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Thread: not only they fixed the aegis' bug, but they also nerf it...

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    Quote Originally Posted by Midievalmodel View Post
    Unfortunately if this is how the warrior mythic weapon was intended to work....meaning it procs after "10" hits from auto attack then its a shameful design for a warrior weapon and it must be changed or tweaked. Just because the rogue and mage mythic weapons utilizes this same proc mechanic doesn't mean it should be used for warriors as well. The first problem is that the mythic warrior weapon auto attack if very slow. The second problem is its range is very very small. You have to literally be on top of all 3 mobs to even get lucky to hit all 3 mobs. With these two things, the weapon will not proc often enough to be of any significant use. STG's thinking was this "Well since the weapon can hit 3 mobs at once....well then they just have to auto-attack 3 to 4 times and that gets them 10 hits and they proc. Wow so easy." Well ladies and gentleman, I got news for you. When we auto-attack the range of our weapon is so so small we almost never hit 3 mobs at once. Most of the time its only one mob we hit (especially in this low mob count new elite map trend). So we gotta essentially swing our slow sword 10 times to proc? Think about that for a minute. That is absolutely ridiculous. In addition the proc damage of the warrior weapon is pitifully low, which is another downside.

    If the developers choose to keep the mechanics of mythic warrior weapon proc to be dependent on auto-attack. Then please increase the range of the weapon and decrease the amount of hit required to 5.

    Plus if the developers want to use this argument that they just want this to be a tanking weapon to help with taunt. Well guess what....It barely procs which means we barely get any taunting boost......sooooooo.
    Ur right this is how the weapon was intended to work. This is the true form of the weapon they decided to give to warrior this season. Useless in pvp as always but this time with the added bonus of being totally useless in pve too. Comparing it to a bulwark is an insult to the bulwark and all the great memories it gave all tanks before they nerfed the bulwark curse. I think they play a joke every season on the tank class with these shields by introducing them as a proper weapon and then dramatically nerfing it when people make threads about them. Accepting constructive user feedback on forums is good and all but would be nice if every tank weapon isn't destroyed every time someone makes thread complaining about it. Also the worst part about this is the lack of warning before and the lack of response since the silent nerf.

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    Yea they should have left the aegis alone no warrior going to sit there and auto 10 attacks!!! If they do that it is the dumbest weapon for a tank in the game for the simple fact that he losing aggro autoing!!!

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    If they don't fix it, Warrior won't be viable for Elites anymore.

    Sent from my SGH-T399N using Tapatalk

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    Juggernaut is a great improvement, no doubt.. but it only makes Warrior last longer. No one wants a pure tank in Elite, lol.. because it takes too long to kill anything.

    Sent from my SGH-T399N using Tapatalk

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    Quote Originally Posted by Safiras View Post
    They just fixed jugg, whatever changes that are being made to a specific class needs to be made one step at a time to avoid overly drastic changes to class balance and to allow players time to adapt and test the effects of those changes. I would advise everyone to be patient and at least for now try to test if the changes to jugg have made a positive difference to gameplay.
    Breaking a weapon & fixing a skill, of the same class, is not called class balance.

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    The first nerf in AL's history I can think of was a warrior sword that had a 100% crit proc. STS decreased the proc rate. So why not increase the proc rate of the Aegis now? And why don't we get any comment by Devs?

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    i am very disappointed with the silence... the change is real, and aegis' users aren't idiot, we don't need to be a genius to realize the change, because how significant it was, and because of the significance, we deserve some explanation here
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    It is quite obvious why they fixed this. Warriors are not intended to clear mobs as fast as mages can. Warriors will be buff but not this kind of buff. Its hilarious why people keep pushing to return something that can ruin the game. Mages waited for years for a decent buff that will not affect class balance much and warrior will never be an excemption for this one. I will just return what other class always tells a mage not to beg for buf and to switch to other class. Hey warrior, make a mage or a rogue, it is part of the game.

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    So you're saying Warriors should just make a Mage or a Rogue? Why not just anex the Warrior character from the game? With all due respect, your argument makes no sense at all. Warriors, even before the Devs stripped the weapon of its ONLY use, made Warriors at least have a nice and steady damage output, enough to stay relevant in Elite maps. Rogues and Mages were still better, but at least Warriors were decent. Now it's depressing how slow and painful it is to kill just one enemy. May I remind you that the Glintstone Weapon has no PvP value whatsoever, unlike your Gun and the Rogue's Bow; Our Aegis was only for PvE, and now it's basically destroyed. STS needs to listen to the majority and make a better decision. At this point, we don't want a new weapon. A new weapon would mean they have to make new ones for Rogue and Mage, as well, which would take months. All we want is our Aegis back to the way it was so we can stay relative to the game.
    Quote Originally Posted by Eldorado View Post
    It is quite obvious why they fixed this. Warriors are not intended to clear mobs as fast as mages can. Warriors will be buff but not this kind of buff. Its hilarious why people keep pushing to return something that can ruin the game. Mages waited for years for a decent buff that will not affect class balance much and warrior will never be an excemption for this one. I will just return what other class always tells a mage not to beg for buf and to switch to other class. Hey warrior, make a mage or a rogue, it is part of the game.

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    Quote Originally Posted by avikk View Post
    Fixing a broken skill is a step towards class balance. Class balance like Rome wasn't built in one day).

    They didn't "break" any weapon, unless you consider a much needed weapon fix before reinstating the elephants of Arlor as the pudgy tanks they have always been in PvP(and fixing twink warrs in PvP e.e).

    One thing I would like to mention is how warriors are fixating on the aegis fix instead of hoping for a better set(like glintstone) in the next expansion or a better damage output weapon in the winter event(honestly a sword and shield is easily outgunned by a splintered mage stick in elites). Even if they don't provide something for warriors to deal even more damage after the 3 axes in the glintstone set, I doubt STS doesn't mean to provide warriors with another skill buff...

    Class balance is something the warriors have been asking for what? One year?e.e

    Mages had to beg, shout, cry, moan,threaten and leave the game before we were given a shield which was half as good as a pets shield(nekro hurr hurr), or our heal was buffed so that the squishies of Arlor could hold their ground somewhat in PvP. It's ironic this jugg buff considering how OP warriors were in PvP during the maul age or as a matter of fact in most of the initial seasons(based on how OP twink wars were)
    I suggest you read my reply to ElDorado, Avikk. Like I said in my reply, our Aegis is strictly for PvE. It has NO value in PvP whatsoever. Your Gun and Rogue's Bow have use in both areas and are pretty OP. A Rogue's Bow proc clears all the enemy mobs in the area with just one proc, but Warriors can't have something decent going for them? My reply to ElDorado was also directed towards you; I just forgot to include your quote. Bottom line: Warriors need Aegis back to the way it was in order to be somewhat balanced to how OP Rogues and Mages are in PvE with their Glintstone weapons.

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    Any moderator response to this would be greatly appreciated even if it is to inform warriors that the aegis will not returned back to the way it was. The silence before and after the nerf is the most maddening thing about all this.

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    They unable to reply because they already test to verify the problem & the results is...

    Glintstone Aegis is still the same as it were before the updates. Its just our mind playing tricks.

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    Quote Originally Posted by Froxanthar View Post
    They unable to reply because they already test to verify the problem & the results is...

    Glintstone Aegis is still the same as it were before the updates. Its just our mind playing tricks.
    Our minds aren't playing tricks. As players have already stated before, their runs have been TWICE as slow as before. A run in WT4 that takes 3:00-3:30 mins now takes 4:30-5:00mins. Elite runs went from 12-15mins to 22-25mins. I suggest you watch videos of Warriors playing with Glint Aegis before this huge problem. It's nothing compared to what it is now.

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    No it isn't, before the update the proc would activate by any hit and now only hits made by basic attack, I have noticed how some warriors didn't see that much difference and it's because they weren't using the right skills for it.

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    Quote Originally Posted by Hellsunk View Post
    No it isn't, before the update the proc would activate by any hit and now only hits made by basic attack, I have noticed how some warriors didn't see that much difference and it's because they weren't using the right skills for it.
    This is perfect. Thank you, Hellsunk. If you didn't notice a difference, Frox, it's because you weren't using skills like Windmill.

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    probably froxanthar was trying to be sarcastic

    since devs replied like that for previous obvious change...
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    How it was changed to AL Suggestions and Feedback?

    If it has been moved to feedback, so it was a nerf? It should have been removed for Technical Issues and Bugs.
    Last edited by soon; 12-11-2015 at 10:26 PM.

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    If I understood correctly, skill attacks and the Aegis proc itself (instead of only basic attacks) went on to make Aegis work its proc more often (intentionally or otherwise) and this has been changed by sts and that is what the OP's issue is?

    That brings me to the next question...do other classes' weapon procs depend only on basic attacks or proc attack and skill attacks too?
    Last edited by Earlingstad; 12-11-2015 at 10:40 PM.

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    Quote Originally Posted by Earlingstad View Post
    If I understood correctly, skill attacks (instead of only default attacks) went on to make Aegis work its proc more often (intentionally or otherwise) and this has been fixed by sts and that is what the OP's issue is?

    That brings me to the question, do other classes' weapon procs depend only on default attacks or skill attacks too?
    This is complicated. First, understand how the aegis works.

    1- When you hit an enemy you gain a shield
    2- You need to hit 10 enemies to create an explosion
    3- Skill hits 3 enemies, even if they were made to hit 4 of them
    4- An explosion creates a new shield with 3 hits, provided you have enemies to it

    What has changed after the update?

    1- The first hit should be done with a normal attack, to gain a shield
    2- After that, you can use skill to increase the amounts of hit to generate the explosion
    3- If you have 9 hits and uses a normal attack, then the shield explodes and you get a new shield
    4- If you have 9 hits and uses a skill, the shield explodes and not get a new shield. We need to return to 1

    The problem is at 1 and 4. You need to use normal attack not to break the fast chain of explosions. But this type of attack is very slow and has a short range.


    If you are thinking this is very OP. Know that it was made this the beginning for this.

    Quote Originally Posted by Carapace View Post
    Hey guys, we appreciate the feedback related to this. I'm going to jump in related to the Warrior Mythic weapon in case there is a misunderstanding on how it works.

    Each enemy hit applies a stack of an armor buff. Each stack adds 25 Armor, up to 250 at 10 stacks. Each enemy hit means a single strike may hit up to 3, and grant up to 3 stacks all at once. When you reach 10 you tip over and the armor explodes dealing AoE damage to all around and taunting them all to the tank, and the cycle begins again.

    The cycle of this proc rate can be very quick, and the AoE damage output does add up, as does the implicit taunting of surrounding mobs.

    Is this in line with what you are experiencing playing with this weapon? From a design perspective this is certainly a tanking weapon, and not intended to be used for massive damage. If there are suggestions on changes you'd like to see after playing with it and this knowledge, we're always open to constructive feedback.

    Thanks guys!


    If it was a moderator who moved here. I wish it were for Technical Issues and Bugs.
    Last edited by soon; 12-11-2015 at 11:07 PM.

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    main complaint is uninformed change

    and then, is there any rules that weapon's proc need to be triggered only by normal attacks? elondrian bulwark's heal doesn't work like that, afaik, elondrian bow self-heal also works per any damage you made, and although not a weapon, proc from arcane ring, eggshell, and skull gem work on every skill hit, and if you slot skull gem to a weapon, it's technically become the weapon's proc

    and also, you might don't know how frustrating it is to hit enemies with a bulwark, there is little to no assistance in targeting when hitting with melee weapons, best way is to stand still, hitting enemies, but have you ever tried in on rengol maps? not trying to dodge stunning red zones only makes you great clown/sitting duck
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