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  Click here to go to the first Dev post in this thread.   Thread: What's Up With SNS? (Nerf it ? u SRS?)

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    Quote Originally Posted by Remember Me View Post
    It says "Miss" and the ability misses and I'm not stunned if you will give me your ring if I take a video I'll be happy to do so.
    Is "Miss" == "DODGE"? Also, without Sam attacking & with you and minimap on, please show that Sam's AA says miss when it fails. It does not show miss on failure and it cannot be dodged either.
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    Quote Originally Posted by Zeus View Post
    Is "Miss" == "DODGE"? Also, without Sam attacking & with you and minimap on, please show that Sam's AA says miss when it fails. It does not show miss on failure and it cannot be dodged either.
    Yes an attack misses when you dodge it...

    Video up soon, expecting a ring..

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    Member Geusaquc's Avatar
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    When the sam stun 'misses' it's just that, the pet missed. You didn't dodge it, it missed. Someone do a video of a rogue in a max dodge build using razor and Mali for maximum dodge, then use a George aa on it, that will prove once and for all if you can infact dodge a stun.
    Back to the topic of the OP, the dmg pools should be what they were before the buff, maybe even nerfed a bit from that. The heal pools should be what they are now, after the buff. If the dmg pools are nerfed from the original amount of damage they should give kills/deaths, if they stay as they are, they shouldn't give kills. Problem solved. Either you die quickly or you get a death on ur character.

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    Quote Originally Posted by Remember Me View Post
    Yes an attack misses when you dodge it...

    Video up soon, expecting a ring..
    No, if you're dodging it...it says dodge. If you miss, it says miss.
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    Quote Originally Posted by Geusaquc View Post
    When the sam stun 'misses' it's just that, the pet missed. You didn't dodge it, it missed. Someone do a video of a rogue in a max dodge build using razor and Mali for maximum dodge, then use a George aa on it, that will prove once and for all if you can infact dodge a stun.
    Back to the topic of the OP, the dmg pools should be what they were before the buff, maybe even nerfed a bit from that. The heal pools should be what they are now, after the buff. If the dmg pools are nerfed from the original amount of damage they should give kills/deaths, if they stay as they are, they shouldn't give kills. Problem solved. Either you die quickly or you get a death on ur character.
    This is a very reasonable post.
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    Quote Originally Posted by Geusaquc View Post
    When the sam stun 'misses' it's just that, the pet missed. You didn't dodge it, it missed. Someone do a video of a rogue in a max dodge build using razor and Mali for maximum dodge, then use a George aa on it, that will prove once and for all if you can infact dodge a stun.
    Back to the topic of the OP, the dmg pools should be what they were before the buff, maybe even nerfed a bit from that. The heal pools should be what they are now, after the buff. If the dmg pools are nerfed from the original amount of damage they should give kills/deaths, if they stay as they are, they shouldn't give kills. Problem solved. Either you die quickly or you get a death on ur character.
    Actually its a dodge, a pet like singe where there is a 60% chance to stun is a miss. Samael's percent is 100% but there is always dodge..

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    Quote Originally Posted by Remember Me View Post
    Actually its a dodge, a pet like singe where there is a 60% chance to stun is a miss. Samael's percent is 100% but there is always dodge..
    Post.the.video.
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    Quote Originally Posted by Zeus View Post
    Yes, make a video without Samael attacking and using AA only. If you show a single AA that results in "DODGE", I will give you my arcane ring. FYI, "Miss" only happens when a pet is attacking.

    P.S: You weren't online at the time of your post.
    http://m.youtube.com/watch?v=KXlg8oUA57g

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    Quote Originally Posted by Remember Me View Post
    May you please watch your video and evaluate the footage? I'm not sure if you're trolling or not at this point...
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    Quote Originally Posted by Zeus View Post
    May you please watch your video and evaluate the footage? I'm not sure if you're trolling or not at this point...
    If you look closely you can see that I was not stunned, "Samael always stunlocks so its basically SNS".

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    Quote Originally Posted by Zeus View Post
    May you please watch your video and evaluate the footage? I'm not sure if you're trolling or not at this point...
    Where is my ring? I just showed you footage of me dodging...

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    Quote Originally Posted by Remember Me View Post
    If you look closely you can see that I was not stunned, "Samael always stunlocks so its basically SNS".
    When you hit Sam, it failed on Barzagli and it did not show a miss above either head. What are you not understanding? Please let me know so I can further explain.
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    Quote Originally Posted by Remember Me View Post
    Where is my ring? I just showed you footage of me dodging...
    Where is a dodge? I do not see a dodge? I see 1 miss and that too was from Sam's auto attack. I believe I specifically said for Samael not to be attacking, you to be in resting stance, and minimap on. Are we or are we not testing if Sam's AA can be dodged?
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    Quote Originally Posted by Zeus View Post
    Where is a dodge? I do not see a dodge? I see 1 miss and that too was from Sam's auto attack. I believe I specifically said for Samael not to be attacking, you to be in resting stance, and minimap on. Are we or are we not testing if Sam's AA can be dodged?

    Do you know what Samael's AA looks like....

    Barz obviously used it..
    And I was not stunned...

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    I think this game getting messy and tedious and alignments I think you all know what I mean

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    http://www.spacetimestudios.com/show...ide-Pet-system

    If I could direct attention to this amazing guide (yes I'm promoting it) it shows that Samael doesn't infact have a 100% stun, it has a CHANCE to terrify. Not stun, and not 100% as you so kindly replied to me. Just clarifying that.
    Back to the OP perhaps? This thread was to determine the overpowered nature of the sns arcane ability. And I'd direct back to my previous suggestion in attempt to re-rail, so to speak, this thread

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    Quote Originally Posted by Geusaquc View Post
    http://www.spacetimestudios.com/show...ide-Pet-system

    If I could direct attention to this amazing guide (yes I'm promoting it) it shows that Samael doesn't infact have a 100% stun, it has a CHANCE to terrify. Not stun, and not 100% as you so kindly replied to me. Just clarifying that.
    Back to the OP perhaps? This thread was to determine the overpowered nature of the sns arcane ability. And I'd direct back to my previous suggestion in attempt to re-rail, so to speak, this thread
    Well we dont know the exact % of Samael's AA rate so we can't conclude anything I guess, but yes back to the OP... Requesting cleanup...

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    Quote Originally Posted by Remember Me View Post
    Do you know what Samael's AA looks like....

    Barz obviously used it..
    And I was not stunned...
    Yes, where is the dodge or miss? The UI will give you a notification if an ability has been dodged, missed, or failed. We've proven that it cannot be dodged earlier in a thread where me and Madnex tested 50+ times on a warrior and a rogue. The stun rates were nearly the same. So, we can conclude the dodge or miss is non-existent as I was saying.

    I owe you nothing, sorry. I would suggest that you look into the mechanics of your pet to prevent misinformation.
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    Quote Originally Posted by Remember Me View Post
    Well we dont know the exact % of Samael's AA rate so we can't conclude anything I guess.
    Hence my suggestion that we try a dodge build with George to test the issue of dodging stuns, as George has a 100% rate

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    Quote Originally Posted by Geusaquc View Post
    Hence my suggestion that we try a dodge build with George to test the issue of dodging stuns, as George has a 100% rate
    There's no need for that as Madnex and I already conducted a more effective test that I mentioned above. Also, developers have confirmed in the past that dodge is not a percentage, just a number.
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