Originally Posted by
Loganayr
@Groan: honestly your first reply to the fox of this topic was sounding like the typical bird bulling on foxes, that's why my reply. Considering this game is getting less and less new players i think that any new comer is very precious. If the newcomer picks a less pve viable class like fox or rhino, the reaction of old gen players should be of welcome and teaching how to optimize it rather than just giving him the "your class is trash" kind of reply.
As for hit and dodge, basically we're saying the same but what i was trying to tell the guy is that,in pve at least, your damage output takes in account hit/dodge base damage and crit. You can't look at hit or dodge separately.If you reach 100% hit and go forest haven you can see you don't miss, however in bsm the mobs can dodge through their dodge stat but the higher you gear on hit the less you will miss. I'm pretty sure of this mechanic, and afterall it wouldn't make sense raising hit rating to more than 100% if it wasn't for overcoming misses due to target stats. I remember also seeing long ago a post in AL forums saying in that game it applies differently in pve and pvp, i guess it's the same here.
As for combo,just look at rhino: charge + redemption pulls out the same combo as summon+redemption but you can't consider them 2 different combos.
It's also true that fury lets you raise hit dramatically but that really helps only if you are str geared, if you are full dex you will just not need the hit boost from fury that gives you lots of skill points to use on more useful skills. When i first capped my fox i was about to give it up since i was used to bird that's definitely easier to play but than i found out a viable play style for fox too,it hurts fingers much but it works.
Anyway as a matter of fact the topic's op asked for help and in 5 pages of replies there's just half a dozen posts telling him to go full dex and enjoy his class.
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