This is complicated. First, understand how the aegis works.
1- When you hit an enemy you gain a shield
2- You need to hit 10 enemies to create an explosion
3- Skill hits 3 enemies, even if they were made to hit 4 of them
4- An explosion creates a new shield with 3 hits, provided you have enemies to it
What has changed after the update?
1- The first hit should be done with a normal attack, to gain a shield
2- After that, you can use skill to increase the amounts of hit to generate the explosion
3- If you have 9 hits and uses a normal attack, then the shield explodes and you get a new shield
4- If you have 9 hits and uses a skill, the shield explodes and not get a new shield. We need to return to 1
The problem is at 1 and 4. You need to use normal attack not to break the fast chain of explosions. But this type of attack is very slow and has a short range.
If you are thinking this is very OP. Know that it was made this the beginning for this.

Originally Posted by
Carapace
Hey guys, we appreciate the feedback related to this. I'm going to jump in related to the Warrior Mythic weapon in case there is a misunderstanding on how it works.
Each enemy hit applies a stack of an armor buff. Each stack adds 25 Armor, up to 250 at 10 stacks. Each enemy hit means a single strike may hit up to 3, and grant up to 3 stacks all at once. When you reach 10 you tip over and the armor explodes dealing AoE damage to all around and taunting them all to the tank, and the cycle begins again.
The cycle of this proc rate can be very quick, and the AoE damage output does add up, as does the implicit taunting of surrounding mobs.
Is this in line with what you are experiencing playing with this weapon? From a design perspective this is certainly a tanking weapon, and not intended to be used for massive damage. If there are suggestions on changes you'd like to see after playing with it and this knowledge, we're always open to constructive feedback.
Thanks guys!
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