Need To Know: Trap Bleed Stack Question Remains Unanswered
Need To Know: Trap Bleed Stack Question Remains Unanswered
It has been sixty-seven days and Rogue player DarrenPR is patiently waiting for an answer to an
important, but complex, question regarding rogue mechanics that only an STS developer can answer. The question at hand is about the Rogue skill Entangling Trap (ET) and its second upgrade, Razor Wire. When the ET skill is activated, Razor Wire adds bleed Damage over Time (DoT) to enemies. When coupled with the first ET upgrade, Adept Construction, which eliminates the skill cooldown 20% of the time, a situation is created where multiple traps can be active simultaneously. Additionally, when other traps from other Rogues are added
and with the Rogue Glintstone armor set special ability of releasing additional
stunning Entangling Traps, the question of how exactly the traps are supposed to behave becomes even more important.
Decisions on how to spec a character and decisions on which strategies to employ are made based game mechanics. Rogue players spend platinum/scrolls on spec-ing and in-game time using the Entangling Trap skill based on their understanding of how the game functions. Several Rogue players have spent time testing the ET bleed effect and have discovered:
- Trap bleeds currently do not stack (trap bleeds did stack immediately following the Ren'gol expansion)
- Bleed effects from other sources, such as pets, do stack with traps.
- When traps from multiple rogues are used simlutaneously only one player will see damage from the bleed effect
- Glintstone armor-related traps will consecutively stun for 4 seconds only if no bleed effect from a prior trap is present. If a prior ET with DoT bleed effect is present, glint-traps will not stun.
Rogue players have expressed frustration that they have yet to receive an answer, but many are still hoping developers will take the time to answer.
Quote:
Originally Posted by
DarrenPR
Yes, patience is key.
Thing is, I'm not asking for a fix just yet. Simply a developer to "yes, traps are supposed to stack the bleed effect" or "no, traps are not supposed to stack bleed effects". We can beg for a fix later, if deemed necessary. In my opinion, it shouldn't take over a month to be able to say "yes" or "no" but then again, maybe it does.
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Legendary Dragon Hunter & Dragon Stalker Weapons Update
Legendary Dragon Hunter & Dragon Stalker Weapons Update
CM Remiem has clarified that the legendary weapons do indeed exist, but they were not released during the Brood of Syrillax winter event. Remiem stated the confusion on the matter was due to an internal miscommunication at STS.
Quote:
Originally Posted by
Remiem
Hey folks! I've been seeing a lot of threads since the Winter Event regarding the legendary Dragon Hunter and Dragon [Stalker] weapons missing from the [icy and greater icy chests]. I'm happy to clear this up. :)
The Dragon Hunter and Dragon Slayer sets, as they stand in the game now, do not include weapons. This was due to a small miscommunication that unfortunately made it through to my initial event announcement. The weapons may make an appearance in future content.
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Today's Content Update: Singe Returns to Locked Crates & More
Today's Content Update: Singe Returns to Locked Crates & More
The Thursday January 14th content update will be packed with goodies. In this week's
Weekly Update (WU) Remiem informed us that, as of today, the original arcane dragon whelp pet Singe will be included in Locked Ren'gol Crates. Singe was first introduced
two years ago, prior to the Dragon Enclave expansion.
Apparently, STS will be adding other items to Locked Crate drop tables. Remiem dropped a teaser in her WU, "
There are some other special goodies coming your way that will definitely make you think about opening those crates you've been hanging on to." Some players have speculated that the anomalous Arcane Deary may be one of the items added.
Perhaps alluding to the coming expansion, today's content update will also include significant nerfs for aging zones "in preparation for future content." The most notable nerf is that of the infamous Nordr Alpha Wolf. Ice traps from the Nordr boss areas have been removed, Nordr boss damage has been reduced and the damage from one of the most lethal boss skills STS has ever developed, the Alpha Wolf's reflective shield, has been reduced.
Minor bug fixes and are also included in today's update, and STS is also expected to switch Brood Locked Crate recipies to a craftable state.
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Brood Locked Crates Not Craftable?
Brood Locked Crates Not Craftable?
ALLN is receiving reports that missing in today's content update was the enabling of the Brood Locked Crates. STS is aware of the issue and has committed to a quick fix:
Quote:
Originally Posted by
Justg
Looking into [Brood Locked Crates not being craftable] now, it may have gotten overlooked in all the other stuff. If so, expect a quick bounce.
- g
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First Quarter Producer's Letter Packed With Pizzazz
First Quarter Producer's Letter Packed With Pizzazz
Today marked the release of the first quarter producer's letter and it was chock-full of exciting new happenings for Arcane Legends. Perhaps the most exciting news is that a new set of arcane weapons will be released in the very near future.
Quote:
Originally Posted by
Justg
We also have a new set of Arcane Weapons that will be introduced. These unique weapons were alluded to in the Winter Event, and are about to see the light of Arlor’s day.
As STS has mentioned before, AL Client 1.5 is in the works
Quote:
Originally Posted by
Justg
Client 1.5 will release soon [after the February Lovecrafting event]. This will be our biggest client release ever, with a ton of interesting tweaks/ fixes/ features such as:
- Skill Mastery that will allow you to further expand and customize your characters.
- A new type of item rarity: Set items!
- UI improvements that will better allow players to see just what could be inside those locked crates.
- Inventory improvements to address limited inventory space problems.
- A system to make Locked Crates more accessible to all players, even those without Plat.
The letter also discusses the arcane anomaly, the upcoming Lovecrafting event, and concept art fot the upcoming expansion. Check it out
here.
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