Is "Miss" == "DODGE"? Also, without Sam attacking & with you and minimap on, please show that Sam's AA says miss when it fails. It does not show miss on failure and it cannot be dodged either.
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When the sam stun 'misses' it's just that, the pet missed. You didn't dodge it, it missed. Someone do a video of a rogue in a max dodge build using razor and Mali for maximum dodge, then use a George aa on it, that will prove once and for all if you can infact dodge a stun.
Back to the topic of the OP, the dmg pools should be what they were before the buff, maybe even nerfed a bit from that. The heal pools should be what they are now, after the buff. If the dmg pools are nerfed from the original amount of damage they should give kills/deaths, if they stay as they are, they shouldn't give kills. Problem solved. Either you die quickly or you get a death on ur character.
I think this game getting messy and tedious and alignments I think you all know what I mean
http://www.spacetimestudios.com/show...ide-Pet-system
If I could direct attention to this amazing guide (yes I'm promoting it) it shows that Samael doesn't infact have a 100% stun, it has a CHANCE to terrify. Not stun, and not 100% as you so kindly replied to me. Just clarifying that.
Back to the OP perhaps? This thread was to determine the overpowered nature of the sns arcane ability. And I'd direct back to my previous suggestion in attempt to re-rail, so to speak, this thread
Yes, where is the dodge or miss? The UI will give you a notification if an ability has been dodged, missed, or failed. We've proven that it cannot be dodged earlier in a thread where me and Madnex tested 50+ times on a warrior and a rogue. The stun rates were nearly the same. So, we can conclude the dodge or miss is non-existent as I was saying.
I owe you nothing, sorry. I would suggest that you look into the mechanics of your pet to prevent misinformation.