Warriors we want to play to!
Sts,
The warrior character wants to be able to play end game to. The current set up does not allow warriors to be able to play end game. You constantly see need dps or need rouge in guilds. This is why you go in arena and its always tanks waiting. Other warriors and myself find ourselves searching for parties longer than actually playing the game. I understand warriors suppose to take damage in arcane legends but that joke image of what a warrior really is, is back firing. What you have is people not wanting to run with warriors because we don't deal enough damage and it takes to long. My suggestion is to buff warriors in pve not saying pvp but pve. WE WANT TO PLAY TO!
Honestly,
Legend
Re warrior being near obsolete
Quote:
Originally Posted by
legendarytelly
Sts,
The warrior character wants to be able to play end game to. The current set up does not allow warriors to be able to play end game. You constantly see need dps or need rouge in guilds. This is why you go in arena and its always tanks waiting. Other warriors and myself find ourselves searching for parties longer than actually playing the game. I understand warriors suppose to take damage in arcane legends but that joke image of what a warrior really is, is back firing. What you have is people not wanting to run with warriors because we don't deal enough damage and it takes to long. My suggestion is to buff warriors in pve not saying pvp but pve. WE WANT TO PLAY TO!
Honestly,
Legend
I hope STS looks into the matter, as the situation is getting worse for warriors in PVE. It's not about stats or getting the OP gear endgame anymore, Warriors just slow down the party.
As mentioned in a different post, modesty aside I have practically maxed or near maxed gear ( as Ravagerx puts it) and as and I am not as efficient as a rogue with medium gear in elite runs. My stats reach 50crit 700dmg and 800dps and yet a medium geared rogue is more efficient.
I have come to terms that increasing damage and Dps is not enough, thus it tried to increase my crit percentage which helped but it's still not enough.
It's really the warrior skills that have to be reviewed as this is where the game fails the Warriors.
I'm not a programmer nor do I understand how hard it is to do but when I look at warrior skills the foundations are there:
Skyward smash, it mentions 'increased damage during critic als' why not buff this part of the skill to act like the aimed shot of rogues
Chest splitter has feeble, why not adapt it to cancel boss Windups like it used to in earlier seasons.
Axe has an armor rebuff of 10percent why not increase this percentage and add it to wind mill as well
Juggernaut skill and not just taunts but taunts need to have a duration wherein the aggro counter doesn't just reset but stays locked on the tauting warrior for at least 3 seconds to help us keep aggro better, this I say coz as soon as we taunt and a rogue crits it the mobs just refocus to the rogue, effectively we taunt for barely a second as rogues crit constantly.
Rally cry why just buff party why not apply the debuff to mobs as well?
I hope that the matter is seriously looked at by STS because my fear is that STS looks at warrior stats in the monitor and says 'at end game with proper gear, Warriors are fine' this is not seriously the case.
STS hopefully looks at the social dynamics as well, as mentioned previously by other forumers we Warriors slow down the run time of parties thus less efficient, can't maximise elixir thus rogues prefer to party with rogues or mages. It's already a mentality now, get Dps it's faster, what's STS doesn't see on stats is how this affects warrior players by making the player feel inadequate and unwanted making the player lose confidence and determination to build a better warrior but just asks him/herself why not just make a rogue or a mage so that friends won't invite me to a party out of pity.
Thanks for reading and I hope STS does do something as I love the game.
Maarkus