Just wow. Read the posts CAREFULLY before commenting...PLEASE! (T_T)
This game has lots of predictive actions and runs rollbacks occasionally due to incorrect predictions/latency. Did you try my suggestion on page 1? I know you said you didn't ask for suggestions but constructive feedback and suggestions are pretty much the nature of these forums.
U realize that even if the aim shot supposed to hit 100,000 without u having shield on, it still wouldnt kill u with 95% dmg reduction lol
Odesláno z mého GT-I9505 pomocí Tapatalk
Gathering as much information as possible helps resolve problems when found. Simple polls of yes or no don't always cut it. I've submitted numerous bug reports and generally they ask for more details so they can replicate it. I've been on the other side where i ask for more details from clients to submit a bug report as well.
The purpose of my suggestion was leaning towards a Pvp test. Let's say the dot of a mage's time shift does 100 dmg per tick. So in the first second you should see the tick do maybe 5 dmg and then increase in dmg the next second. That would be 95% dmg and increasing thereafter right? That's one way of testing the dmg reduction.
If it's a latency issue, there might not be too many solutions other than extending the seconds with which the 95% shield is active or maybe nothing can be done. We still have scenarios where we see arrows fly through objects and rollbacks of warriors axe throwing opponents.
Trying to see if the arrow hits you first and you die or the dmg reduction is not there (even if you visually see a shield on your screen)
It works, the DR just fades too fast for it to be any useful.
i also think the damage reduction duration should increase too at least for 95% and 75%
the aim shot from graveyard mob is instan kill. works the same way as mark for death from cryostar debuff. altough if you manage to stun the guy that does aim shot debuff, it will get cancel out. frost bolt from mages puts and end to him or a nice skysmash landed on him.
May the rogue did a 1million critical hit, and u was killed by the 50.000(5%) [emoji14]
My friend share this video we do it arround 10 times always same 1 hit. https://youtu.be/6JxVccQ0sbg
I came out of lurking for this.
This video shows the shielded player getting hit with charged aimed, a fraction of a second later, hit with sp, which does dmg like aimed shot, and razor engaged. Don't get me wrong, I'm not a rogue, but do the same with nek. Then ya got something to try to prove your point.
Did you not read what the developers said?
I don't exactly get Ur point but if i got it correctly u mean that the dmg is normal and just too big to survive.
Well if that's the case I cant agree with you. you Can See on the ss I'll send later that he receives 5000dmg which would be at a 95% dmg reduce at around 100k Pure dmg which is Just INSANE and literally impossible.
http://uploads.tapatalk-cdn.com/2016...6ddaa17b9c.jpg
PS: Just realized that my Auto correction was german so excuse me if there r any mistakes
In your previous post you highlighted the confusing part of Carapace's explanation of Glowstik's shield. He mentioned right from the start that the shield has a gradually decreasing damage reduction ability. Specifically, 95% in the first 1.2 seconds, then 75% in the next 1.2 seconds, then 55% and then 35% and lastly 15% for a total of 6 seconds of shield. Then he goes on to say that for that period of time the shield provides an AVERAGE damage reduction of 55%. He does not mean that at any point in time durig the shield the damage reduction could be 55%, he was just telling you the average damage reduction over the period of time of the shield when adding together the damage reduction over each 1.2 secomd interval. He was probably making the case that Glowstik's shield provides more average damage reduction than Nekro's over the same period of time (because Nekro has only 40% damage reduction).
Maybe a dev can just clarify who is right and who is wrong about this. But having read through everything carefully, I think Masked interpreted Cara's explanation wrongly. Having also seen the video, I also refuse to believe a rogue can do so much damage at lvl61 to another maxed rogue on Glowstik shield that 95% damage reduction cannot save them from one combo (unless the rogue was naked to begin with).
So much anger, why cant we all just get along :(
The rogue instant killed him within 1 seconds after the shield was up,, even at 75% damage reduction, i dont think a 5k crit is justifiable, it means that without the shiel the rogue actually critted 20k damage. We do not need to count in razor or other factor because 5 k damage is from a single hit clearly shown in the video. If dev say that is normal, this pet is pretty useless imo.
Plus that 5 k is probably dealt during the 95% buff so like what some mentioned, rpgues can do 100k damage now??
Maybe the problem lies in the rogue's aimed shot itself. I would suggest a better solution of testing, get a prime warrior to do the shield and have 4-5 rogues do aimed on him in intervals of 1 seconds seperately. Using timed shift eliminates the possibility of aimed shot being able to bypass the shield.
I have viewed the video in slow motion by screen recording the video against a stopwatch app, and found out that the rogue actually hit him with the 5k crit aimed at 1.3 seconds. He was at 75% damage reduction buff.
Increasing the duration of the 95% from 1.2 to 2 seconds would probably help. Since the game is meant to be played anywhere, it should accommodate for those not living in the US because living outside the US usually means you will have regular noticable ping spikes (even with the fastest connections and best devices money can buy).
These spikes can be the difference between life and death in game.
Read here (http://www.spacetimestudios.com/show...-PvP-duel-Zeus) what f.e. Zeus thinks about what you said! When you think there is sportsmanship or fairness involved -> FORGET IT !
Maybe you weren't at full hp before you died