That is the way DL is, and would be great for PL, but would completely flip the game on it's axis, and we are to far in now to make such a fundamental change.
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IMO, PL is to old a game to be adding new skills. If it were me I'd leave everything the same (just periodically increase skill ranks) and leave new skills and/or passive skills for AL.
That's just my feelings but if passive skills or skill trees are added to PL I won't rage. I don't feel strongly either way.
Ah ok
I love the idea of passive skills and hope we'll get to see that at some point in the future. There have been some interesting threads about passive skills in the past, maybe you could consolidate these to get some idea's. Personally, I'd be fine with passive skills like implemented in DL, simple and effective.
As for skill trees, I'm not really sure if I'd like that or not. I kind of liked the easy way to put points in your skills, as it's currently implemented. The thing I don't like much about skill trees, is that you'll often have to dump loads of points in skills you don't even want/need, just to get that one skill you really feel you want/need. The positive thing about this is to allow for more differentiation in builds, but I'd rather see a lot more different types of skills than the current 12, for which we can choose freely to put points in or not. More skills would also allow more variation in builds, while still keeping the freedom to choose which skills you want or not.
It would be cool to have a way to access more than 12 skills, in case there would be more skills in the future. Maybe a combination of a skill wheel and current skill layout (much like in O&C for example). In O&C you can quickly minimize your skill-book (much in the same way as currently in PL), to display a skill wheel (much in the same way as currently in SL). You'd typically put the skills you don't use that much, or the ones with a long cooldowns, in your skill wheel.
Anyway, I'm exited to hear you guys are thinking about changing up skills in the future!
It's never too late to do anything different! :)
cant believe, that drain goes over 600 o.O amazing...
Birds and bears will get more dodgie than ever lol...hope the debuffs will grow the same size...
I think rank 7 should not be allowed until L67.
Also, at 67 I think there should be a free skill respec so we could change our skill points around since rank 7 would be allowed.
no thats definately not possible...lol with my pvp expetience of 10k kills i can promise you, that a debuff skill will break/crush all the buffs-completely. :)
Lol... You speak as if classes were already balanced. Mages are truly OP imo, it started at level 50 cap win every 1 was nerfed but mages and is now starting to become an issue 3 level caps later... if I mages continue on this path they will need a serious nerf at lvl 71+...
as for passive skills I would love to see this implemented in pocket legends and truly feel it will add to a level of individuality to both PVE & PVP builds :)
Hm, I was hopeful that this would be an update where they would attempt to balance the classes. Of course, I'm appreciative of the work the develepors have put into this update.
However, does this not just make birds even less powerful in comparison to mages and bears? I mean, second lowest dodge, and honestly, the "high single target damage" might not even make a difference with Magee being able to one hit kill birds and (without dodge) two-hit or three-hit kill bears.
But then factoring in dodge, wouldnt the dodge just make bears almost invincible..?
As stated by ghost, they are probably trying to balance the gear. But... What's to keep level 70's from just using the 65 sets..?
So a debuff can be dodged... But can a skill be critically successful and therefore un-dodge-able? If not, perhaps this is what is needed to enhance our skills. After level 5, for instance, a skill's chance of crit could increase dramatically to compensate for the incredible dodges and evasions.
Using the 65 sets would be the same as if now we're using the 60 sets and so on and so forth. My guess is that everything will feel the same as it is now. This is one of the main problems developers face when creating new content; my main point is that it will all feel the same.