Any rogue with the 56 arcanes take you down from 100-30 within a combo.
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How do you considering damage reduction is the problem?, At lvl 15 mage shield broken easily by rogue aimed shot, and nekro rogue can,t be stunned. Rogue OP in pvp because they can use 3 damaging skill, warrior and mage maximum 2 dmaging skill, with rogue that can't be stunned during nekro ability they can spam everything before they get stunned. I'm talking from twink perspective.
Warrior armor is not even close to 4,000 by the way. Unless we go full Diamond jewels which isn't what warriors use.
It wasnt Rock Paper Scissors anymore lately
Mage>Rogue
Mage>Tank
Tank>Rogue
Tank>mage
Mage>rogue
Rogue>tank
I understand the examples, but saying that a rogue does 1000 base damage to a tank is non-sense, the example should be done with higher amount of base damage, coz that example isn't real..at all! Also, most of the warriors have 3k or less armor in PvP lol so...
1) Yes. But mages will complain...and a lot! lol There are many reasons why mages are better than rogues for clashes these days, this is definitely 1 of them. Mage it's just too good when "tanking", while with nek and arcane shield on lol And also for 1x1 between mage and tank, it's almost impossible for tank to break the cycle (heal, arc shiel, nek shield) lol
2) Yes. HP buff is not what makes Juggernaut effective, damage reduction combined with heals when below 40% is what matters to keep tank alive.
3) NO, JUST NO! Invulnerability is 3 sec right now in PvP, but it actually looks more like 2 sec, due the "delay" on 1st sec..so reducing it to 1/1.5 sec will create a problem on tank survivability; right now, we can heal..let's say..around 2k (1000x2) while with shield, if it gets nerfed, we will only heal 1 time before losing shield, and if low HP this is a problem in survivability. Also a problem when clashing for keeping team alive! When getting stunned (2-4 sec, depending on type of stun) this is, again, another issue, if shield goes away very fast..
4) NO. This will totally change PvP..especially clashes, for all classes! And it will likely "cancel" the effects of Global 50% nerf. Also...as a tank, and combining this topic with previous one, this is an even bigger problem for warrior survivability.
5) YES YES YES. I believe entire community agrees on this. lol :D
Most of these changes are geared at making tanks and mages easier to kill. Most of us to be honest don't want that. We want a single clash to last longer, we want to be able to survive one combo and then be able to come back for more. Alot of times it comes down to one combo one kill. I'd like PvP to be more tactical and calculated than that. It's not that rogues can't kill tanks or mages. We can, but it's just that we die way too easily and we are heavily dependent on the other two classes to support us. If there was a way that rogues can support the other team in ways other than damage, or a way for rogues to temporarily and briefly survive a nuke from the other team, that might help things even up.
Nerf is not an answer!!
Give back the damaged,crit,armor of the rogue as well as the war heal and mage shield
That way pvp will be balanced and good!
If shields are going to be nerf you might aswell reduced the cooldown of those skills...because everybody knows mages are the most squishy class in this game..and if that shields poops too fast...its a 1 hit goodbye for mage..why not make mage more of a support class on pvp..so the rogues can still have the roles of dps in pvp
Here's my points:
1. Entire reason rogue can survive even a little bit right now is due to Nekro shield. Developers need to test what happens to rogue when they do not have a Nekro shield. This is exactly what ends up happening in clash. You wait for the rogue's Nekro shield to go down, then you rush him or her and light him or her up.
2. Nerfs are not the answer. Buffs are. Nerfs make people want to quit because time invested in their character ends up being for nothing. This should have been realized when rogue armor was nerfed.
3. Increase rogue contribution to a team. It's abysmal, at best. That is what needs to be fixed and it needs to be done in a way that does not include nerfing the other classes.
Suggestions:
1. 50% damage reduction on razor shield
2. Increasing potency of Aimed Shot
3. Heavy armor increase (must combine with another suggestion, or it alone won't work)
If anyone has any other suggestions, feel free to chime in.
i agree if u nerf mage shield, but dont nerf warrior, just give rogue some damage reduction, problem solved...
koruption is best pet for killing warrior, i hope u release new pet for killing mages and rogues
thanks... :)
i agree with u zeuz....
nerf makes people boring do pvp..
if sts want balance give rogues damage reduction.. problem solved
Mages get nerfed lately, with this arc shield nerf we will have no chance in pvp, what? The way it is now in pvp is good imo, just keep it this way :)
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Devs
In the meeting earlier this week in which this course of action was decided, was there a spot at the table for the players? Someone should be acting as the in-house player advocate (devil's advocate? ;) ). Players feel dictated to and left out of the decision making process, which, as you're witnessing here, creates turmoil and resentment. If these nerfs must happen, it would help immensely if you laid out the reasons why you believe nerfing is the best strategy in this scenario. Also, please tell us why you think no other course of action is viable. Some players have made suggestions that seem simple, logical and don't involve nerfing, but there hasn't been any response to them.
In my opinion, the issue with endgame pvp is that rogues got nerfed too hard on their armor. All i need to do is use sheild, charge fireball, hope i don't get dual crit while doing this, then use a stunning AA and another charged fireball and sheild and keep cycling this. Me and my friends don't die while doing this cuz we are using mage gear that gives a lot of HP plus our passive attribute points area split between INT and STR. The only time we die is when the rogue gets lucky with dodge.
TL;DR Rogues need some, but not all, of their armor back.