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    Forum Adept Amadorbibidor's Avatar
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    Default Sorcerer class. Balance?

    Hey guys

    I started PvP 1 week ago with a level 25 mage. It's ok so far, joined a cool guild and I'm staying away from dramas. Don't get my idea wrong, i'm not the typical guy who wants 500 DMG on a lvl 25 mage but seriously? PvP balance is ridiculous.

    I understood yesterday why mage gear is so cheap, because it's the worst class you can find. You can't have a fair fight with rogues and warriors.

    Warriors:

    Their super fast horn of renew cooldown makes impossible to a mage to kill him if he still has got mana to use horn. Only way to kill a warrior (talking about good ones, everybody can kill warrs with 2k hp at 25) is to deal him damage till he gets out of mana, and that takes long! Also good ones can have about 200 DMG so mages are mostly dead till his mana ends. It's impossible to me to deal damage that passes 50% of HP to my singe warrior friend with 5000 HP at lvl 25. He uses horn after 15 secs. and with his massive HP I didn't reached 60%, my DMG is 275 and HP 2400 pet included. Nothing special but I think I deserve at least 60% off his HP when dieing. Some people may say, "you need to deal more DMG" but don't forget that 2 of our skill slots are occupied by Lifegiver and Arcane Shield, something we can't live without. So we have 2 skills to DMG. One of them must be Lightning strike because of it's fast cooldown and high DMG, so we have to choose between ice, curse, fireball and clock if im not wrong. Most people choose curse because it makes our survivability a bit longer (it removes dmg and ignores armor) but it's not so good to save you from death. Fireball briefly stuns foes and does average DMG, it's stun its not so awesome because it can be easily dodged by warriors juggernaut. Won't talk about ice, not PvP unless you try to score critical shots. Clock is useful because of his snare, but It's cooldown is slow and DMG is not so high. We can't have a fair fight versus this big guys.

    Rogues:

    It's funny, they wait for our shield to end and probably to our curse to finish eating life packs, our DMG is not enough to kill a good rogue till our shield finishes. As most of times, they use gyrm,ribbit critical bonus arcane abbility and pierce, we get about 1800 crit DMG and we stay in 30%, then they shoot an arrow and dead. Even the worst rogue with 150 dmg at lvl 25 critted me 800 DMG. If rogues keep evolutionating, they gonna have %100 crit chance. I know they may be the best damage dealers and fastest in PvP, but it can't be like this! I'm trying to find a strategy to kill a rogue using the mage shield ending strategy and can't find one, even critting, even stunning, even debuffing we can't kill a rogue with the same gear as a mage (changing class and type ofc). It's just ridiculous, we are so squishy! We die one hit by hooker rogue with no shield. No no no, this is not balanced sorry.

    We kinda need a buff or nerf other classes, but I would like to do 1v1 PvP without dieing by one hit or fighting with a trulle that never dies. At the moment we are only good for clashing, but we suck in 1v1. I heard that they balanced classes in one of the recent updates, but I still get 1-hitted by a rogue if I didn't activated my so loved shield. Some others may complain about this because they just "love to farm noob mages" by having an invincible class. I think it's time to get a respect and don't get trolled by being mages. We may have the right to play PvP fair and not versus overpowered rogues and tanks!

    #balanceclasses2014
    Last edited by Amadorbibidor; 10-30-2014 at 01:45 AM.

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