will explicitly control for the ability to hit more than one skill (or all skills) together AT THE SAME TIME. In my opinion, and many others with whom I have spoken with, GCD implementation has taken a lot away from its fun, excitement, fast paced game play, definite unique qualities that made PL so special, and many, many, other things. To completely alter the mechanics of the game play in which so many people have invested in is a little extreme.
My suggestion would be to either dramatically reduce the cool down from 0.5 seconds (which seems like an eternity especially in PVP) to AT MOST 0.075-0.1 seconds, or completely remove GCD and give PL its Uniqueness back ;). Although the latter suggestion would make the community happier, i think any of these options, or any changes you make or take into consideration at this point is better than the current GCD.
Again, Devs, thanks for a great job and for listening closely to us in these drama rich posts.
Has GCD just not created more problems than it solves? Just pondering aloud...
All I know is GCD reduces server and computing consumption. If it stays then it is due to an STS capital issue. I enjoy the pre 1.7.1 user activity but post 1.7.1 I can take it or leave it as now other activities are more enjoyable. To rationalize changing the gaming environment to support this new user activity (waiting between taps) to make the game play better is fine to discuss, but my activity will still be the same. Results will be different. Changing my activity I do, is a serious change and is independent of the game itself. STS needs to realize this and focus less about the game rather than the actual user experience at the time of play. I don't care how long a run takes, I don care what I get for drops, if every eye and finger action to the screen must be timed in controlled increments, then I have lost the freedom I so enjoy. There will be other activities that mimic pre 1.7.1. I am not sure if it will still be an STS product.
That saddens me.
Oh well. We can only post, hope, and then move on one way or the other.
if the GCD is going to stay for good and the CD time is > 0.5 sec, i'd hope dev team will introduce Plat trading system.. i will give away all my plats..
Said it before but will say it again and add to it since doesn't look like 500 post about it going change it don't like the gcd needs to be lowered .05 or.1 if this is not going happen u need to think about making spells that do two things like crit buff and DMg or crit and dodge one spell to cut down on time or heal over time for mages or hate to say it since this was a fast pace game but maybe dots.... I play a 55bird and my play style was to steamroll as it's been called I run though mobs *** fast as possible Comboing everytime it's up and spamming DMg skills as much as possible letting the grp behide me attack them while I was aready at the next grp this is already hard and used alot of pots so not notice a diffence in pot usage really just noticed I can't keep buffs up and keep mobs on me as well because having to wait on gcd to cast more spells btw I'm dex not str dex just plan old dex also would like to hear some post from the devs not seen anything hear from them in a while saying anything
After months of just reading the forums, you actually got me to create an account just so I could give my feedback on the changes.
I have been playing PL for several months, and while I may be a more "casual" gamer than some of the people listed here, I think I have gotten pretty good at the game. Last night after the update I played for around an hour, and it left a bad taste in my mouth. I only play PVE, and I really hated the GCD. From reading through these boards I'm sure there is some way to play the game with the GCD, but i certainly couldn't figure it out. I used to load up PL on my breaks at work to play a quick level or two, but I really can't do that anymore. The game is simply not fun anymore.
I logged in again today just to see if the GCD was still there, and when I saw that it was I logged back out. It looks like hundreds of other players have also stopped playing (based on the number of players shown on the initial screen). I would bet that they stopped playing for the same reason I did - it's just not fun.
I have really enjoyed my time playing PL, and would hate to stop playing, but with the GCD in place I don't see how I can continue.
Here's my two cents: Make the GCD optional. Maybe players who have the GCD enabled get more XP, while us casual gamers can keep playing the fast paced game we enjoy and level up at a slower pace? Just a thought.
exactly my thoughts... ive posted this before but people need to see my logic... "I've seen that lots of people including myself are REAL MAD about the GCD so i might have a solution that would make everyone happy... in the options you could have a setting bar for a "skill launch interval" that you could set from .0 to .5 seconds then the people who like it can keep it and the people who don't like can turn it off. it also doubles as a difficulty option! for people who like it just not as long they could set it at like lets say... .3 seconds... than it would be a bit harder but not too much harder."
Great suggestion! This would accomplish so much, it would also encompass Pumpkins idea of splitting the mage class into either a dmg or heal type. Each mage would have the option of focusing on whatever they wanted.; it could revolutionize how people decide their builds. I don't know how everyone has their skills mapped or anything, but I know that most classes max pretty much the same skills while ignoring those deemed useless. I have a bird and when I first started I took restore and meditation to the max; I figured I could save some gold on pots (boy are those skills useless now). I can't remember the last time I saw a bird use either of those skills. I also notice the issue of not being able to use my mana fast enough to even make a dent it in (like the bandit Queens' health w/o dmg pots). Increasing the skill cap would cost more mana per skill and I would actually feel like there is a point to the mana regen stat.
If GCD did stay what would be the thing(s) you would change in game to rebalance it again. I'm not suggesting it will stay in its current form but I reckon they probably won't fully remove it either, so I'm trying to gain some ideas from people on what would make GCD more balanced and bearable.
Hi, my name is Xyoz.
I have been playing PL for probably around 3-4 months now, maybe 5. I think its a great game and has been constantly improving. My main character is a mage. It is lvl 55 and i loved to pvp on it. However after the update, i am sorry to say, i have been very disappointed. Pvp for me was always a challenge, since there has always seemed to be a huge amount of archers high level pvping, i died alot. But after training and talking with a few mages, and a little tip off a great mage pvper, i learnt how to kill birds in 1v1.
Although people were really upset about birds using multitap and kind of cheating. I enjoyed it. It gave a great challenge to try and make them misjudge the range and fire their whole arsenal of attacks into open space.
Pvp for me was about perfect timing and judging distance. Now pvp seems about who has the most damage and armor. I have changed from my mixed stats to just full int, for dmg. I find this pretty disappointing that everyone will change to full int because its best, and not have to fiddle around finding the right mix of other attributes. Now mages also feel totally overpowered. I can kill a bird in one hit.
There is no more need for making up combos to 1v1 anymore. Global cooldown takes care of timing the combos, like with ice and fire, before you had to mentally time it before you hit fire so that the ice sticks to your target, now you can just hit the ice button and spam the fire button until the global cooldown does the job for you, and you instantly have a combo. This i find takes the fun out of pvp. It makes it alot easier for people to be good at pvp when before there was a select group that seemed to be able to dominate every match.
It feels like the general public, including me doesn't like global cooldown. If someone could clarify the actual reasons why they added global cooldown and exactly how it benefits us, i will be willing to listen even though i may not agree. However i do like a few of the updates, but not all. The new emotions are funny, and the faces are cool. Also i like how you always face your target if you are in range, that could be a very useful utility. I like the look of the new homepage but i dont' like how the only option you have is to go into a town, you cant go straight into your menu anymore. I also think they should have an option to let it still work like the last time the join button worked on a private match. To only let friends of the players in the match to join.
Space Time Studio's i hope you will take my suggestions and feedback constructively and not as criticism.
Thank You
Xyoz
This may be a decent suggestion, but it could only really be feasible in PvP as some type of handicap system. In PvE on the on the other hand, who would choose to do this to themselves? What kind of incentive would one have to choose to be the most useless toon in the team? Imagine any scenario where you actually seem productive to those who are not using the GCD system (let alone new players who don't even know it's an option). This would be a quick way to get yourself kicked from a game/added to ignore list with blazin' speed. One could suggest that the host has an option to make create a map with GCD, but who would join. Giving those who choose to use it extra xp is a nice idea, but when you're maxed out on levels what's the point then. It basically comes down to trying to please those for and against is almost impossible in PvE.