The speed buff for mage is good
The speed buff for mage is good
Please please please, LIKE PLEASE remove the tentacles on their chest (doesn't look right) maybe use them as shoulder guards?
Thank you very much for considering it. I don't know if they thought about it but a more optimal solution would be like the previous armor we have the same benefit equally. so that none of the characters complains about why they give one thing and not the other. It would be nice if for all types there was so much armor, speed, etc. but in an adequate proportion.
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Nice to see you are testing these arcane gears but I do question how were the spirit weapons tested if they were? Just still confused as to how these such weak weapons were able to be input into the game being this weak? Theres no way they were tested in the zodias maps.
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It is unfair in the way that you will make one wizard faster than the others. I'm also a developer and I play arcane. I think the way you should see things is as an individual player. I know your intentions are good. but in the game no one thinks of the benefit of others but of oneself. and currently speed and damage are equally important. Because nobody is fast and soft.the moment you make one class faster than others. It will give a considerable disadvantage in events and others.
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So would the extra movespeed apply for leader board runs?
So is mage the dedicated speed runner of the three classes?
People are upset because all the leaderboard timed runs will be filled with mages. It really seems that the developers are losing touch with reality here. At this point I'm just disappointed not even angry about this game's current state.
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Mages are more squishy compared to other classes eg warrior with armor and rogues with dodge (although it's kinda useless)
But I don't think most of the community would mind if they get more hp, mana, or even slightly more int.
Movespeed should be viewed the same way as gold loot, or boss/elite damage. No class should get more than the rest from the base items.
Awakes for these stats are fine since it's equal opportunity for all classes.
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first of all thank you for the hard work you have been doing.
Regarding the appearance I have no complaints.
I appreciate that the procs have a highly visible visual effect to spot when playing. That is a very positive point.I hope that in the same way the weabon arc procs have an equally elegant and visible visual effect.
Another thing in favor and that I appreciate is that this time the helm also has an individual proc. That will surely improve strategies and gameplay.It will also surely make the game more fun.I think it's a good alternative to proc stacking. The only thing I would say is that they consider improving or adding new ultimate skill. because this surely benefits some more than others.
With respect to armor it gives the same damage increase as the current armor arc(76). With respect to armor it gives the same damage increase as the current armor arc. but the haste and uptime makes up for it. so it's a bit better than the current one.
I consider that in terms of the different benefits in the armor, they should be removed and establish one that is the same for everyone. as well as in the arc armor 76. and those buffs either speed or armor or health leech...etc. leave them for the weabon. because here the different benefits are relevant.
as for everything else. great work[emoji106][emoji108]
@Cinco
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Make the armor proc movement speed is in all class
And think any proc that will be reasonable and useful to mage
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+100% mana ignore chance :( jesus we got millions of bottles of mana and auto using mana elix so what i can see here, Armor proc on WAR 100% Mana ignore is COMPLETE USELESS and it will create unfair situation.
When racing LB timer, mage +100% ms proc will take all the credit
When fighting elite maps, 100% rog armor will boost rog total armor to 15-20k, @@ that's war-like armor with superior dmg.
And when war proc, what the hell to we get??? Less use of mana bottles xD
@Cinco, this is super unfair, please change it, mana ignore is never been a problem in this game
Hmmm wait wait guys how about 3 versions of the arcane armor for all three classes. So 9 types total? (3X3)
So for each class I can choose wether I want the MS, armor or mana ignore based on what I play more of?
Eg MS for speed runners, armor for elite boss fights and mana ignore for pvp or smt?
I mean there should be a demand for all three since the damage output should be similar?
Honestly I'm just throwing out ideas at this point. Really hope the current pics won't make it to the final "draft"
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Wow items level 81 finally im soo excited
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Arcane weapon level 81 when?
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