if u want to keep pricees up u could have it were drop rates r lowered
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You know that link under your sig?
Try replacing the first link into Kossi's Ideas
EDIT: just copy paste this:
Kossi's Suggestions!
EDIT: Quote me first, and copy paste that bottom link.
still a good thread devs need to see and hopefully comment on it mind me putting link to this in my sig?
Feel free to sig it
We need ALL of these :P And I'm guessing you play Runescape?
Perfect example of why we need no-cooldown pvp buffs!
http://i1184.photobucket.com/albums/...i/38bbbc93.jpg
I would love to see pvp like wow
once you died then you are out, one of the teams all died then move on to next round (same map)
gives it like 3 rounds or more, then calculate all players' kills, death and even damage output
do you plan on expanding this as suggestions pop up?
http://www.spacetimestudios.com/show...implementation
http://www.spacetimestudios.com/show...mentation-pt.2
http://www.spacetimestudios.com/show...571-Ghost-mode
http://www.spacetimestudios.com/show...n-Ideas-Thread
http://www.spacetimestudios.com/show...y-do-something
why not. maybe one bit will prove useful.
Its a great thread. But i disagree on the "Unlimited buffs" part. It's really unfair, especially for bears to go against fully buffed mages and avians. unless you want to overpower bears again, as the mages have SICKO regen and birds have WHACKO dps.
Cracking thread Kossi, thought about creating something similar but you've covered most of my ideas and much more.....
These are only my constructive thoughts people, so please feel free to disagree but please be nice. LOL
I & II
I have zero PVP experience so can't comment on PVP changes but some sort of progression rewards would be a must wouldn't they? Reward PVP commitment and encourage continued use. This is the basic model of any game to motivate further use.
Re: Staking... It's not on the Dev's roadmap. I don't think wanting something really badly is going to change their mind. Personally, if it was introduced, it is vital it remains low stake, or it is open for abuse. Think of worse case scenario and whether it would be acceptable.. Ie experienced scammer plays noob PVPer for 1mil and wins? Fair? There has to be safe guards built it to protect EVERY player. My gut feeling is devs will think it's too difficult to implement whilst retaining a safety net.
III
fully agreed, either ur suggestion or relocating the gold to the left slightly. Should be an easy win.
IV
Long overdue. Guilds should be here now...... I've got lots of suggestions. Really looking forward to these being introduced.
V
Like the idea of towns having a purpose, and would maybe expand it further to add sub areas in each town for larger Market areas, social spaces (taverns,etc), practises arenas, etc. I also really like the idea of players own houses. This has lots of potential for functionality & customisation, and you could maybe even invite other players round....
VI
I like the idea, as I've spent well over 300 on plat, but the financial business model wouldn't work if they introduced all that stuff for free.... I'd love some additional rewards for my custom but don't think it's likely. Maybe they might allow one free thing over a certain threshold? Ie 300 equals all ALTs have the same inventory slots, you buy more for one ALT and they all get the increase. If they gave you lots, what be the motivation to purchase more Plat? And they need everyone to continue purchasing plat.
VII
Pinks will always devalue over time, it's simple economics, but I like the idea of thinking of things to mix things up a bit. What about crafting? Why can't we customise/improve items. I say customise/improve because there is a whole totally different topic around whether item stats should be improved or just re-balanced, and this isn't the place. I'ld love there to be much more recipe drops to encourage crafting more and there should be a generic RESPEC/IMPROVE recipe (maybe level specific) which allows you to craft items with the required ingredients (ie gems, crafting ingredients, etc). I understand that items would need to be specific and the coding might not allow unlimited variations, so as a starter why not a gem specific affects. Gladiator Gem respecs/increases in favour of armour, Magic Gem for base Mana and/or M/S, etc....
VIII
I love this idea.. Herblore.. Maybe 2 common and 10 rare drops, commons could make normal Mana/Health potions, or could be combined with different rares to make the normally paid for potions/elixirs....
IX & X
+1 like ur suggestions.
XI
Pets sound great but I've never really thought seriously about these so can't add anything to what you said already
To summarise, agree with it all, I just think you might be fighting a losing battle against the dev's with staking... Did you get a response from them?
Been trying to keep a very low profile. LOL. There's lots of much more experienced players around than me to help out but I think I am really starting to get a hang of the finer details of the game (excluding BS and PVP) so thought I'd offer Kossi some feedback to his great ideas. Starting to dip a toe into BS soon so will need some patient allies to guide me through the finer details in there... GULP
No response about staking yet
Remember staking is going to be in fathom crypt 100% of the time, and before you stake, you get warnings
Like rs, i dont think anyone would be clueless enough to lose 1M because they never pvped
you had me at "unlimited"
but yes, you basically covered everything, i agree to everything.