This game has lots of predictive actions and runs rollbacks occasionally due to incorrect predictions/latency. Did you try my suggestion on page 1? I know you said you didn't ask for suggestions but constructive feedback and suggestions are pretty much the nature of these forums.
U realize that even if the aim shot supposed to hit 100,000 without u having shield on, it still wouldnt kill u with 95% dmg reduction lol
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Gathering as much information as possible helps resolve problems when found. Simple polls of yes or no don't always cut it. I've submitted numerous bug reports and generally they ask for more details so they can replicate it. I've been on the other side where i ask for more details from clients to submit a bug report as well.
The purpose of my suggestion was leaning towards a Pvp test. Let's say the dot of a mage's time shift does 100 dmg per tick. So in the first second you should see the tick do maybe 5 dmg and then increase in dmg the next second. That would be 95% dmg and increasing thereafter right? That's one way of testing the dmg reduction.
If it's a latency issue, there might not be too many solutions other than extending the seconds with which the 95% shield is active or maybe nothing can be done. We still have scenarios where we see arrows fly through objects and rollbacks of warriors axe throwing opponents.
Trying to see if the arrow hits you first and you die or the dmg reduction is not there (even if you visually see a shield on your screen)
It works, the DR just fades too fast for it to be any useful.
i also think the damage reduction duration should increase too at least for 95% and 75%
the aim shot from graveyard mob is instan kill. works the same way as mark for death from cryostar debuff. altough if you manage to stun the guy that does aim shot debuff, it will get cancel out. frost bolt from mages puts and end to him or a nice skysmash landed on him.
May the rogue did a 1million critical hit, and u was killed by the 50.000(5%)
My friend share this video we do it arround 10 times always same 1 hit. https://youtu.be/6JxVccQ0sbg
I came out of lurking for this.
This video shows the shielded player getting hit with charged aimed, a fraction of a second later, hit with sp, which does dmg like aimed shot, and razor engaged. Don't get me wrong, I'm not a rogue, but do the same with nek. Then ya got something to try to prove your point.
Did you not read what the developers said?
Last edited by Masked; 11-03-2016 at 03:00 PM.
Laugh it up fuzzball!
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